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A member registered Sep 03, 2015 · View creator page →

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What browser were you running on? Any other ideas what might cause the crash? We haven't been able to reproduce it on any of our machines.

And yes, with more time we would have loved to improve the difficulty but oh well. Thanks for playing!

2D Sprites made in an Isometric perspective. We're glad you loved the dogs :)

It took me a while to learn the rules, but once I did I really like that it turns into a 'Spot the difference' game as well as a 'solve the puzzle' game - especially when there was no difference!

I'd like to have a larger 'minimum' step count to make the puzzles a little more difficult once I spotted what was different between the two - usually it was only one or two arrows and that made it fairly simple to get the right start point.

Overall cool idea!

We wanted to encourage players to 'learn the map' while playing, but there is definitely some more work to be done with making the game a bit easier and give players more control over the paths they choose. Thanks for playing!


Yes, the difficulty is much higher than we would have liked. With the time constraints though we didn't get a chance to make the changed we hoped to do, but that's the way Jams go!

We had a lot of fun playing it and are super happy folks appreciate the effort that went into making the characters stand out!

My team uses Godot for all of our GameJams now and many of our other projects!




I was able to find something similar, but without the branding attached, for purchasing a game on

If we could insert a similar snippet, but for our profile or different variety of icons/branding, that would be perfect.


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I'd like to add a link from my personal website to my profile or projects. It would be nice to be able to get a generated snippet with a variety of links, icons, or text that can be easily copy-pasted into forums, HTML, etc.

For example, for a link to my profile, I could have the following options:

  • Itch icon that links to the profile directly
  • Itch icon with text ("Find me on itch!") baked in
  • Larger format itch icon with just the brandin
  • etc.

I think having these sorts of links served through itch directly would have a number of benefits:

  • Prevent users/publisers/etc from needing to host and update their own icons
  • Keep branding and styles consistent
  • Simplify the process for users, in turn increasing visibility of the project/developer/platform
  • Keeps all branding 'up-to-date' immediately instead of users being stuck with old icons

Currently, to do something like this, I would need to:

  • Download my desired icon through the press kit (
  • Host this icon through my own service (or link to it directly, which is not suggested on the page itself)
  • Determine the appropriate link for the page I want
  • Write up the HTML/etc. myself, instead of using a 'standard' for everyone
  • Constantly check back to ensure that the icon is still up-to-date

I think this would help simplify the process, as well as keep things consistent across all projects.


Good clean wholesome fun! A barkin' good time!

Wow what a great game- I'm slitherin' for another round!

UP Jam 2017 community · Created a new topic Game Jam Wrapup

Hey everyone,

Congratulations on such a wildly successful game jam. I cannot express enough how impressed I am with the work you all did in such a short amount of time. Especially considering that 99% of y'all were first time jammers, myself and everyone I've shown your games to has been completely blown away. I had a ton of fun and I really hope you did to. I encourage you to use this momentum and keep making games by participating in more Game Jams or even working on a bigger project (make sure to keep up on your schoolwork though.)

My good friend streams his gameplay on Twitch and was generous enough to spend time playing your games. You can watch the VOD here:

If you liked his stream, please give him a follow!

Where to go from here?

I will be participating in Ludum Dare 40, this Friday through the weekend. It will be pretty familiar to you - very limited time frame and all work done after the theme is revealed. However, there are many, many more jams hosted on

So feel free to join them if you find one you like.

Here are the slides I presented during the show-and-tell session:

Judging Results

I know many of you are anxiously awaiting my results from judging, and I honestly have had a really hard time picking my favorites. Once again, I'm so blown away by these games that I feel picking one over the rest does them injustice. However, since I promised, here are my top three games off the top of my head:

1. Rage Face

This game embodies my favorite parts of a Game Jam submission: goofy hand-drawn art, silly bad guys, self-made sound effects and music all wrapped up in a tight arcade gameplay loop. I really like the use of the theme, and I think this is a great example of what can be done in 48 hours.

2. Backspace

Infringing characters aside, this game took the theme and bumped it to 11. The puzzle mechanic is great, and I really feel that this game should be explored more and possibly even released on the market.

3. Forgive

Simple mechanics are perfect when you have a great atmosphere, and Forgive is just oozing it. I'm really impressed with how much content you were able to pack into such a short time, and you really nailed the aesthetic. If you watch the VOD of Jake's stream, you can see he was really looking forward to the ending, which is amazing considering you made this game in 48 hours!

Honorable Mention: MacPan

You can tell this is a Nux game because it came packaged as a simple .java file and all of the art was done programmatically. I think there's potential in a great puzzler with this one.

Anyways, the rest of the games are still absolutely fantastic. I really encourage everyone to take what they have learned and use it to make their next project their best ever! We're all seriously impressed.

You shouldn't reveal your secret strategy before the grand finale. Now anyone can copy you.

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Check out the game's page for more details!

If you are interested in seeing WIP builds, they are included in the game's page.

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The Enemy is You

Good Luck!

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When you're ready to submit your game, you'll want to do a few things.

  1. Make an account
    1. Don't need one for every teammate but it doesn't hurt to make one
  2. Make a submission page for your game
    1. Doesn't need to be complicated or flashy
    2. Tell us why your game fits the theme!
  3. Upload your build
    1. HTML5, Windows and Android are fine
    2. HTML5 and Windows are easiest to make and judge
      1. Most engines can easily output these builds
    3. I don't have any Apple tech, sorry
  4. Try each other's games!
    1. After the jam is complete, feel free to play and give feedback to other submissions!

What you should do if there are issues with submission:

  1. Don't Panic!
    1. It's not a big deal, I won't be picky about things being exactly on time
  2. Contact me or Professor Nux
  3. Let us know the issue (or we'll let you know the issue if it's found during judging)
  4. Fix the issue
  5. Resubmit, let us know

Try not to work on game content after the submission deadline, just simply make it work so we can judge. Once again, if you have any questions please let me know so I can respond.

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For most folks who are participating this will be their first GameJam experience. There are a number of steps you can take to make sure you are prepared when the theme is revealed:

  • Pick a Game Engine
    • Unity
    • Unreal
      • Installed in UP Engineering labs
    • Godot
      • Open Source!
    • GameMaker
    • Any other engine you want!
      • Make sure you are familiar with it, or it is popular and well documented
    • Not recommended unless you are experienced
      • Too Simple
        • RPG Maker, for example
      • Too Complicated
        • LOVE2D
        • Other simple frameworks
  • Use Version Control
    • Git
    • Github
    • Bitbucket
    • SourceTree is a powerful, easy to use git GUI
  • Art Assets
    • Pre-Made
      • You can use (royalty free!) collections
      • Kenney Game Assets (Highly Recommended)
      • Many other Completely Free banks online
      • Reddit has many posts as well
    • Make your own
      • Photoshop
      • Paint.Net
      • Gimp
      • Audacity
      • You can make them ahead of time
      • Programmer art is also just fine
        • It worked for the Atari Days
        • PONG is literally just rectangles

This might seem like a lot, but being prepared will save you and your team a lot of time when the GameJam begins. If you have any questions, please post them and I can answer them.

Wow! This is really cool! And all made by one rad dude to boot!

Wow! How do people get so creative?!

wow tghuis sucks

Probably the best fast waving chilidog wanting application this side of the mississippi.