Happy you liked it
Thanks for playing
thanks for the feedback,
I wanted it to feel like this was an exhausted guy who hadn't been hiking for a long time, quite out of shape, but without explicitly saying that. The option of running gives the player the choice, and by making a choice to walk you're actively invested in taking your time mindfully, rather than being forced. Hopefully enhancing a sense of wellbeing and calm.
The original idea was that talking to people, interacting with other characters and completing side quests would increase stamina but as the theme was developed and time drew short I kept it as it was.
yup. This project was the first time I've booted up unity in quite a few months, I tried to learn the new system so this is game has a bit of a mash up. I see the benifit of the new system especially across multiple platforms, but there's so many massive features unity drops and changes and updates on a regular basis it just gets tiring
thanks for playing and the feedback,
I made efforts to avoid the player getting stuck and tested as much as a I could so apologies that happened,
it doesn't work diagonally with keyboard which is annoying, still getting used to the new unity input system so didn't get to implement a fix, but good to know its something I need to fix once I get my head around it