Wow what a great game- I'm slitherin' for another round!
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Congratulations on such a wildly successful game jam. I cannot express enough how impressed I am with the work you all did in such a short amount of time. Especially considering that 99% of y'all were first time jammers, myself and everyone I've shown your games to has been completely blown away. I had a ton of fun and I really hope you did to. I encourage you to use this momentum and keep making games by participating in more Game Jams or even working on a bigger project (make sure to keep up on your schoolwork though.)
My good friend streams his gameplay on Twitch and was generous enough to spend time playing your games. You can watch the VOD here:https://www.twitch.tv/videos/204860219
If you liked his stream, please give him a follow! https://www.twitch.tv/mophead24
Where to go from here?
I will be participating in Ludum Dare 40, this Friday through the weekend. It will be pretty familiar to you - very limited time frame and all work done after the theme is revealed. However, there are many, many more jams hosted on itch.io:
So feel free to join them if you find one you like.
Here are the slides I presented during the show-and-tell session:
I know many of you are anxiously awaiting my results from judging, and I honestly have had a really hard time picking my favorites. Once again, I'm so blown away by these games that I feel picking one over the rest does them injustice. However, since I promised, here are my top three games off the top of my head:
1. Rage Face
This game embodies my favorite parts of a Game Jam submission: goofy hand-drawn art, silly bad guys, self-made sound effects and music all wrapped up in a tight arcade gameplay loop. I really like the use of the theme, and I think this is a great example of what can be done in 48 hours.
Infringing characters aside, this game took the theme and bumped it to 11. The puzzle mechanic is great, and I really feel that this game should be explored more and possibly even released on the market.
Simple mechanics are perfect when you have a great atmosphere, and Forgive is just oozing it. I'm really impressed with how much content you were able to pack into such a short time, and you really nailed the aesthetic. If you watch the VOD of Jake's stream, you can see he was really looking forward to the ending, which is amazing considering you made this game in 48 hours!
Honorable Mention: MacPan
You can tell this is a Nux game because it came packaged as a simple .java file and all of the art was done programmatically. I think there's potential in a great puzzler with this one.
Anyways, the rest of the games are still absolutely fantastic. I really encourage everyone to take what they have learned and use it to make their next project their best ever! We're all seriously impressed.
When you're ready to submit your game, you'll want to do a few things.
- Make an itch.io account
- Don't need one for every teammate but it doesn't hurt to make one
- Make a submission page for your game
- Doesn't need to be complicated or flashy
- Tell us why your game fits the theme!
- Upload your build
- HTML5, Windows and Android are fine
- HTML5 and Windows are easiest to make and judge
- Most engines can easily output these builds
- I don't have any Apple tech, sorry
- Try each other's games!
- After the jam is complete, feel free to play and give feedback to other submissions!
What you should do if there are issues with submission:
- Don't Panic!
- It's not a big deal, I won't be picky about things being exactly on time
- Contact me or Professor Nux
- Let us know the issue (or we'll let you know the issue if it's found during judging)
- Fix the issue
- Resubmit, let us know
Try not to work on game content after the submission deadline, just simply make it work so we can judge. Once again, if you have any questions please let me know so I can respond.
For most folks who are participating this will be their first GameJam experience. There are a number of steps you can take to make sure you are prepared when the theme is revealed:
- Pick a Game Engine
- Use Version Control
- SourceTree is a powerful, easy to use git GUI
- Art Assets
- Make your own
- You can make them ahead of time
- Programmer art is also just fine
- It worked for the Atari Days
- PONG is literally just rectangles
This might seem like a lot, but being prepared will save you and your team a lot of time when the GameJam begins. If you have any questions, please post them and I can answer them.