Play Jam Entry
KEYMASTER v1.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 3.571 | 3.571 |
Metroidvania | #15 | 3.500 | 3.500 |
Overall | #16 | 3.250 | 3.250 |
Execution | #20 | 3.143 | 3.143 |
Sensory | #44 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Scratch
Team/Developer
Me for code, music, and art, and some friends as playtesters
External assets
Uhh... Bandlab for music and royalty free SFX websites?
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Comments
Hello!
You really nailed it. It can be seen that you have throught this through a lot. The main concept is clear and well designed, the game mechanics are well presented, the level design wants me to keep exploring, the hints you write are useful and clear to understand.
Seriously congratulations! I would love to see more of your work in the future.
Cheers
PS: try to find the sequence break in our game :D
Thanks! I put more playtesting and QA into this more than all other games I've made combined. Also, as for your game's sequence break, I'll be on the lookout ;)
This is pretty good for what it is.... The music was a little loud and redundant. Overall it had some cool ideas and design structure
3.5/5 Good Job keep up the good work
Thank you!
check out chick-magnet if you have the time! Thanks!
I sadly cannot since it's an executable build and I'm on a Chromebook, but I'm sure it's great!
Let me just say that this is very impressive given your limitations, so great job! My advice is once you are able, leave scratch behind! If you are able to do this in scratch, you will find another game engine so much more freeing when you learn how to use it. Great job though!
Yeah, I really wanna branch out into things like Unity and Gamemaker Studio 2, but having a Chromebook kinda limits me to just Scratch :/ Anyway, thanks for the feedback!
Not bad, pretty cool idea. Makes me think of the old-school Atari games. Keep up the hard work!
8-Bit art style for the W! Also thanks!
Not bad, pretty cool idea. Makes me think of the old-school Atari games. Keep up the hard work!
Huge congrats! Here's my feedback!
Thanks!
Understandable. Just for the record about the hitboxes, you can make them, but due to the protagonist being a square, I assumed he was literally a moving hitbox himself already. Scratch has a program where you can make things happen based on if the sprite is touching something else (The artwork itself is basically the hitbox. You could have a 27 irregularly sided polygon as the hitbox and it'd function properly) Also, as for how the ability controls feel weird, they are kinda weird, but that's so the controls are both equally accessible whether you use WASD or Arrow Keys. Anyway, I wasn't expecting A WHOLE FREAKING YOUTUBE VIDEO about my game, so thanks for the feedback!
I gotcha. And no problem! I had fun doing the recordings!
Niice.
First of all, congrats to you! At your age, I didn't do anything useful with my time. And you made a complete game in only a month. That's impressive.
But even putting that aside, this game is really impressive. I wonder how you did the procedural generation of the levels. The music really fits the game and I didn't get tired of it looping.
I also had a lot of fun with the wall jump
My only issue was that you cannot replenish your health. I couldn't finish the game. I just wasn't good enough.
You can replenish your health. Maybe I should have made the instructions more clear... You can hold V to open the menu. There's a skill tree there, AND you can heal at the cost of a skill point.
aaaah, good to know! I will try that again. Thanks
As for the random generation, each set of barriers is part of the same sprite, and the way it looks is randomized at the start.
I really enjoyed playing your game! I've worked with Scratch before and I'm pretty impressed with what you were able to do with it. One of my favorite bits was just playing around with the wall jump. Including a skill tree where you had a trade off between choosing health or upgrading your abilities was interesting and was a way to encourage skilled, thoughtful play. I also thought one of the highlights of the game was the boss fight. I thought that the attacks were telegraphed pretty well, and the animation at the end was fun to see. Great job!
I can't tell you HOW MANY HOURS I spent up late at night reading articles on balanced gameplay. I wanted to make the game hard enough so it wasn't beatable on the first try, but fair enough that you could beat it with a bit of practice. Also, glad you understood that the skill tree acted as a sorta trade-off when choosing skills, and the boss... Yeah. He was meant to be easy to telegraph. Imagine how rage inducing it would've been if you made it all the way just for annoyingly hard to sightread attacks from the boss! Anyway, thanks for playing!
This one is one of my personal favorites. Metroidvania in its purest form with silliness on top
Thanks!
This game is great. I like the music and also the graphics and game mechanics. Great job!
Yayyy thanks!
As I said in a comment on the game page, I thought this was really solid despite you saying in the intro screen you think you didn't have all the resources you wish you had to make something bigger. :) Especially considering you made this at 14, I am pretty sure I had complete brain empty at that age.
Thanks!
I can't move
Really? Huh. WASD or Arrow Keys