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(+1)

Thank you — this is exactly the kind of feedback that's useful, and coming from a

brand new player it's worth even more: I know the interface too well to see what

isn't obvious.

Quick notes on your three points:

2. Right-click already works — everywhere, not just on the table (deck builder,

   booster packs, reward screens, the opponent picker). On the battlefield the

   enlarged card also shows what the card actually IS right now: current

   power/toughness, counters, marked damage, attached auras and equipment, and a

   "show current text" button for when something has rewritten the card. If you

   hadn't found it, that's on me — I'll make it discoverable instead of hoping

   people try it.

   The hover panel is a fair hit. It used to be there and I removed it because it

   was eating a third of the right column, but you're right that the bottom of

   that column is empty now. I'll bring it back as an option that only uses the

   space that's actually left over.

1. Keyword explanations: not there yet, and it's going in. Good news is the rules

   engine already ships the official reminder text for every keyword, with the

   numbers and costs filled in, and it reports the keywords the card has *right

   now* — so a creature that was granted flying and trample this turn will explain

   those too, not just what's printed on it. They'll show as chips on the enlarged

   card that you can click to read.

3. The stack: the whole stack is already listed and scrolls if it gets long — but

   only the top entry tells you what it does, the ones underneath are just a line

   with the name. So I completely understand why it reads as "only the top". I'll

   make any entry expandable, and fix the click on the waiting entries, which

   currently does nothing visible (it was pointing at the detail panel I removed —

   caught it thanks to your message).

All three are interface work, no rules involved, so they're safe changes. I'll

post here when they're in.

And genuinely, thank you for the kind words. Slow and dated was exactly the itch

this was built to scratch.

I have been playing through quest mode and really enjoy it.
Feedback i have about the shop that could make the experience more enjoyable:

  1. Being able to tap cards and then Sell all selected cards in the Sell tab of the shop.
  2. Being able to sort cards in singles and sell tab by credits, type, mana.
  3. I have a few cards I look for after every match in the singles section. Being able to either search using "|" to search for multiple cards at once or option to add cards to watchlist for the shop so that if a card the player wants were to be available in the shop user could see it as a counter near the search field or have the cards with highlighted border.


I then encounter issues when running commander decks like Wakanda Forever:

When my commander has a bunch of equipment attached i end up not seeing the calculated power/toughness due to it being pushed up outside the viewable area and the text describing the current attributes of the card go below the viewable area.

Thanks a lot for the feedback! I'm going to start fixing the bug that occurs when a card has multiple pieces of equipment, as well as the improvements for the Quest Mode shop. I'll let you know once I've uploaded the changes. Thanks again!