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First off accessibility and disability are not the same thing. Accessibilities help people with disabilities cope - but it does not mean every accessibility issue is its own disability. Now, I have aphantasia - people with aphantasia cannot visualize things (to a greater or smaller extent), whether this qualifies as a disability is a matter of definition, but it's certainly clear that it effects people who have that in their lives. All of that is beside the point as I never claimed it was a disability. And no, the game wasn't too hard for me - before the visualization element become too strong for me to deal with (i.e. the accessibility issue I pointed out) I did not have a problem with the game's difficulty. I almost made it too the end and I could HAVE done so, it just was too much of a mental burden. Also I did NOT write this to critique the game or demand changes to it, if you read my second sentence, I commended the game for succeeding on what it seeks to do - this review was intended only for accessibility issues for people with similar issues that would find the information useful in guiding whether to buy the game or not. 

Also you're statement "everyone's brain works differently" - congratulations, you discovered why there are accessibility options & considerations and why someone might point out concerns. 

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I read your whole review multiple times because I could not believe you thought it was OK to criticize a game for being inaccessible to you because you couldn't do the central premise of the game. You said the game gets more and more inaccessible, because of something you can't do. That's exactly what video games are supposed to do, if you play a puzzle game, if you can't figure out puzzles, eventually you will hit a point where you can't continue. That's not an accessibility issue, this comment was like someone who can't keep a beat complaining to someone who made a rhythm game that the later stages were too hard. You don't need accessibility options you just aren't able to do one thing, and have to choose your life choices accordingly, and not complain when everything doesn't go your way. I'm terrible at shoot em ups, but I don't complain to the dev every time I die too much. People's brains working differently is a reason to make different games, not to change every single game to fit every person, that was my entire point.