el juego lo e echo en ingles solamente por que me imagine que los que dirigen esta jam son ingleses entonces si no sabes ingles solo te digo que ni yo el creador del juego cepo ingles
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PARKUR Y PELEA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #76 | 1.497 | 1.833 |
Sensory | #80 | 1.633 | 2.000 |
Execution | #82 | 1.497 | 1.833 |
Enjoyment | #83 | 1.361 | 1.667 |
Overall | #83 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unreal Engine 4
Team/Developer
solo
Prizes eligibility
estetica
Comments
Hey Check it out, only got to play for a few minutes because I had to go to work! Will come back and give it a proper test run 3/5 on first impression!
Check out Chick-Magnet and give it a rate/comment if you have the time!
(The WebGL is more up-to-date but wasn't included as a Jam submission) Thanks, GameDev&Design
It's a start, but needs a bit more polished. The look was quite spooky, but the lack of visibility combined with difficult jumps made the difficulty lean towards frustration. A good practice project and thank you for sharing, Unreal Engine is one of the more complex ways to make games as a solo dev, so it might take a while to learn the basics, but you'll have a very powerful tool in your hands if you master it!
The truth is that Unreal Engine is not very complicated for me because I use the visual programming language of Unreal Engine, which I learned quite a bit and the fact that it is very obscure and makes it very difficult, the game I did not know because I have tested it many times the game and I never found the darkness difficult until I saw your comment but my cousin also told me the same thing but I hadn't paid attention to it, thank you very much for motivating me to play more games and giving me advice, thank you very much.
I think I understand. Sometimes we get so used to testing our own games that we don't even notice simple things that could cause difficulty to others. At least the test audience is free and unbiased here :) Plus, every broken game gets us a little closer to making our dream games. I'll be excited to see what you make next!
The first two jumps are doable. But then it seems impossible to make the third.
Coyote time would really increase player satisfaction here, I think.
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