This was one of my favorites from the Jam. Lots of potential.
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Well that was a very charming little monologue. I'm actually writing something (not a game) that deals with similar subjects, and I appreciated it. I want to know what happens if you select the harsher option at the end of the game though.
I just tested this out on my gba sp. I think sounds not overlapping is fine, because in general this is like beatboxing, where you're just creating a cool simple rhythm, the space between is most important.
I think in your shoes I would have also gone the route you did where directional keys modify, that's the most elegant and pleasing, but after testing this out I think Bass snare on BA, and then symbols and toms on the d-pad would be more fun and kinetic for creating cool beats.
As usual, a really cool bit of design, I am yet to dislike a release of yours. I wish more game designers were as committed to designing something interesting as you are.
Yes I strongly agree. I love your stuff. You are not only adept at making playable games with a lot of depth, but also have a great grasp on play design, and storytelling. And I don't hand out compliments like that to many people.