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Great game just as Golf Peaks & Inbento (both in my top #2 and top #4 of all time for puzzle games respectively). You are quickly becoming my favorite puzzle game dev (this one is kind of a cross with a tactics game which worked really well). The only thing I'd say about this one is usually in tactics games movement phases and attack phases are split for a very good reason - that reason being is that it's really easy in this game to just move by accident instead of attacking and moving to a specific spot for it, and with no undo button you either have to eat the mistake if that's possible and if it's not you have to restart the level and I had to do that a lot (also it wasn't clear that you actually COULD move before attacking, there is a shading but I didn't notice that because it was so slight, I thought the space they attack from was randomly chosen, I only discovered it halfway through the game). That said I had a fantastic time with this. Looking forward to the next game (I know this technically came out before Inbento, but I didn't know about it). 

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Glad to hear you enjoyed all of our games!

For After Midnight we had a rudimentary implementation of undo, but it caused some issues so we pulled it out of the game. Basically, our systems weren't prepared properly so we'd have to redesign a whole bunch of stuff to support it. Hope it's not too much of an inconvenience :)

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For this length no, it wasn't really. If it had been a longer length or had a much harder difficulty, that would have been one thing. But as it is it is just that - an inconvenience in an otherwise great game and nothing more.