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Dotchi

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A member registered Oct 23, 2022

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This isn't usually my style when it comes to VNs, but there was something about the way that Namitha was drawn that called to me. 

For a short and simple VN it delivered a good punch, the timeskips of darkness sometimes stretched a bit longer even with a few clicks but I'm interested to see what exactly went down between Scott and Namitha, and exactly what is going on with her, as it seems like she has a corporeal form given she kept trying the door until she broke in. 

I'll keep an eye out for future updates, nice work!

Coming into this, I was a bit intrigued and mixed with feelings when it came to Damien's design, but the story looked incredibly unique, so I decided to take a chance. 

And honestly I think that was an excellent choice! His design isn't conventionally attractive, so it's not an automatic 'I'll give him the pass because he's rich and hot', his unique look is something that really grows on you, as evidenced by the fact I got all of the endings, which I don't always do honestly! (I got Strange Arrangement for my first one, and after that I was hooked!)

But it really shows a credit to the writing, it's well done with a look into the MC's psyche throughout it all, worn down and lonely to the point that even their stalker seems like a good option after all his time just... harmlessly hovering. 

I kind of wish that I knew what Damien's thought process was when he finally bought the food and appeared on their doorstep. 

Of course he thinks that this is all okay and that he got the greenlight when the MC let him in, but I really wonder what made him think that day was the day in particular. He noticed them looking for him, so I wonder if one time he met eyes with them briefly as he dipped out of the way and thought 'Ah. I can do this.'

Obviously he was correct and even the most reluctant MC rolls with it, it's so interesting seeing how he seems to view things and the way you write their interactions. 

(Like, the way he is just like 'Oh. You're not ready yet. I see, that's okay, you can take your time.' Chills in a good way.)

And the art. The amount of detail you have not just in Damien but the whole world- I never really understood when people said they wanted to eat art until I saw your backgrounds. Those backgrounds would crunch in my teeth like a particularly snappy and beautiful cookie. 

I'm going to spend a whole paragraph gushing about the little details that I really enjoyed:

Their apartment number being 508 (SOB) with the etchings underneath it, the little bunny with hearts in the player's textbox, the plants and the chains in his, the bowl full of miscellaneous things everyone has by their door, the flaws in the leaves and the stickers on the calendar, their dining room's books, the little doodle of a cat's face, the vase that's slapped together with tape (I'm sure that's not indicative of anything at all), Stuff/More Stuff Boxes in the living room that made me smile, the heart mug on the table, the pictures on the walls, especially the galaxy, that one was my favorite!
There was just a clutter about that room in particular that made it all feel so lived in, like the abandoned cafe coffee that I am so sure has 20% of the drink still left in it, and the feeling is shared with the bedroom. 

I know the MC is supposed to be a blank slate, but I really enjoyed the little things you put into it, the sentimental stuffies, the journal, the phone charger, and I enjoyed the detail where the carved wooden bunny still shows up on the nightstand by the bed even if he didn't directly give it to you (It's your gift, of course it will be there). 

All of this makes me incredibly eager for the next installment that you put out, especially when you had put so much care into it, I just wanted to let you know it is seen and appreciated!! 

Please stay hydrated and take care!

Alright, who gave them permission to be so adorable?? 

Your artstyle has been warmer than ever with this one, I found Sarah to be a pretty good friend in the broad spectrum of vn friends, and I wanted to see her succeed (I hope she got together with Indy like she wanted), and the Headless Horseman is absolutely a charmer! 

The fact that the vn switches and you can help him persuade the MC was very sweet (Gotta love the blank grey MC and the fact that you can say it's their beauty that drew you to them). 

I got the Taking it Slow ending and I thought it was rather sweet and warm-hearted for them (The fact that the Headless Horseman is like 'Yes, this is my husband/wife/spouse, and just because they don't respond to that yet doesn't make it not true). 

This was a very unique idea and I cannot wait to see more from you!

This has been a small roller coaster ride when it comes to the story of this game and what happens when you actually play it. 

It's very interesting to see how the blurb to have you play the game makes it sound like an android who is obsessed with you and will try and get ahold of you no matter what it takes, and is very upset whenever they fail. 

However, playing it was an interesting experience as even when you do agree to date it, they don't even like that answer and you still end up stabbed and dead (Honestly I chose the more realistic answer first which was that the MC didn't have feelings, as it would have been the first time in years they saw it).

That does not mean it was not enjoyable, it very much is and I am very much intrigued by the premise of this story! 

The artwork is very well done, especially with the spritework of Circuit, honestly the very obvious android mouth, cheeks and other little details was utterly charming to look at! The way the eyes tell so much with the sprite was very enjoyable to look at, along with the backgrounds having a slightly dreamy feel to them, especially the ones after the campus background! 

The soundtrack is well done and placed, honestly I usually don't care too much about soundtracks, but the song that plays as you're going to make your choice was perfect with the low kind of synth soundtrack, very well done! 

The story is pretty gripping, and I kind of like how the interaction with the player and Circuit are going because they have probably heard the same thing out of the player's mouth so many times, and seeing the kind of disconnect happen not through the eyes of the person experiencing a loop, but through the eyes of someone who is meeting with someone experiencing it was honestly so well done! (When the player character lamented that they rathered not to have seen him again rather than watch their friendship dissolve in real time was a really interesting way to see them go about it!) 

All in all a very good demo and I hope to see more soon, but of course take your time and stay hydrated! 

This Demo was very interesting, the very idea that someone that is stalking you has the power to bring you back from the dead is incredibly interesting, especially when they have the ability to remove your memories, or at least lie about the fact that they can, considering Y/N did have memories they could scrape up. 

I honestly wouldn't be surprised if Albert was the one that killed them with his car, and honestly I have some thoughts as to what might have happened with Theo as well, because I kind of doubt that Albert only knocked him out to take away a teddy bear! 

The only thing that confused me really about this Demo was the fact that when Albert used his knife there was blood on it, even though Y/N explicitly only has circuits? Is there a biological quality to their skin even though they said there was no blood? 

Aside from that you can really tell that you put a lot of effort into the VN, and I really admire the fact you did all the spritework and other little things, I know that takes a lot of time and patience!!

I also really enjoyed that when Theo had called them over there was an arrow that specifically pointed at him, I honestly found that really charming! 

Looking forward to seeing what you decide to do from here, good luck!

Absolutely immaculate, thank you for the responses to all my questions, it's very much appreciated and I had a good laugh about Zhiquang being beaten by his siblings, as well as the cute ending where Mr. Perfect continues to be such a nice understanding and supportive man letting his wife have a lover, we love such a secure guy <3

And I definitely adore and appreciate the plus-sized girl representation, I also admittedly recalled liked that while she can defend herself in a pinch she isn't exactly someone who can beat other people up, and she's very smart! 

Love that for her <3

Thank you again!! You deserve all the good comments!!

I'm so used to Yandere x Y/N that it surprised me to see an actual couple with an actually preestablished lore.

I downloaded it as soon as I saw it, then I got sidetracked by life. 

Honestly I'm very happy that I got to play it. 

The artstyle is honestly so unique in a way that kind of scratches at my brain, Zhiqiang especially startled me in a good way when we saw his face. 

And Yulan is just so pretty, it's not often to see a girl on the bigger side, especially as the focus of such affections, so it was quite nice. (I especially loved her wedding outfit. I know it's in the worst ending, but she looks so decadent!)

The way they naturally complimented each other is well-written, the girl and her guard dog is always a very peak dynamic <3

I took my time to get the endings, and when I realized that Zhiqiang was the one that she had slashed with her pin I honestly gasped. 

And I have questions! Who was the other person he killed that he used as a stand in for her? What happens to Yulan in the 'His Vows' and 'Red Wedding' Ending? What is their dynamic in 'Our Devotion'? I mean, she confirms she's getting married to Mr. Perfect because it's advantageous, so I'm really curious! (Honestly hope that there would be a nice balance where she is in a happy (if platonic) marriage with Mr. Perfect while being with Zhiqiang, but what do I know, really?) 

Thank you for taking so much time to make this visual novel, the story was clear and interestingly mysterious with the Night Eye organization as a whole, your efforts are seen and appreciated, and I can't wait to see more from you should you decide to do more!

This was so utterly charming, I couldn't help but play it straight and get myself murdered <3 

Dorian is wonderful, and I thoroughly enjoyed his design, I also found his sister's design very nice as well, very apt for life and death, really! 

Thank you for your hard work on the art (Sprites, background and all), and for such a wonderfully enjoyable story! 

I'll try and play it again and see if I can get another ending, but I would just hate to be curt with Dorian, he's such a Cutie <3 

I'll be on the lookout for anything you come out with after this, thank you for this treat!

Thank you for the long reply, I love little changing details like that!!! 

It shows intention and I very very much love and respect that, good for Antero and the MC!! 

The Perfect Love Story is the perfect story for me on a random weekend!

Honestly I have really liked the games that you have made thus far, and this one was a short, sweet and whole story that I very much enjoyed! 

Being the yandere is so fun, especially when the guy you like is just as much of a freak as you are! 

I breezed through all the endings, even if the Rejection Ending was the hardest one to get through for me because the idea of suddenly falling out of love when you get ahold of something is actually pretty frightening for me! 

Honestly the first one I got where the MC locks Antero in a cage is my favorite one, the both of them are so happy and there is the most minimal bloodshed! May those two crazy kids always be happy together <3 

The character design for Antero is so interesting with his heterochromia and the straps criss-crossing over his chest, is our character inside the locket on his neck? Very excited to know! 

The sound design was pretty spot on, the little 'Wow~!'s and lovesick little hearts and soundbites honestly made me giggle, this was such a fun time and I can't wait to see more from you, thank you!

Another short and sweet installment of the game! 

Honestly I can't go as in depth as Solaris- all of what they said was very cool-, but I find it kind of interesting that really whatever route you go he kind of molds with you. 

Like, he goes to the flower shop even though it's established in the craft store that he likes pranking his bandmate, stating that he's getting them flowers even though he's on the mischievous side when the possibility is offered to him. 

I find it interesting that with the extension there is more characterization for the MC (Between making them silly or sweet) rather than for Bytrix, because he  molds himself a bit closer to whatever he sees them akin to. 

(Also, the jumpscare at the very end was very sudden and kind of made me smile, it was pretty funny to see him just suddenly blend in from behind the curtains!

Please make sure to take care of yourself, stay hydrated, see you in the future!

Another good vn, happy to see that you took what you had dealt with in your past to make something that was more manageable for you! 
Honestly the whole vibe of this one was so different, I find that the grungy backgrounds were very in-character for the bleakness of this whole thing, and the artstyle itself both blends well with it and yet still catches your eye. 

Honestly when I read the synopsis, I was confused. 

A tree zombie? Never heard of that before, but I was intrigued with the character design, I genuinely thought he was headless for a minute there and you would get a kind of shy and horrific entity that couldn't speak shambling after the player, it was kind of a pleasant surprise to hear it was a bag over his head! 

The story in itself is so unique, I enjoyed it, though admittedly I wish we knew more about the people from the forest, considering the Main Character treats the reveal as something we should have known about prior and expected. 

I also find the drugs causing blackened fingertips to be very interesting, and the whole way everything went down was pretty fascinating. 

(The fact that the car key really isn't even his really made a lot of sense yet the fact he eventually accepts it as his because they were offering was really cool.)

Playing the whole game straight I found myself getting the Unrequited Love Ending. I honestly felt pretty bad, so I found out the other two endings and honestly I find it really in-keeping with the darker tone of the story and the 'griminess' of the world that none of the Endings are really happy. 

Two out of the three one of them ends up dead, and in the other one they both leave the encounter feeling pretty awkward. 

While a part of me wishes that things could have gone smoother or turned out better for the two of them- You really did such a good job with the Tree Zombie and how he acts- it just really goes to show that the two are incredibly incompatible. 

I will be keeping an eye out for more things you put out, if you do, thank you!

A very good first start for a game, very short and sweet.
With the playthroughs being so short I breezed through all the options, and I find it very interesting how magic is a thing that is shown as a given.

I do wish there was a bit more build-up to Bytrix, explaining exactly what kind of singer he is, why exactly a game has to be played to win a ticket and a bit more of getting to know him, but for a brief glimmer I already find it all incredibly interesting, especially the ending where you decide not to go backstage, it really makes me wonder if the world we are in most of the time is real or not. 

His design is incredibly eye-catching, while most Yanderes are human-based and toned down, Bytrix is flashy and very out there and honestly I enjoy it! 

Made sure to follow the project, I hope to see more of your vision on this!

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Just wanted to leave a comment since I played the game! 
Honestly Happy Bunny Angel was the one that caught my attention (Of course, he's basically a playboy bunny angel), along with the homicipher references (Or what at least looks to me as Homicipher references!) and I'm glad I decided to give this game a chance!

The backgrounds and sprite art are all very unique and interesting, I wonder if the character designs mean anything in particular? 
Well, never know until more things come out! 

Honestly the story is very interesting, I wonder how the MC passed on? 'Making things happy' also caught me a little off-guard with the animation used, it made me feel really bad and I mostly spent the time not trying to kill anything, even though the Sad Lamb is a mandatory kill. 

Nothing ever caught me off guard enough to call the Angel, I might play the game again just to see what happens, but I find every character that appeared as well-designed and sweet, considering they were helping the MC learn the language. 

Most of it is pretty intuitive, however some of them have no markers as to what they could have said, which I suppose is pretty natural considering we were just suddenly dropped into an interdimensional place (Though does every other character (Minus the Sad Man of course) come from the same place or close? Considering they all speak the same language? Or do all of them have to learn this new language all together, developing a small sense of comradery with each other to the point they all teach newcomers a little bit? 

You don't have to answer the questions, it was just thoughts I had! 
I will be watching over this project to see what else you do, thank you!

(Also the header for this Game Page makes me listen to 'In the Navy' over and over, thanks XD ) 

I've been sitting here for a couple of minutes after finishing the vn, starting and restarting this review. 

Because wow I did not expect to enjoy it as thoroughly as I did. 

I don't even know why I was unsure, especially now on the other side of it, because it was so good! 

Mizuhi was such an enjoyable person to be around, I'm not usually big on people who are late, but the ease that him and the MC get into a rhythm (At least on the playthrough I did) was super enjoyable to behold, and a part of me really enjoyed the fact that this vn/the relationship between Mizuhi and the MC had more than just one day to develop. 

I also liked the fact that the world is somewhat textured. Like, the fact you can bring your nintendo with you to work and you can search the hall and find a vending machine you can purchase from and it varies the flavor text really gives it a bit of... well, as I said, texture! (I say this as a person who usually enjoys when choices have consequences, for some reason the way you did this made me simply observe this warmly as 'Oh, of course you can do that. You are a person in this world.')

Honestly if I had the ability to smack Takahashi in the back of the head as hard as I could as soon as he insinuated that I slept my way to my degree, I would have really dynamite-d my life willingly to get a hit on him, but I understand in some senses that MC is trying to be better than that. 
They're struggling with alcoholism and spending their mother's money, but I really respect the fact that they don't really like that about themselves, and are glad to have the job they do to go against that. 

I can also really see the parallel that is obviously drawn between their drinking and Mizuhi's smoking, which he also wants to quit. 

The artstyle has honestly been such a pleasure, with the black and white style being cut by the colors of their eyes, and intermittently with colorful CGs, I honestly really enjoyed that! 
Honestly there hasn't been a lot of MLs that have long hair that aren't in fantasy, so believe me when I say that Mizuhi has been a breath of fresh air and I enjoy his design a heck of a lot! (I also think that I can see you aren't super thrilled about drawing hands, but honestly I thought it was charming to see Mizuhi as a guy that likes to wear long sleeves that cover his hands. Why? No real reason, I just consider it a charm point!)

His casual clothes made me want to get on tiptoes (Because it's been remarked he's pretty tall) and give him a little kiss on the cheek. Snake bite piercings be charming as hell, especially on him! 

The story thus far has been well done and enjoyable, I will be following this project and hope to see more in the future!

This game appeared out of the games I had already checked through in the Yandere tags and playing it was a unique experience. 

I really like the artstyle, the thick lines and the heavy saturation of either gold, red or blue was very entrancing and pulled me forward to see what else the vn had to offer. 

Admittedly some of the dialogue is pretty stilted, like the intro with Lachlan, Bellamy and Chris was incredibly awkward and jerky to me. Whenever it was smooth it was very smooth and enjoyable, but some things that came out of their mouths was very odd, in or out of some contexts. 

Despite that, I enjoyed the story the vn was trying to tell as it is, and I really liked that a good chunk of Yan's dialogue was whiplash central, like when he called his own party boring and the second you agree with him he gets incredibly defensive and demands to know what's wrong with it. 

Good luck with your future projects, I'd love to see how your style continues to go :3 

Listen listen, I know that this is a joke vn, but the innuendos and misdirections are so well done that I have to commend you on that, honestly!

Luka is very well drawn, and he has a pretty severe case of Objectophilia that makes me laugh, this is like if the Main Character from Date Everything didn't have the glasses to see people out of objects but decided to date them anyways. 

And to my knowledge this is the first visual novel I am aware of that we ourselves are playing the inanimate object. 

I hope Luka and Micra (The Microwave :} ) will be happy for years to come. 

Awesome work!

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I had downloaded the game a couple of days previous and didn't have the time to play it, but as soon as I did I came back here to leave a review because WOW. 

This really knocked me off my feet in so many ways, that as soon as I got the text box that the demo had ended I just had to come here. 

I'm actually going to play it a second time after this because I know I missed things and I can't wait to learn more! 

The first thing to talk about is the designs of everything. 

The art style is vibrant, unique and lustrous, every new character appeared and I was in awe of the world that it painted, so different and unique to our own.

All of the characters had something about them that pulled the attention, even if by technicality some of them looked more like your average human from our world. 

I'm going to go point by point to just talk about the things I had noticed from my first playthrough, mostly because I see all of the amazing work that you have put into it and I just want to! 

The way Collens is really freaks me out in a good way, the way his design is a cross between youth and age to the point where the main character can't even point to his age is an incredibly interesting choice, and there is an eldritch quality to his design, what with his 'hairclips' looking like eyes with hearts that are constantly staring at the player. In my theory, he has so many hearts upon his design because he's the one that's most constantly thinking about the player, especially around the time of year they 'disappeared' where he becomes more prickly and intense.
(Don't think I didn't notice his actual eyes turning into heart shapes when he realizes who we are and says we came back to him, that gave me the chills <3)
I especially admire the time you took to animate the things such as him spinning the lighter or when he was on top of the player during the bonfire and staring down at them, his heavy and intense breathing practically gave me goosebumps amongst the whiplash. 

Richy was the one that made me truly realize how off the chain this artstyle was going to be, what with his green tones and the looks of his eyes. Honestly my favorite part about him has to be his braces, honestly. 
The Main character talked about how they didn't understand how an adult can have braces, but honestly I find it incredibly charming, and the fact he smiles as much as he does and has such a friendly personality really draws me to him, I would totally dance with him even if I wasn't a great dancer! 
And the scene in the bar where he reminisces slightly with the main character and becomes concerned about them when they voice wanting to go to the ritual was sweet of him.
The fact that he starts crying as soon as he knows it's them is totally understandable, honestly. 

Rudo is such a mystery character, from what little we see of him, and knowing what we know now, I really can't wait for the second playthrough to look at how he interacts with Collens with fresh new eyes. 
After all, the person he was dating disappeared with no warning and is presumably dead, and from the flashback it really looks like he adored the MC. 
I anticipate their next meeting to be very intense, honestly. It would only make sense. 

Honestly, when I met Mandy it seemed to be in a really quick torrent where they were chasing after Rudo, looking for his blue hair, and then this girl shows up with blue hair crying and needing our help. 
It's rare for children to show up in VNs, but Mandy really just helped flesh out the world more. This is really a small town where are there are all kinds of people of all ages (I'm going to guess she's either Rudo's sister or his daughter. I could be wrong, especially considering we don't see Rudo in color, but I'm taking a shot in the dark here!) 
Happy to be the 5th coolest person she knows! 

Which leads us to the 4th coolest person she knows, which is Norman.
Honestly, I agree with the MC that he certainly should have been more careful. 
I understand with his mother's failing health that he's doing the best that he can, but if there is so many kids that it's impossible to get one as soon as they get lost, then they need to hire more people. 
That aside, his kindness with trying to help us with our phone is not to be underestimated, and it was sweet that he wanted to check in on us and do something nice for our help. The design choice of the mouse hoodie is adorable, and I can see why it would be a huge hit with the kids. (The way his sprite flickers specifically when you try to call your parents is something I backed up and did a few more times just to see it, very subtle good work!)

Alex, Hanson and Nick are delightful ways of showing how small their town is, and the variety of their designs is good too, from the wild and wacky, to the definitely-not-stoned, and the subtlety. Alex closing up his shop simply because he's bored and the day hasn't had much going on is perfectly in line, and honestly the help of him and Hanson is a small lifesaver for the MC as it gets their phone in order and gives them a place to stay. 
The way Hanson and Nick talk to each other two is just an added layer, between how remote and close-knit the community is to the point where a police officer can haggle for the price of fixing a car with someone who seems like a close friend (Also, when Nick first came on screen I genuinely thought for a moment that his design was supposed to look like a staggering corpse on purpose complete with rotting cheeks, but after a few seconds I realized that it was just grease!) 

The less that can be said about Sid the better. Honestly you did a great job of writing him just as parasitic as his mother had said he was, and it's a good thing for him that he ran out when he did, because if I was the MC I would have bashed his face in for his shower comment, how slimy! 

And then we come to the bar, and the last person we get a face to a name, Gregory! Honestly, I know I said this with all of them, but Gregory's design kind of knocked my breath away. 
The second I see a tall and soft readhead, I'm in love.
And the second I saw their folded hands, I knew that he was probably a sweetheart, (Which was confirmed by talking with him, seriously he complimented me on my face shape and how it matched with my outfit and even though I wasn't in the game I couldn't stop myself from smiling). 
His hands were also another reason I guessed librarian first try, it just seemed obvious with how he said his life was monotonous and his wardrobe was the only thing that he could really do differently, which was another eye-catching thing about him, as the zippers on the sides were open like hungry maws, along with the fact he also has heart-shaped glasses in his design, though if that says anything in particular about him we will have to see! 

(I also find his reaction to the bonfire scene to be odd in a way that makes me hungry to know more, as he quickly realizes that you are who you are, but unlike the other two he does not cry, however it is implied that he also screams and chases after the main character just like the other two in a bid to get them back.) 


In the end, this whole story and the writing leading to it is absolutely enthralling. The variety in sprites, the animation, the amazing musical backgrounds and exorbitant amount of details makes me ravenous to see more of what comes in the future. 

Why are the MC's Parent's Phone Numbers Disconnected? Why do they dream of rotting in the dirt when they are out in the open and presumably alive? I understand that 10 years is a long time and the others couldn't recognize the MC because it's been the aforementioned alotted time between then and now, but how come the MC forgot about all of them? I can't wait to see more of this world you expand upon and create, I'll be watching this project very closely, this is absolutely amazing. 

Make sure to take care of yourself, creating visual novels is hard work!

Playing all three of them, it's all kind of a tangle when it comes to which one sits worst. 

All have their merits and all have their drawbacks in a sense. 

In WHO'S OUTSIDE, the person is dealt with, and the one that protected you turns away and tells you that it's time to face the world on your own. 

That kind of thing is scary for a person to deal with, especially when you're talking about this MC, who from the tangle of it all acknowledges that their life is lonely, so while it is absolutely in one's best interest not to be with either stalker, there is a sense of isolation, neither in the danger of one, nor in the control of another. Arguably in the sense of normal society that one is the best one, and gives the MC their agency, but it is a very lonely path to take. 

In DEAD AIR it is a complete coin toss as to whether or not the other person was dealt with. 

It literally says in the end parts that they do not know whether they were Spared or Saved, but they also never talk to the person who was on the phone with them again, and it's the same thing as WHO'S OUTSIDE but without any sense of warmth/emotional closure. 

You are alone in the world, of your own blatant volition in all of this, but the paranoia the MC will be left with because of the lack of closure is not to be understated. 

And lastly there is THE KIND CAGE. To me, it's not a good ending for the MC's sense of freedom or autonomy, but there is something a bit comforting about it. 

The MC is no longer going to walk on their own in this world, they have someone that will watch over them and make sure that they're okay, even if they are out of sight, as there is nothing from the wrong number person that suggests that he wants to see them in person. 

He says it's not about being thanked, it's about knowing that he did something that makes the MC's life easier. 

Anyways this is all just my take on it, good luck with upcoming projects! 

This was a very unique storyline, as it has no art aside from the phone and the story that came from it. 

I played it as close to myself as possible, and got the ending WHO'S OUTSIDE where he protects the MC from something worse. 

I'm contemplating trying to find the other two, but I'm pretty content for the most part about how it shook out. 

I'll still give it another go, this was a short and nicely done game, you did an awesome job!

I'm so glad the comments section for this opened up!
I really wanted to put down my thoughts and feelings for this VN, so I hope you don't mind!
Honestly, I really like the premise, a really popular vocalist and song writer falls for someone who doesn't know who they are and/or what they do.

The character models are unique in terms of style and seems really fitting to their personalities, and I really enjoy that you clearly put your heart into it. 

I am kind of confused as to how Koa can be as unique as he is and yet Bev has no idea who he is, and no one in the whole crowd of people at the club notices that he's there with the MC.

I am also curious as to how Luis got into the friend group when both MC and Bev really don't like him. Is he blackmailing Bev or something? She seems like a headstrong enough lady that she wouldn't just allow Luis to just talk over her and invite himself to things. 

That aside I find the narrator to be pretty charming in a cheeky way (And very helpful in telling us how the saves work), and I really like the cafe background, because there's something about it and the buildings we see that makes it feel like it's in a building that houses a bunch of shops, and they're tucked into the corner of the second floor, which is why they gain little to no customers. 

I also wonder if the MC has a relationship with the owner of the cafe considering how they're working the whole cafe by themselves, though that could be due to the slow nature of it. 

I know this is your first time coding, the story is pretty cohesive and I made sure to follow the project, I can't wait to see what more you do! 

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There is something about this story that is chilling to me. 

It's a good thing to have in a horror story, but there's something about the loss of control that the MC experiences that in a sense takes my breath away. 

From my view, they are chained to Aster, even if you take the route where the MC tries to distance themselves from him, their world is hazy, fuzzy and numb without him. Even when they know that he's not exactly a nice person, and his mood swings put real fear into them, ultimately they cannot stay away. They cannot find anything within themselves to be mad or angry when Aster waits a few days before messaging them. They roll over when he offers a time to hang out and when. They nearly have a panic attack when the choice to confront him about his absence and unexpected arrival comes back around. The way where when the MC rejects him taking them home they have a panic attack so bad their mind literally starts to unravel.

Another model even texts the MC asking them out, and yet they receive no response because they are not Aster, and there is no need to the MC to fill the hole inside them with a romantic relationship when all the muddied pieces of them call for Aster. 

They talk to friends, but it is not enough. It seems to all be surface level from their numbness, Nishat and Bunni may care about them (or not, we haven't met them yet), to the point where Nishat doesn't know you grew apart from Aster, and Bunni seems to be a work colleague if the fact the MC's boss is asking about them says anything. Not to say you can't be friends with a coworker, but everything about the MC's life is conveyed perfectly with the backgrounds: Empty, Devoid of any faces they care about aside from Aster, and almost monochrome in pinks, purples, whites, greys and blacks. 

The soundtrack seems to also convey that to me as well, because there are dreamy notes to it as if MC isn't completely rooted to the planet.

The endings were also very good, I made sure to play through them four times to get different flavor texts, and it's all so very interesting, because while I really have no idea what the heck is going on, it really seems like Aster is influencing the MC to the point where it's mentally shaking them up and almost puppeting them. 

After all, how can you have your favorite love story that you wrote between two people when one of them (At least mentally) refuses to participate? 

I can't wait to see more from you, I will be keeping an eye on the project because I can't wait for what comes next! 

Hey!
I just wanted to come here and comment because this really took me off guard! Not just because of the really awesome art and the fact that we seem to always get hurt in the end no matter how sweet or mean we are, but because of the soundtrack!
It's a rare time that the soundtrack garners my attention so heavily, and this one really did so, to the point that when it first started playing I got chills from it, you really did a good job with selection and placement because it really tied together the whole experience so completely. 

I will be keeping an eye on this project, I can't wait to see what the Gauges mean and what more is in store for us!

I'll just start this by saying that not a lot of visual novels get me to play other routes, not because I don't like their vns, but because I can't really stand being mean in most contexts. 

This game is so beautiful (and terrifying) and written so well that I couldn't help but comb through the game over and over to try and get all the endings and secret dialogues, and I have to say that your character work, the designs and the story utterly enchant me, so let me take the time to gush about all of it!

You have clearly put a lot of time and effort into every little bit of this, the UI is very engaging and I love how it shows the Cannibuns before we know what they even are and the formatting is clearly in homage to the more ancient technologies that the main characters have to deal with. 

Loading Save files is a bit difficult, as it usually sends me way earlier than when I placed the save, but honestly it's such a minor complaint in contrast to all the wonderful things that is here.

Ben honestly took my attention first, and I helped him out. It's so interesting to see the reactions from him and Liam, because it really seems like the two of them are also very interested in the main character, though maybe the little hearts within the swirling depths of Ben's eyes during the garden scene is a design choice? Either way he deserves a lot of smooches, even if it's implied that he's watching closely over us for Allen for 'research' purposes. 

Speaking of, another one that deserves a lot of smooches is Allen. His design is immaculate, honestly as soon as I saw him I was like 'Oh no, he's going to be one of those emotionless types that's hard to be around, huh?', but the way he is written and the way he shows his heart even when he cannot properly express himself the way he wants to is absolutely *chefs kiss*, it made me glad that I saved him for last, his expressions when he is finally able to show them is so good, I can't wait to see more of how he treats his 'antidote'. 

Liam is one who I am also curious about, even when I initially saw him I was a little put off by his joking initially, him muttering that he wanted to spend time with the player and how everything went down with the Cannibun (I named mine Sweetheart), was absolutely interesting. The parallels that you can draw between his design and the Cannibuns... I wonder if that was intentional? I hope to learn a little bit more from him and continue a good 'co-parenting' routine! 

Paloma is a sweetheart, she's one of the many continual home runs that you have put out there with her design, she's gorgeous! I'm a bit sad she lost her flower in the attack, as she obviously cared about it, but aside from that she's an awesome person, from her hinted at backstory and the way she deals with Sonny, along with the fact she can throw back hard liquor with the best of them! (Wonder how she's gonna take what happened with her brother whom she obviously cares so much about...)

Which rounds us out to Sonny. There's something about him... that just seems to squish and give when it comes to how we play the game. 

I admire that he's a character with facial hair (You don't see a lot of them in games unless they're obviously made out to be DILF material), and the way he's so reckless is interesting. 

You would kind of think with the hinted at backstory that there is with him and Paloma that he would at least be a bit more careful, but seeing him but heads with Allen definitely spices things up a bit, and the way that he automatically calls Allen out for his feelings and definitely has some feelings about it (that are not pertaining to interest in the main character) has been very interesting... 

I really wonder what happened to him. 

But I suppose we'll find that out in the next update, whenever that will be! The fact that you have done so much almost all by yourself is an amazingly impressive feat, especially when the product is so polished (Again, the UI was so amazing that I super enjoyed navigating it for whatever needs I had), and the story is so eye-catching and enthralling, I just cannot wait to see what else you have to say or do, I'll be keeping a close eye on the development, but also make sure that you're taking care of yourself, visual novels are very hard to do and very time consuming! 

Best of luck to you, 

Till next time!

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Short and Sweet (Well, as sweet as can be), this was very well done, fantastic work! <3

Cae was suitably threatening, I hope we can see him again from you in the future, but even if not it's all good, definitely looking forward to what you might put out next :3

Incredibly interesting concept, seems like a real kind of 'love letter' to sitcoms with the references along with how you twist it, and I really cannot wait to see more of it, because there are so many theories you can have for it! (Whether or not the theories are accurate are another matter! X3 )

I'll make sure to follow this project and see what else you come up with, it's absolutely fabulous! 

Enchanting. 

This game is enchanting and amazing in a nicely horrifying way.
This absolutely has a lot of connections to the design details of The Freak Circus of Horrors (Boerius' eyes being the main one), but I consider it in a way that makes it a love letter to that and the other games referenced <3
Seeing the hints of Pierrot, Sans, Jestyn and others was absolutely fabulous as well <3

The story for the visual novel in itself is so interesting, and I can see you put in a lot of time in giving flavor texts that depend on the types of MCs there can be, whether or not they are ambitious or not, cutthroat or kind. 

They all have the unifying family troubles, and their art is always macabre, but how they act to the world outside is (or can be) different to how they put themselves out there in their paintings, and I find that admirable that you took the time to put that much diversity in that :3 

The changes that can happen depending on where you look around is cool too, finding someone as kind and sane as Sinestesia behind the most brutal looking door with the most visceral gore inside was a very unique choice! 

I really hope the best for her, really, I hope good things happen to her and us <3 

The animations and the music are so well done that I cannot take my eyes off of it, especially when Boerius and Titere were facing off against each other, the way Boerius was shaking with rage was absolutely peak <3 


I know projects like these take a long time, and my knowledge in Spanish is rudimentary at best, but I will be keeping an eye on this project eager to see more of what you do with it! 

Please take care of yourself, cheers! 

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I am honestly so happy that I have stumbled across this game. 

The time and effort that was placed into all of this is immaculate and cannot be understated. 

Aside from the few translation errors, the story is absolutely entrancing, and I really want to learn more about it! 

Because from what it sounds like with Adrian, Slugmonsters are everywhere, however it is not 'Normal', and they blend into society for hunting and other such things. 

I find all of the characters unique, and hope to see more of their relationships explored in some ways, like how Y/N met with Kevin and PB, since it was mentioned briefly how they met Adrian

The fact that LT has superpowers but it's not heavily commented on is interesting, along with the fact that people here are born with hair colors that are not of our original world. 

I really can't wait to see more of what your brain comes up with! 

Speaking of, the Art is phenomenal.

It cannot be understated that not only is the character design unique and beautiful, but the amount of time and detail put into everything about it had me playing this game multiple times, the animations knocked me off my feet and had me watching it again and again, especially the end one, so well done!

-

Adrian's design absolutely floored me seeing all of it, I feel like if I was Y/N I would have a hell of a time not staring at him admiringly all day, not just because of the muscles, but how fluffy he is and the way the colors interplay with one another on him. 

The interactions between Adrian and Y/N have a kind of tonal whiplash to them, but at the same time I appreciate the fact that it's there, in some aspects. 

Because it's like you're talking to a friend you've had for a small while, and then they say something that completely comes out of left field and has you staring into space wondering if they really just said that. 

Still, in the end when he asked me to trust him, I couldn't not trust him, he seems like a sweet friend, and the eye changes alone give him away in a way that I really love to see. 

Which circles over to Kevin, I literally laughed when his introduction had Y/N literally run face first into his chest with a little 'Boing~!', what an introduction, I loved that, and his design is so good too! 

If it wasn't for the fact he's physically fit and moving often for sports, I would ask him to lay his head on my lap to comb my fingers through his adorable fluffy hair! 

The fact Kevin forced himself to eat the chocolate pastry when Y/N offered was very sweet of him, I loved his fluster, and a part of me admired his conflict when he literally threw it up later and both told Y/N quietly that they should never do that since it's killing him, yet he would definitely have them do that again if they tried. 

The ending animation was heart-breaking, I'm glad that Y/N is okay, even if he's devastated that it happened at all.

 

His conflict with PB is very interesting, and I love the way that the screen gets fuzzy at the edges with either blue or pink, and how when the two of them make noises at the same time that the dialogue boxes literally split in half. 

It's kind of like how the two of them aren't so different after all, despite how they clash, or maybe they clash because they are so alike. 

Speaking of PB, I find her incredibly interesting! 

She has enough drive to become the Student Council President, however she is in trouble all the time and sometimes forgets her homework, the opposition of those two things really has me wanting to pick her brain a bit. 

Is she student council president because that is something her father expects of her? 

Or is there something else driving her?

Also, the interaction she has with Kevin when Y/N decides to leave them alone is very... interesting. 

Am I right to perceive that PB is trans? If so, good for her! (If not, that's fine, I just found the wording around that interaction caught my attention). 

The fact that she is so interested in K-Pop and has an unspoken about little bird on her head makes me wonder things, and I'm so excited to know more about her, how she chose Y/N when it seems like she's very popular with others and the like! 


I am curious to know more about Lady Tem and Professor Astro, their designs are so nice and the friction that they have obviously mirrors what Kevin and PB are dealing with as well, only with students instead of Y/N, which makes me really wonder about their pasts and how they came to have these jobs. 

Astro obviously seems to care about his job and focuses well on it, however Lady Tem has such a depth of things that she does and could do that I wonder why exactly she's decided to pick up teaching? 

To make Astro mad? Unsure, but willing to find out more! 

I also can't wait to see more of Astro's backstory, the flashbacks he had when he was watching Y/N bleed out on the floor has me wondering who that was. 

Was it Y/N's Aunt? Was it a past Lover? Honestly dying to know, especially if that's what's fueling his orange juice addiction (Which, as a sidenote, is kind of hilarious). 


Speaking of Y/N bleeding out, David.

For a dude that's only around until Y/N gets stabbed before getting killed, he's a perfect mix of feral and unsettling. 

The VN implies that he's been stealing money from them for a while, but I wonder how that works because they have Kevin and PB with them very often and I doubt they would let that stuff slide, especially with his reputation and how dangerous he is. 

What exactly was going on with them before this time? 

Are the adults really not intervening because they think he's too dangerous, or is it something to do with his orange blood?

And talking about David is really the setting off point to me talking about the art once again. 

The sprites as he's threatening and yelling before getting beaten and bleeding orange blood really has me in a small chokehold, along with everyone else. 

You put so much time in making so many sprites, and how it flashes by so fast sometimes, I am absolutely in awe of the craft you made of all of this, and how smooth the animations are, with the bits of personality like how Y/N looks out of the alleyway before they decide to stroll forward, or how Kevin's eyes flash multiple colors before he continues crying, David being labeled as 'Mistaken' in the Main Menu, and so much more! 

I really can't wait to sink my teeth into however this decides to go, I've been reading the small amount of the comics there is and you put so much effort into all of it that I'm just starstruck by all of it. 

Please make sure to take care of yourself, because all of this is so in depth, you and the team involved did such an amazing job that could be gushed about for hours, please make sure to hydrate and be well!

10/10, such an enjoyable and gorgeous demo, would recommend! 

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Hello! 

I'm just here to comment on the game! 

I found it a bit after refreshing the page in the yandere tag as I do, and it appeared between two games that aren't very recent, which intrigued me. 

The premise is cool, and I was interested to see how it would go. 

The art style is very charming in my opinion, the shading and lighting gives the characters a particular shine kind of like they're gems, and the way the eyes are drawn takes my eyes to them often :3 

I was a bit confused with the way the game addresses both Ollie and the MC as 'You', in certain places, but I know that can be ironed out! 

I found Ollie particularly interesting, mostly because when I did a first playthrough, I picked Romance as my genre, and he immediately proved to be a bit hypocritical when it came to MC considering he told them that he likes the genre to their face and then almost immediately retracted the statement in his head. 

I'm interested to see if the fact the player is controlling this situation causes him to act out in ways that the character wouldn't usually act out? The game did say that you can mold him, I wonder if there is any pushback to it... 

Either way, the demo was pretty cool, and I will be waiting for what you will be doing in the future, thanks!

(Edit: Almost forgot to mention that the UI absolutely entrances me with how it is ingratiated into the whole thing. 'Unlock', 'Our History', very smartly done, I admire that!)

Hey there! 

I just played your game, and I found it very interesting and cool, for various reasons! 

To start with, the artwork is very well done, I like the balance of smoothness in color and the grit of detail, and all of the love interests were so charming! 

My only side note is that I'm not really sure with how okay the MC is with Monsters? Like, the game has the MC dating them, but in the introduction when they are at the store, MC mentions being fired from their previous job because they couldn't get along with the "weirdos", which I think is an odd choice of words for someone who can flirt with the monsters, and has a friend in them with Amari? 

But that's a little nitpick, ultimately I really enjoyed the story, with how the MC had been in their job for a while and is looking for something to shake up their lives in one way or another. 

The first ending I had gotten was the 'To Be Continued' with Amari, but my second playthrough had me getting the 'Love to the Bone' ending, which I thought was so adorable and sweet! 

I really enjoyed Konstantin and their design with the heart shirt hanging off of their frame to the point you could see their ribs through his shirt, and I always am a sucker for blushy boys!! 

Brandon was pretty charming as well, I'm very interested to see what we can acquire in terms of learning things about him, considering the demo kind of limits it. 

His blushes are sweet, his animation when he looked back and forth was nice, and I really admired the way the shade went over his eyes which made them brighten more when he was on alert, very enjoyable!

Amari was very mysterious and I'm also curious to learn more about her, because it seems like her and the MC are friends, but there isn't much mentioned about it aside from that. The way Lucas and Brandon both completely disappeared after MC left and came back makes me wonder what happened to them, if anything indeed did happen to them. 

The close up shot of her biting her lip is absolutely *chefs kiss* well done, and I will be following to see what more comes up from this! 

Make sure to take your time and take care of yourself!

Rest assured that it d isn't ruin it for me! 

It didn't completely yank me out of the story, I just thought it was rather funny, and I understand where you are coming from, I think this was a good compromise if people are going to be making a lot of bad faith interpretations of you and your work :/ 

Thank you for your explanation though, hope to see more from you whenever the inspiration strikes you <3

I played this game as blind as I could. 

I saw his face, I saw the title of the game, and I hit download. 

The aesthetic of this game is absolutely enchanting, and the artwork is so lovely. 

Playing this game was like looking at an old snapshot and thinking very wistfully about the person whom is the contents of it, which is very apt considering the aesthetic and the ending. 

The whole thing makes it feel like Pasha is wisps of smoke, I personally felt honored that he liked me enough to pass through my fingers on the way out rather than never interacting with me. 

His background and how everything came about for him was so out of left field that I nearly felt like I was playing a comedy vn for a second, if not for the seriousness and the gravity everything else is treated with. 

I feel warmly that even if Pasha ultimately has to let MC go, that necklace will stay in a place of honor, either on their person or in their house, and Pasha will always carry warm and fond memories even if he goes and does other things, or finds other people (If I have read correctly in his info screen, he later gets married). 

As the game aptly puts it: You are two ships passing through the night, signaling to each other, letting them know you are there, and you see them too. 

Beautiful and melancholy game, amazing work on all fronts. 

Hello! 

I just wanted to leave a comment here because I have played through your demo around 4+ times, and when I do something like that then I definitely have to tell the person/team who made this why I did so!

Usually how I play games is to play as close to myself as possible, and I was stunned by the amount of customization that is present in just bringing about the MC, not just through looks, but their background and the preset powers they can have and other such things! 

The reason why I played multiple times is because I found it quite amazing that where the MC comes from, their background and what age they are, are really baked into the dough of the story itself, even from the intro screen! 

I played as a moderately younger MC, a very old MC, a very young MC, and as Tanya (I also went to the age brackets a few times to see what would be said about a moderately older MC and an MC that was of age range). 

The mentions of grave robbing made me laugh out loud a bit when it came to that kind of thing, and I really enjoyed finding all the differences and nuances to all the routes you can go and how that not only lead to how you interacted with the world, but how the world interacts with you. 

A part of me is very super excited to see the expansions of these things simply so I can play this story on different ages, though I can totally see why that would be A LOT to do! 

The differences between Tanya and MC were very interesting to look over as well, the similarities as well as to what they would do if they were in a very similar situation of arriving to the Church of Ichor, even if they do not have similar backgrounds or reasonings. 


Which brings me around to the worldbuilding. 

Holy fuck this world-building swept me off my feet in a sense, because not only is it complex and enchanting, but the way it kind of mirrors our own world and a certain religion within it, and shows all of this within a sermon was just awesome to me! 

I really can't wait to see expansions of the 'Gifts' that everyone has, I have a feeling you've put a lot of thought into it, and I am so curious as to what Ramon has, as it was the only one that I couldn't see being hinted at like it is with Eden, or told explicitly like with Louisa and Ariel. 

Which brings me around to talking about the characters. 

Louisa is a sassy older woman, I'll give her that, but I appreciate that with Tanya and a younger MC she tells Ramon to be careful with their hearts. I truly envy her design, I love hearts and heart-eyes, and it works very well with her bright pink and purple hair and her overall look in general. 

Eden is the perfect set up person for the Church of Ichor to use as an introduction. Eden saying that they didn't really have the same beliefs but just come in for the community and the sermons is the perfect non-threatening hook you would want for a Cult. And she is quite lovely, the flowers blooming in his long hair, the green eyes with pink flowers- even if it may be on some level a facade (Or not, who knows), I consider them to be quite the lovely introduction. 

When it comes to Ariel, I find it very interesting that she is only seen in Tanya's view for the briefest window of time. It makes me wonder more about her, and she seems like a very sweet person.

Which brings us to Ramon. 

Whoa. This man really helps break the mold, him and Boone from 'See How the Cat Jumps' are the only love interests from Yandere-labeled games who are explicitly from the older side and cater to those who have a taste for older men (In Ramon's case, a DILF considering Ariel is his daughter). 

His brightly colored hair and boisterous demeanor, a part of me wonders if the type of yandere he could be is a Steamroller. 

Like, 'Yes, I see you are fighting this destiny of ours, but it is what it is, and there is nothing you can do to change it, even if you try to run, even if you try to fight, in the end your place is here by my side'. 

I'm sure I will see in the future. 

Tanya is an MC whom I deeply sympathize with, and want to see good things happen for her. She is prickly and mistrustful, because that came from all the ways people had treated her, and continue to treat her even in the present time. 

Seeing how alone she is shows how perfect she would be as the target of a cult. 

Because it is an offering of structure, safety and belonging. 

Of course she mistrusts it, of course she sees that there are things hiding underneath here. 

But... If the outside world always treat you like a dog (as she had compared herself to with her facemask), and there is only one place that seems to be holding out a hand to you, then won't there be a voice inside you that tells you to take it? 

-

The artwork is beautiful, the character designs for all of them are unique and lovely, and I hope to see more from you in the future, I will be following this game where and when I can.

(Though of course, take your time. You said that your motivation for creating has been on an all-time low, so please take care of yourself.) 

All in all, an incredible demo that I recommend for everyone to play if they love good world-building, cults and DILFs.

Thank you so much!! ❤️

I really respect the time and effort that was put into the game, I thought it only right I gave it some thought and let you know that your details are seen and appreciated!!

And My first Bachelors, I shall cherish it with my life ❤️

Hey!

I just played your game, and the potential is amazing!! 

It's a bit hard to read at times, but that can totally be fixed, the artwork and the premise are the stars of the show, Yamikage is so well-drawn and designed, and the MC waking him up from being forgotten makes me very excited to see what he does next. 

Or rather, what you do next with this game! 

I'll be keeping an eye out, have a wonderful week!

I keep starting and stopping and redoing the beginning of this review, because honestly there is so much to say. 

Rabbits Burn Softly is an immaculate game, as far as the demo is out, I wait in utter anticipation and excitement for the continuation of this game. 

To begin with, the UI is incredibly unique, with an amount of detail and style to it that automatically put it a cut above the rest in my opinion.

The cursor and the needle and thread based things were adorable, and it gave me a sense that even when Foks wasn't mentioned in the scene at all, he was still there in the MC's mind and heart, because of the way the UI was set up so that stitchings and fabrics were always on screen. 

The backgrounds and the detail work on everything is completely awesome, with the fox statue at the school and on the cups, the street names like Vulpine, the way the MC's phone charm was not only there but called out in story and how the MC's phone is very gently cracked, all of those details and more just goes to show how well thought out everything was placed into it is, and I find that so inspiring. 

The artwork in this game is something I could not take my eyes off of, and the way it was mixed in with detail was completely and utterly lovely. 

How Kian had his face and coloring covered until the MC actually found something to connect with was so well-done, and just designs of the characters is just... amazing. 

Kian is exactly the type of person that you would expect to be a business major, with his sharp blue eyes, confidence, and ability to completely steamroll over anyone if he wants to. 

In the first introduction, I found him quite brisk, but ultimately his politeness had me passing his behavior off as something going on with his day, and I am pleased to see that seemed to be the case. 

I am very interested in seeing more from him, especially as he seems to be the one closest to MC at this point aside from Foks, as he is the only one we actively see a face to (Not counting the faces in the phone/Foks).

-

Speaking of faces we can't see, I am very very interested in seeing what exactly is going on with Ashley. 

Like, her sprite comes up and shows her in a very mean girl fashion, and yes, the game states multiple times that she is being fake nice and rather back-handed, but there is something about her that just makes me feel like that might not be the whole story?? 

I may be misreading things- I likely am-, but the way she texts to us and generally talks to us makes it seem like she isn't really all that bad. Like, the MC is putting more maliciousness onto Ashley than what Ashley is really dishing out. 

It makes me feel like she's trying to reach out a bit in her own way, but she just doesn't know how to properly connect with the MC, as they are so different from her. 

Telling her that you're going to go to the room, she balks a bit, but she smiles and tells them that she was sure that they were going to try and bail, and when she thinks that Kian and MC are on a date, sure she steamrolls a bit, but she also gives an apology, and it makes me wonder if I'm just crazy seeing these things and thinking that she isn't a wholly bad person. 

I know that the game stated that she liked playing the peacekeeper, but that just goes to further make me think that she isn't actively trying to be malicious, her and the MC just don't gel super well together, despite best efforts. 

I find the other side characters that weren't given a face have their own personalities as well and that's pretty cool. 

Professor Hawkwell is a very self-important man, and Tyler is someone who's coasting on life and just wants to get paid more if it can be helped (The fact that he got so aggressive with MC only when they came face to face was crazy). 

- 

When it comes to the MC themselves, I really like the way they are portrayed. 

I usually play my first run through of games as close to myself as physically possible, but there were just some things that the MC said that made them quite the refreshing protagonist. 

Sure, they may have not had any friends, but the fact that they like their job and the lull that cradles them comfortably through the day was such a nice change of pace. The fact they aren't struggling financially and are going through college on a scholarship is such a nice change of pace too, so often you see MCs that are scrimping and working jobs they hate just to stay in a place they don't even like, that this was just such a nice turnaround. 

On average, they seem to view the world through such a softly distant lens. 

Whether the softness is in want, bitter and sad or even in irritation doesn't really matter, because ultimately they don't want to rock the boat, and just gently float in a suspension and calm, rather than being carried in the current of other people's tasks or forcefulness, even when that does end up happening.

The things that they are passionate about helps them stand out, like their love for FBB, or how they reacted when Foks was on fire and the sheer panic and determination they had, and it gives them a heart that makes me want them to succeed in happiness, wherever they find it.

The way they cherish Foks just goes to show the deep care and love they have, even if they are rough with everyone else. 

-

Speaking of, Foks is... I can't even describe how much I love him and the way he is written. 

His design is so lovely, in his plushie form and in his human one. The x's in his eyes that allude to button eyes, the darkness at the end of his limbs, his completely real fox ears and tail, his sharp canines, and the fact that his ears are almost constantly twitching even when the rest of him is stationary really just goes to show what he said is true, he's kind of over the sedentary lifestyle, even when he is standing still. 

I can't wait to explore the relationship he has with MC, there's something about the way he carries himself with them that I am so hungry to see more of. 

That scene where he cuts his own ear? Chills, and I loved it. 

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10/10 game, definitely following and excited to see more, thank you!

I just played Home is Where He is and I am... absolutely enchanted. 

The story is intriguing, and there is something about the way that this story that sends shivers down my spine, in a way I always love when it comes to Yanderes and any media involving them. 

The kind of brain zaps that mean I will be paying very close attention to this game in the future. 

The ambiance was perfect for an imprisonment in a home that seems to be the absolute personification of Mold (In the form of Mould), the backgrounds were a kind of amalgamation where I wonder how rich that grandfather was, because even with an old and deserted house, the kitchen was very modern with such pretty countertops.

The MC should absolutely do everything they can to get out of the house with how mold affects people, and they are doing the best that they can out of the situation with a creature they don't really know the origin of, or how to handle. 

Mould is drawn so lovely, and there's something about the way he moves, speaks and tries to sneak that entrances me, to the point that I want to be nice to him, maybe give him a little kiss on the hand, even if that is not in our best interests.

When did he get ahold of the MC's old shirt? How old is it? How is he getting ahold of food? (I really worry that the MC is just having severe hallucinations and is eating moldy food). 

I really want to learn more about the MC and the relationship they had with their grandfather, and what their grandfather had with the family, because why does everyone but the MC not actually care that the grandfather is dead? 

What special connection did the two of them have before he got sick? 

So many questions, again I will be keeping an eye out for what you do in the future with this awesome game, have a miraculous week!

I just came around after playing Infatuation Inferno, and while a part of me was content to just follow to see more of your content for a later date, my mouse went over the options after I saved, and I heard the flick of a lighter sound, and I just had to come here to gush about that. 

That is such attention to detail that I don't think that I've seen anyone else do, along with the on fire text when looking back at the history, this was just an amazingly centered experience. 

In the end, Vergil was so sweet and I could see where he was coming from to the point I probably made a dumb decision and said Yes to being his, because ultimately I saw the religious trauma and everything else that came from that and went ' Oh Jeez, I don't have anything nearly as bad as that, but I feel you buddy.' 

He's worth being loved, if he just had parents that were more loving and better equipped then things could have gone better for Vergil. 

And honestly, him only blinding the person that tried to murder us makes me think the same thing as the commenter below, that he's pretty tame, and even if in the end it's not a smart thing to say yes to him, trying and caring about him sounded better than saying no to someone with selfworth that's lower than dirt. 

You drew him very beautifully, I love the style of his hair and the scars that mar his arm, a part of me wonders what the tattoos he has represent? 

Either way, you did a brilliant job and I can't wait to see more from Vergil and from you <3

I just played this game rather than doing the schoolwork that I needed to do X3 

Let me just start right off the back that this demo is a 10/10 for me. 

The artwork is gorgeous, the backgrounds are beautiful, and the little details you take the time to put in are amazing (Like the vase of flowers appearing at the table after Turquoise gets it and fills it with the flowers). 

The CGs are absolutely entrancing, and the background music (Was it on a Kalimba?) is absolutely gorgeous. 

There's something about the combination of it all that made me feel like melting in my seat. Despite the fact that Turquoise is a Yandere and clearly needs help, there is something about the way him and the MC interact that makes me feel completely natural and at home with how the game has you sitting beside him, how you can choose to have him sleep beside you. 

You have known Turquoise for quite a few months, and he feels so safe, and even if there is a chill in the air, he is the blanket that is wrapped around you to make you feel so content to be there. 

When the stars bled from his eyes and he was staring at us with that fuzzy gaze, a small shiver went through my heart, but I know that even if I was sleepily awake, I would have just wrapped my arms around him and told him that everything is going to be okay. 

Thank you for the Demo, the way you said you wanted to analyze Turquoise makes me very excited for your particular spin on a Yandere, I made sure to follow so I can keep an eye on your work, I hope you feel very proud of yourself!