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Dozambique

29
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2
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3
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A member registered Dec 16, 2023 · View creator page →

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did you make the art for this? it's really good!

Solid

I believe I was missing a redistributable, I'll install that and get back to you. This looks like the only game with a car in it so I gotta try it out

Stellar. Crispy movement, well stylized (though unsettling) visuals, and an all around clean experience. Wall jumping is a bit finicky but it might be a skill issue. I like that you have mantling, it makes slipping off platforms a lot more forgiving with is convenient.

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This one's one of my thematic favorites. Instantly feel the homage paid to the prime games, and I am personally a fan of the brutal combat (seriously, the timings on the bugs is near instant and I play twitch shooters). Though, I know people probably won't like that. 3D is a plus, multiple purpose rooms is a huge plus (and one of the most important parts of a Metroidvania), and I liked the primary weapon sound so much I found myself just shooting at walls while walking around. The ending sequence is cute, and I feel like overall this is one of the purest experiences in the jam. Great job!

I particularly like the art style on this one. The attack windup is atrocious, but that's no big deal. Kudos for drawing everything, I like the way that ended up turning out! Great game!

Well polished experience, I'm always a fan of custom tech, closed source though it may be. 

This is some gourmet shit right here I'm not gonna lie to you. Yeah there's bugs everyone else has said that (if you want a list of what I found I can provide) but what really stands out to me is the theming on everything. I love the art direction! This game has character, it's got soul. That's not easy to do. Even down to simple things like smoke break signs being save points and the tutorial modal having a gear on it, the whole environment just feels great. I can get behind a game that might be bumpy at times if it's themed like this. I also appreciate having a stripped down movement demo that I could play to get used to things. +1 for that.

Pretty ducking good, all around clean experience. Consistent style and a good layer of polish all the way through. 

I like this one a lot. Especially that it pays some very on the nose homage to both halves of the genre.

 There's some jank with the double jump (it seems to happen if you double jump repeatedly).

One of the rooms that you can access shortly after the double jump if you go directly upwards repeatedly will crash the game.

I really enjoy the combat and art direction!

Great game!

This game is mad weird. In a good way!

I enjoyed this, normally I am not a fan of games using toolkits but I feel like you brought a lot extra to the table. I enjoyed the exploration and the combat, though unforgiving at times is crisp. Great game!

I enjoyed this, normally I am not a fan of games using toolkits but I feel like you brought a lot extra to the table. I enjoyed the exploration and the combat, though unforgiving at times is crisp. Great game!

This one is one of my personal favorites. Metroidvania in its purest form with silliness on top

Is this intended for playing on PC? It doesn't seem to run when I try to run ExplorerDrone.exe.

I like this one! Lots of potential, and I like the atmosphere. Not having the character face where it's looking makes navigation (even with the light) a bit difficult. Also, it feels like the projectiles travel very slowly, even the ones that seem like they shouldn't.

This isn't a metroidvania.

I think this game is pretty charming. However, given that it is completely linear, it is not much of a metroidvania. Although, given that the current level seems to be a tutorial area, that might be intended. There is a lot of jank surrounding enemy hitboxes and collisions on the level. Overall though, I like it.

The second jump doesn't seem to be possible, I've tried over 20 times