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(+2)

This is some gourmet shit right here I'm not gonna lie to you. Yeah there's bugs everyone else has said that (if you want a list of what I found I can provide) but what really stands out to me is the theming on everything. I love the art direction! This game has character, it's got soul. That's not easy to do. Even down to simple things like smoke break signs being save points and the tutorial modal having a gear on it, the whole environment just feels great. I can get behind a game that might be bumpy at times if it's themed like this. I also appreciate having a stripped down movement demo that I could play to get used to things. +1 for that.

Thank you very much Dozambique! I'm working on fixing a lot of the bugs and submitting it for Super Metroidvania Month, so I hope you come back! If you liked the touches on the tutorial prompts you'll love the rest of the UI.  Alex's UI work is amazing, but unfortunately we ran into a packaged build only error that made it not work and I couldn't fix it in time for submission.