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NeoForge — What's New

⚔️ Ascent — A New Roguelike Mode

A brand-new way to play NeoForge.

Ascent is a complete roguelike campaign designed to be finished in 45–60 minutes. Fight your way through a branching map, build your deck from scratch, discover powerful relics and survive three acts across different planes.

  • Build your deck as you play. Start with a deliberately weak deck and improve it after every battle. Choose 1 of 3 cards after victories, buy new cards in shops, or remove cards that are holding you back.
  • Every fight matters. Your life carries between encounters. There is no automatic healing — rest only when you can afford to.
  • 37 Relics provide powerful permanent effects that can completely change your strategy.
  • 24 Events offer unexpected choices, rewards and risks along the way.
  • 3 Acts, each set on a different plane.
  • 10 Ascension levels progressively increase the difficulty, each in its own way.
  • Milestone unlocks introduce new events as you continue playing.

Defeat the final boss and see how far your deck has evolved — or lose everything and start again.

One run. One chance. Every decision matters.

🏰 Commander — See the Whole Battlefield

Multiplayer Commander just got a major battlefield upgrade.

In 3- and 4-player games, you can now display every opponent's battlefield side by side, eliminating the need to switch between tabs.

Enable it in:

Settings → Show every opponent battlefield at once

It's optional, since fitting multiple battlefields means smaller cards. But when enabled, you can see every opponent's board at a glance and drag attacks directly onto the player you want to attack.

The layout automatically falls back to tabs if your window isn't wide enough to display every player safely.

New controls:

  • Right-click a card to enlarge it.
  • Ctrl + Mouse Wheel to zoom the battlefield.
  • Middle-click or Ctrl + Drag to move around the table.

⚡ More Improvements

Commander Damage

Commander damage is now displayed separately for each commander, making the 21-damage lethal threshold much clearer during multiplayer games.

Trigger Ordering

Added "Select all in this order" when ordering simultaneous triggers. No more clicking through dozens of identical triggers one by one.

Battlefield Visibility

Fixed cards being cut off at the bottom of extremely crowded battlefields. Cards that don't fit now overlap cleanly instead of being sliced in half.

NeoForge keeps evolving — build your deck, make your choices, and see how far you can climb.