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A member registered Feb 25, 2019 · View creator page →

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Pretty good game. If you wanted I think you could expand this into a full game. The concept has great promise.

Really good, especially considering it was made in 48 hours. You got talent for this genre.

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Really good game. I didn't particularly care for the mechanic of the 3rd world (the purple water was ok, but not the ghosts) as it kinda turned many levels into not really a puzzle game but one of reflexes, which makes it pretty inaccessible, which is a shame as puzzle games is one of the most accessible genres. Especially the boss on 3-7 I found completely inaccessible and I stopped playing there. That said, a remarkable game for being made in 48 hours and I think this could be amazing if you wanted to turn it into a full game and added the ability to skip levels that are too inaccessible. Good job.

Pretty good, looking forward to the full release.

Really good demo. Looking forward to the full release. Keep it up.

Promising game. I hope you'll be able to release it as some point in the future. As a metroidvania fan this is definitely something I'd be interested in. It could do with tightening up the controls and some other stuff obviously, but the core idea is interesting. Best of luck.

Absolutely fantastic game. Some of the best writing I've seen in a game with a perspective on the theme I don't think I've seen in a game before. A suggestion for full version: you really need to add a skip button for the visual novel parts, especially since they also occur in boss fights & you have to redo the rather lengthy interactions time and time again if you don't beat the boss the first time around. Other than that I love it & can't wait for the full version.

Great game.

This was really good.

Great game. Good mechanics, platforming challenges, interesting story & good characters. I really like it. My only complaint really is that there is no way to alter the exit angle for the grapple other than by falling positioning which made some challenges rather frustrating. But other than that - yeah, great game.

Great game. Truly. You have a pretty bad bug that needs sorted though. Basically every single day except the first one during the shift the game would get a bug where the clock wouldn't advance. I would need to save & quit + reenter several times for it to work.

Glad to hear it. Yeah, I have your next game lined up in my list of demos to try out. 

Great game.

Really good game. The puzzles were a bit on the easy side, but the concept was fun enough to play around with that it more than made up for it.

So I rather like this game. The puzzles are mostly good, though they tend to derive too much of their difficulty from simply not knowing which side the "x" is at. The puzzles where that's easy to see are much easier than the ones where it is not. Or if that's something you are expected to be able to keep in your head it really makes it inaccessible to people with not great visualization ability (like me). One thing I really urge you to change in future games however is for the restart having to only be restarting the entire level, not just reversing the last move as most puzzle games let you do. Having to redo everything you just did just to get back to where you are is not difficult (because you know what to do), it's just annoying. It wouldn't be so bad if you could consistently reverse the mistake yourself by retracing the path, but usually if you make a mistake you can't do that, which means a lot of time is spent resetting the current part of the puzzle (and even that you can make a mistake and have to reset even there), which really takes away from the enjoyment of the game. That said, I did like the game & completed it.

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Thanks a lot. I found it now & it works. I'll leave the comment up though in case anyone else has the same problem.

Hey, is there a way to turn off controller vibration for this game? I couldn't find any in the options & that's a glaring inaccessibility issue as it makes the game 100% unplayable to many people (including myself).

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Just finished all 121 levels. A truly excellent puzzle game. While the visual presentation isn't all that striking at a first glance, it allows for an amazing level of overview of each puzzle. The mechanics that are employed are also masterfully executed, each new one including a new element that combines with all others. And while some of them can be frustrating in certain puzzles I don't think I found any one mechanic that I outright disliked per se as opposed to just in certain puzzles. A truly remarkable game.

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Thanks for your reply. Just finished the game at all perfect. There were a few more frustrating levels, but not any more that were an RNG thing as opposed to me not being that good at this type of stuff. Fantastic game all-around. I'm also rather amazed how well you managed to create a rather relatable story for the character with just a few short snippets as well as the gameplay. Really good game. 

Also, it wasn't really 5 times in a row. I'm not that good. They were interspaced with runs where I didn't get that far, just to clarify. It was still frustrating though. 

Hey love the game, but I think you might have mistimed the level where you make the burgers - at least as far as the "perfect" score goes. I ran the entire level at full speed & made no mistakes, yet I failed because the RNG didn't line up right. This happened to me 5+ times. I was eventually able to do it, but waiting for the RNG to line up seems different from how all the other challenges worked.

This is the best thing ever. I love it.

Holy crap. I got this in the racial justice bundle & thought it would be an allright game with cute dogs, but this is seriously one of the best puzzle games I've ever played. Great job. 

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Hey, uhm, I just played this game (well I played one of the routes, Nanami's) as I got it in the Racial Justice Bundle & I just have to say what a phenomenal job you did with this. I've been playing VNs since High School & this might be the best VN I have ever played - certainly among the top ever. Phenomenal job with the writing & character development.