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Daniel Rosales

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A member registered Nov 05, 2017 · View creator page →

Creator of

Recent community posts

Hi guys, I really liked the game. The style it's super immersive! Which is awesome for the survival genre. I'm featuring it in this Roundup of In Development and I would like to ask you a few questions about the development. Where can I send them?

Hi, I tried out the game and think the way you implemented the background was pretty awesome. I'm featuring CastleClysmic in this edition of "In Development". I would like to ask you a few questions about the project, where could I send them?

Hi, I tried out the game and think you have a great concept going on. I'm featuring FutureMage: Spellmaker in this edition of "In Development". I would like to ask you a few questions about the project, where could I send them?

Hi, I wanted to include Hull Breach in my next edition of "In Development". I would like to ask you a few questions about the development. Where could we chat?

Hi Jeff,  I want to include Tennis Hero in the roundup of  In Development and would like to ask you a few questions to include in the article. Where can I send them to you?

Guys, I want to include Unbelievabubble in the roundup of In Development and would like to ask you a few questions to include in the article. Where can I send them to you?

Great work guys, I love the way you integrated the color puzzle and the 2D platformer genre, super creative!

Hey man, I'm writing an article about indie games currently in development for The Loot Gaming and I'm planing to include the superfluous sand, can you give me an email so I can send you a few questions about the project? To include in the article.

Awesome work! I love everything about it XD... Only critique, the UI could be friendlier.

Well it's awesome work for your first game, I hope the advice works for your next project.

The artwork is awesome, but I don't love the concept of mechs that can't move.

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If your having trouble finishing the level, I'll be posting tips once a week.

Tip 1. Defeating the Koloss with the sword.


I made this one intentionally hard to kill in other to force you to look for alternative ways to advance using pushes and pulls, and that's the easiest way to win this fight, while very powerful Koloss are also not smart, so if you get behind them you'll have a few seconds until they realize where you are. So by jumping and pushing from his sword you can easily get behind him and score melee hits.

I won't lie it's still pretty hard, took me a few tries to record that, but in the end you get his sword!

In case you run out of power, or just want to pause the game, the pause menu key-bind is 'P'