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(-1)

gdsdecomp is trying to decompile everything. It sometimes works, but it does it extremely slowly.

I am currently exploring what I need to convert binary data from Godot and the main problem that I have now is to port the marshaling code (and all types of godot Variant…). After that, I should have enough tools to restore project.binary to the project.godot.

So... what's the difference between this program and Godot RE Tools?

(-1)

This program was originally created to view the contents of a PCK, after which I added the ability to extract files (without restoring them) and create new PCKs.

gdsdecomp was originally created to decompile GDScript from Godot 3 and restore resource files.

Did this ever go anywhere? I, too, would like to recover my .remap files.