Thank you — this is exactly the kind of feedback that's useful, and coming from a
brand new player it's worth even more: I know the interface too well to see what
isn't obvious.
Quick notes on your three points:
2. Right-click already works — everywhere, not just on the table (deck builder,
booster packs, reward screens, the opponent picker). On the battlefield the
enlarged card also shows what the card actually IS right now: current
power/toughness, counters, marked damage, attached auras and equipment, and a
"show current text" button for when something has rewritten the card. If you
hadn't found it, that's on me — I'll make it discoverable instead of hoping
people try it.
The hover panel is a fair hit. It used to be there and I removed it because it
was eating a third of the right column, but you're right that the bottom of
that column is empty now. I'll bring it back as an option that only uses the
space that's actually left over.
1. Keyword explanations: not there yet, and it's going in. Good news is the rules
engine already ships the official reminder text for every keyword, with the
numbers and costs filled in, and it reports the keywords the card has *right
now* — so a creature that was granted flying and trample this turn will explain
those too, not just what's printed on it. They'll show as chips on the enlarged
card that you can click to read.
3. The stack: the whole stack is already listed and scrolls if it gets long — but
only the top entry tells you what it does, the ones underneath are just a line
with the name. So I completely understand why it reads as "only the top". I'll
make any entry expandable, and fix the click on the waiting entries, which
currently does nothing visible (it was pointing at the detail panel I removed —
caught it thanks to your message).
All three are interface work, no rules involved, so they're safe changes. I'll
post here when they're in.
And genuinely, thank you for the kind words. Slow and dated was exactly the itch
this was built to scratch.
