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Doodle

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A member registered Apr 10, 2023 · View creator page →

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Thanks! Everything was modeled myself, yes. Making the level took most of the time, really.

I shouldn't have to hold myself back because people are accusatory.

It does get a bit tiring to be accused of cheating, even jokingly, especially now that it's so easy for people to assume people use AI. I don't. I know Godot and have a million unfinished projects, so I'm pretty good at spinning up new ones and implementing basic systems.

Thanks for your compliments.

I'm impressed you managed to get it out of bounds lol. Each hole has invisible walls around the edge that extend pretty high (but not that high).

Super cute, I loved the background music. Very relaxing 

Love the spritework! Super cute

Loved the spritework and music in this one! I'm terrible at these kinds of games though lol. The upgrades were an interesting addition as well.

Thanks! And yup. It helps that I have a million unfinished projects I've started over the years. After a while you get pretty quick setting up basic systems. My goal for this jam was to deliver on style and presentation.

My goal for this jam was to improve my visual and stylistic charm, so I appreciate that very much!

I'd tested it on Firefox and Chrome and it works on both. There's a lot that can go wrong with browser stuff though so who knows what it might actually be

Were you playing with a mouse? The camera won't rotate unless you move it.

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Thanks! I think Godot is quite capable for 3D nowadays, especially if you're not chasing super high graphical fidelity. The climbing mechanic did come together pretty well. Definitely might use it in a future project.

Thanks! Dang two hours, I feel kind of bad because I know I could do something like this better now. I don't quite remember but I think it makes the customers more patient and take longer to leave if they're not served.

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The music was the one thing I didn't make for this (and the shader, and a nature sounds background track). I just looked up free sad piano music and came across one I liked then timed the game to it. I do play piano though and thought about recording my own rendition, but didn't get around to it.

Thanks! There's no purpose for the objects per se, they're just there to provide some symbolism and something to do.

Much appreciated! We'll see I suppose. I don't think it's really a "game" as much as others though (and it's not trying to be).

Thanks! There isn't any gameplay purpose to gather the objects, they're just there to be taken away to making the end a little more impactful. I thought about adding something but all my ideas felt like they detracted rather than added anything.

A few of these tracks are used in my game, Robo Rolo. Thanks for making them available!
https://store.steampowered.com/app/3563270/Robo_Rolo/

A level editor won't be happening most likely, but yeah this is just a little demo for the time being. The level design was harder than I thought so there aren't very many and I feel like I could use the interactables in more interesting ways and also add a few. Thanks for playing!

The Sprite3D node is pretty versatile. The main thing you need to do is enable the Y-Billboard flag so it's always facing the camera. When it comes to getting movement to work in 3D (with varying camera angles), it's also important to rotate the direction of movement based on the camera angle, which requires a bit of vector understanding. Otherwise they'll always move on the X/Z axis, which feels wrong unless the camera angle is dead-on.

Agreed. Could also make it an upgradeable thing so the way it is now is the default crappy one and you can upgrade it so it's better!

The next game I make like this will be more about player skill / preparing for future orders though. The mechanics got a bit muddied along the way and I didn't have a solid idea of what it should be.

Thanks for the feedback. I'm still a noob when it comes to Itch pitfalls like that, so it's good to know for the future.

Glad you liked the upgrades! I agree, games with a variety of upgrades are more interesting because it provides more of a strategy element (not that it matters much in the scope of this little game). To me, the more variables to tweak, the better.

Thanks!

The balancing is definitely something that could be improved. The upgrade progression is pretty arbitrary currently. If I come back to this, I'd probably start from scratch with the knowledge I gained tbh, but I'd add some more skill elements to make the gameplay more engaging *before* you get full automation and go into idle mode. Then expand the automation with the ability to look ahead and restock for the next few customers instead of the current one.

I'm glad you enjoyed it!

I used these in a little idle/incremental game I made. Very cute sprites!

https://doodledonut.itch.io/cat-cafe

I used your music in a little idle/incremental game I made:

https://doodledonut.itch.io/cat-cafe

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Perfect idle game mechanics distilled into their very basics. I played this longer than I expected to, kudos!

One thing I'd have liked to see is a more obvious effect that I'm gaining money faster. The coin sound achieves this somewhat, but it'd be cool to have an indicator of average coins gained per second or something.

Thanks for the input. The game is incomplete at the moment, as mentioned in the description.

Sorry to hear it didn't load. I used Godot 4.1 so I imagine there are some hiccups they're still working out with the web export. Which browser are you in?

There is a stack of cinderblocks on the outside of the fence, which you can use to get on top of the goal. Unfortunately we had some issues getting the dog model in the game at the last minute so that's why there were no animations.

Thanks! I was a bit worried some of the missions would be difficult to figure out, but I'm glad you enjoyed it! I won't spoil the reward for finishing them all, but there is a fun little ending if one does.

Thanks! If I made it into a real game I'd for sure have unlockable and upgradable abilities to pace out the learning curve a bit. Was going for a bit of a Goat Simulator vibe where you just run around and do things.