Please re-read the description here and on Github. I clearly wrote there that only Godot 4 is supported. 3.4.2 is not Godot 4.
At least at the time of writing the program, Godot 3 did not store MD5 for each file inside the PCK. If this has changed, please let me know and I will add Godot 3 support.
Oh, it seems MD5 is saved there, but there was definitely a problem with them.
PCKPacker in Godot 3 does not save MD5, but normal export does.
I’ll see if I can adapt Bruteforcer to find the key in Godot 3. But in any case, Godot 3 encrypts only script files (correct me if I’m wrong), which can also be compiled and will require decompilation.











