Is there an official license for all the assets you make. i.e. If we purchase, we are free to use them for commercial games correct?
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This looks like exactly what I need!
Do you have an email so that I can ask you about commissions?
That's fair, I also mean more generally though. I feel that often Sokpop games however awesome they are you have to infer what the controls are. As someone who'd never played old console games, pressing zxc randomly and it working surprised on occasion until I got used to it. My general preference is that spelling controls out for your grandma is better even if you're not designing a game for your grandma. This is my opinion of course, so up to you. (great game still :D)
Good game but the initial controls are very unclear, which makes the game very unapproachable. E.g. the player needs to magically guess to press escape?!
This is a really solid first game in SFML. You made the effort to make it function as a normal game, not a "programmer side project game", so really good job!
Yeah like a GPL / CC / MIT license.
It would just confirm that it's free to use.
I've seen many developers be scared to use assets in case an artist pivoted and edited the post to include "you must pay...etc".
Would it be possible to specify the license in the description of the assets, they look great!
Ok, I seem to have got that working.
However, I'm unsure on how to change the font size.
Stack overflow is saying you cannot change the size of the test of an iframe due to security issues?!
I was wondering if there was any way to make the iframes itch.io has responsive.
They look great on computer, however, they are wider than the screen width on every mobile phone!
Thoughts would be appreciated!
I really like the atmosphere of the game.
My only two recommendations are to make the player able to skip the death scene, & make jumping mechanic more bouncy
How do I make the game downloadable from my website?
RIght now it just makes a direct link to itch.io
awesome game! Really enjoyed playing it!
If you have the time, I would suggest either stopping or slowing down the barrels when a story option pops up.
I know it doesn't make logical sense, but sometimes the moving barrels distract me and I interrupt my reading of the options cards.
Still awesome submission!
This is a clone of super hexagon, nice game, but I would prefer if you made that more clear
This game was awesome!
(The bubble effect is making me a bit ocd though, try and spawn them off screen!)