Interesting game, liked the 3d/2d art - a little clunky at times but neat idea.
I wish the ending had a final scene about felt a little more of a conclusion, but overall it was fun and liked running around the plane.
Criteria | Rank | Score* | Raw Score |
Originality | #51 | 3.357 | 3.357 |
Graphics | #53 | 3.143 | 3.143 |
Theme | #60 | 3.643 | 3.643 |
Overall | #66 | 2.949 | 2.949 |
Accessibility | #71 | 2.571 | 2.571 |
Fun | #74 | 2.643 | 2.643 |
Audio | #74 | 2.714 | 2.714 |
Controls | #85 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1
Wildcards Used
Arch-Nemesis
Game Description
A short 3D-Platformer / Point & Click adventure.
How does your game tie into the theme?
It has cats and they're on a plane. The travel wildcard gave me that inspiration but I didn't flesh it out into something that actually does it.
Source(s)
N/A
Discord Username(s)
Jdog127
Participation Level (GWJ Only)
4
Interesting game, liked the 3d/2d art - a little clunky at times but neat idea.
I wish the ending had a final scene about felt a little more of a conclusion, but overall it was fun and liked running around the plane.
Wow this is really an awesome project! Commend on the story for the game even though it was not finished
I always wanted to create these mechanics, 2d sprite in a 3d world. Can you share a tip or two about the project?
The Sprite3D node is pretty versatile. The main thing you need to do is enable the Y-Billboard flag so it's always facing the camera. When it comes to getting movement to work in 3D (with varying camera angles), it's also important to rotate the direction of movement based on the camera angle, which requires a bit of vector understanding. Otherwise they'll always move on the X/Z axis, which feels wrong unless the camera angle is dead-on.
I've had it with those adorable cats on this adorable plane!
Overall very solid and quite funny.
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