I would like to thank Loyal Mussy for inviting me to play the demo of Peek as it is definitely an honour on my end to play any horror game. I am surprised that there are still horror game creators out there who remember me for my past horror game videos and reviews so thank you Loyal Mussy for remembering me XD.
I actually have not encountered a game like this before and am unsure if there are other similar games like this. Hence, this is a creative and interesting horror game concept that I have not played before. I have played horror games that focus on sound cues but having to pay attention to the position of the sound and differentiate the sound itself as a main game mechanic is much tougher than what I have definitely played. Other than that, I appreciate the voicing acting done for the cassette tapes but it would be cool if it was more dramatic and emotional XD.
Honestly, this game was quite challenging for me as I am not really good at differentiating the position and sounds in real life in the first place so it was tough for me to play the game. It took me quite a bit of time before I managed to beat the very "Forgiving level" and I took a few attempts at the "Uneasy level" as well. The "Uneasy level" was much more challenging as different types of relics can be placed depending on the sound or noise that the ghost make. Thus, I wasn't able to complete the "Uneasy level".
There was a part of the game that I found confusing which would be the differentiation between the various noises made by the ghost. It would be better for me if the noise of the ghost was much more louder when it is close to me and the different possible sounds and noises made by the ghost is distinctive and easy to differentiate from one another.
An issue that I faced while playing the game was that there were a few times where I wasn't really sure whether I placed items on the carpet as it was either not visible or barely visible. Thus, it would be cool if this was fixed.
Overall, at the moment, the game feels more like a level-based game where you try to clear the increasing level of difficulty to "level-up". I feel that the game has a lot of potential in terms of single player story mode and multiplayer mode. In a single player perspective, I was wondering if the creator intends to turn this game into an actual horror game with a compelling storyline? This could involve the main character travelling to different places to perform the exorcism where each map cam have a distinct horror story that the main character learns about before eventually arriving at a shocking conclusion about himself or the dead character who left the recordings behind etc. In a multiplayer perspective, there could be a cooperative game mode or versus game mode for everyone to work together to determine where the relics should be placed. (These are just some suggestions or thoughts I have in mind.)
Thank you for reading my long comment and I wish you good luck in your future endeavours.