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A member registered Oct 05, 2014 · View creator page →

Creator of

Recent community posts - recently launched there

Just FYI, since our first game (Golf Peaks) we've had our cut set to match Steam (30%), so feel free to grab any of our titles where you'll enjoy playing them the most :)

No plans for native Linux support at the moment, but you can play it via Proton on Steam. - it's already out! 

Be on the lookout for the Winter Sale then :)

Hi, glad to hear that the itch version worked fine for you :)

Thanks, glad you liked it! :)

Congrats on finishing the game! I'll look into what we can do about music repetition for our future titles :)

Glad to hear you enjoyed all of our games!

For After Midnight we had a rudimentary implementation of undo, but it caused some issues so we pulled it out of the game. Basically, our systems weren't prepared properly so we'd have to redesign a whole bunch of stuff to support it. Hope it's not too much of an inconvenience :)

Glad to hear it's finally working as intended :)

Thanks, glad to hear that :)

Sorry to hear that the game still does not open. I'll look into it over the weekend.

Sorry to hear that the game still does not open. I'll look into it over the weekend.

Thanks, and likewise :)

Hi, can you send more info about the Mac you're trying to open the game on? (device name / model / year and OS version)


Glad you liked it :)

Hi, this guide might help:

Thanks! :)

That's weird. If the issue was occuring in the browser build of the game, you can also try downloading the Windows standalone version - maybe that'll help!

In my opinion the core mechanic is solid and could be a foundation for a bigger puzzle game. I felt like the animations could use some work - they're nice and juicy, but stacking/unstacking felt like it slowed down the gameplay too much. Still, this is a nice puzzle experience.

This is really solid :) As mentioned before, an undo button would be nice but given how small the levels are it's not a dealbreaker.

This is really good :) I managed to finish with 810/800 at literally the last second.

Interesting mechanic; I feel like it would be explained better if there was some kind of visual link between the blocks once they become attached.

Hi, glad you enjoyed the game! In some levels (like the ones you mentioned) we added some extra cards to make the difficulty flow a bit smoother since we noticed that original solutions in these were a bit too tricky - but if you found the quicker way to exit that level consider it to be a secret of sorts :)

Thanks! :)

Thank you :)

Thanks! :)

Thank you! :)

You should actually be able to shoot the worm when it's underground, but it has a very tiny hitbox :)

Cool, glad you liked it :)

Nice, thanks :)