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DokkodoLabs

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A member registered 8 days ago · View creator page →

Creator of

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Thank you — this is exactly the kind of feedback that's useful, and coming from a

brand new player it's worth even more: I know the interface too well to see what

isn't obvious.

Quick notes on your three points:

2. Right-click already works — everywhere, not just on the table (deck builder,

   booster packs, reward screens, the opponent picker). On the battlefield the

   enlarged card also shows what the card actually IS right now: current

   power/toughness, counters, marked damage, attached auras and equipment, and a

   "show current text" button for when something has rewritten the card. If you

   hadn't found it, that's on me — I'll make it discoverable instead of hoping

   people try it.

   The hover panel is a fair hit. It used to be there and I removed it because it

   was eating a third of the right column, but you're right that the bottom of

   that column is empty now. I'll bring it back as an option that only uses the

   space that's actually left over.

1. Keyword explanations: not there yet, and it's going in. Good news is the rules

   engine already ships the official reminder text for every keyword, with the

   numbers and costs filled in, and it reports the keywords the card has *right

   now* — so a creature that was granted flying and trample this turn will explain

   those too, not just what's printed on it. They'll show as chips on the enlarged

   card that you can click to read.

3. The stack: the whole stack is already listed and scrolls if it gets long — but

   only the top entry tells you what it does, the ones underneath are just a line

   with the name. So I completely understand why it reads as "only the top". I'll

   make any entry expandable, and fix the click on the waiting entries, which

   currently does nothing visible (it was pointing at the detail panel I removed —

   caught it thanks to your message).

All three are interface work, no rules involved, so they're safe changes. I'll

post here when they're in.

And genuinely, thank you for the kind words. Slow and dated was exactly the itch

this was built to scratch.

okay im gonna add slower options, also the setting doesnt work in game, it applies only before the gfame begins so you have to activate it in the main menu, if x0.5 is fast for you, i will add a x0,3 that will be like 7 seconds between cards

Thanks a lot for your review! I'm working on the Discord setup. As for the AI speed, there is a setting in the options to make the AI play more slowly; if it still feels too fast, please let me know.

Good news: I’ve just uploaded the updated app with a bunch of improvements—including that new setting that lets you view all four tables at once in Commander mode! I hope you can download and enjoy it; to activate the feature, go to the settings menu before starting a match and enable the option to view all opponent tables.

NeoForge — What's New

⚔️ Ascent — A New Roguelike Mode

A brand-new way to play NeoForge.

Ascent is a complete roguelike campaign designed to be finished in 45–60 minutes. Fight your way through a branching map, build your deck from scratch, discover powerful relics and survive three acts across different planes.

  • Build your deck as you play. Start with a deliberately weak deck and improve it after every battle. Choose 1 of 3 cards after victories, buy new cards in shops, or remove cards that are holding you back.
  • Every fight matters. Your life carries between encounters. There is no automatic healing — rest only when you can afford to.
  • 37 Relics provide powerful permanent effects that can completely change your strategy.
  • 24 Events offer unexpected choices, rewards and risks along the way.
  • 3 Acts, each set on a different plane.
  • 10 Ascension levels progressively increase the difficulty, each in its own way.
  • Milestone unlocks introduce new events as you continue playing.

Defeat the final boss and see how far your deck has evolved — or lose everything and start again.

One run. One chance. Every decision matters.

🏰 Commander — See the Whole Battlefield

Multiplayer Commander just got a major battlefield upgrade.

In 3- and 4-player games, you can now display every opponent's battlefield side by side, eliminating the need to switch between tabs.

Enable it in:

Settings → Show every opponent battlefield at once

It's optional, since fitting multiple battlefields means smaller cards. But when enabled, you can see every opponent's board at a glance and drag attacks directly onto the player you want to attack.

The layout automatically falls back to tabs if your window isn't wide enough to display every player safely.

New controls:

  • Right-click a card to enlarge it.
  • Ctrl + Mouse Wheel to zoom the battlefield.
  • Middle-click or Ctrl + Drag to move around the table.

⚡ More Improvements

Commander Damage

Commander damage is now displayed separately for each commander, making the 21-damage lethal threshold much clearer during multiplayer games.

Trigger Ordering

Added "Select all in this order" when ordering simultaneous triggers. No more clicking through dozens of identical triggers one by one.

Battlefield Visibility

Fixed cards being cut off at the bottom of extremely crowded battlefields. Cards that don't fit now overlap cleanly instead of being sliced in half.

NeoForge keeps evolving — build your deck, make your choices, and see how far you can climb.

Best Magic the gathering simulator