Pretty cool for a first game, the aesthetics are very nice, simple and enjoyable gameplay. Nicely done.
DmeansDream
Creator of
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You can try out our first game:
https://dmeansdream.itch.io/gamedev-kick-off-fixed
I really like this reverse tower defense type of game. The gameplay loop is fun, it makes you manage your resources in the earlier stages to use more powerful viruses later in the run, because it kinda turns into bullet hell at that point. Incredibly fun, good VFX, there is space for visual improvements in how levels look. Overall, good idea, good implementation, I really liked the game, although it might be even more challenging in future levels.
The idea is cool and fun, but implementation is lacking , others already pointed out problems with the grappling hook, it feels redundant and hard to pull off in this version of the game. The game has a strong idea and foundation, you just need to figure out the technical side of the problem. Overall, great concept, more polishing and more variety will create a really solid game.
You can check out our first project:
https://dmeansdream.itch.io/gamedev-kick-off-fixed
I like the concept and the idea, it is really fun to build your own army of monsters that protect you. Enemies though get a little scared to go to objective, especially wizards, they are prone to chilling at the edge of the screen, but balancing is a tough thing to figure out in such short time. Overall I like the gameplay loop, it has great potential, some polish and balancing and it will become a very solid game. Nice job!
You can check out our first game:
https://dmeansdream.itch.io/gamedev-kick-off-fixed
Quite a nice assortment of minigames, cleaning, cooking and coffee delivery are good, but the interview gets a bit tedious, making this part a little faster or introducing some amount of choice in this minigame would be great. Overall this is a solid fun game, with good art and consistent art style.
You can play our first game if you want:
https://dmeansdream.itch.io/gamedev-kick-off-fixed
I had fun with this game, running and jumping on the walls is sometimes buggy, but it's fine for jam. I really like the background music and the color palette makes the game look pretty nice even with primitives. This is a great start, needs some polish and more content and it will be a solid game. Great job!
I don't know how you managed to create all of this in just 10 days, but this is very good game, mechanics are introduced one after another, minigames are interesting, there is a place for multi-tasking, there are some minor technicalities here and there, but overall this is a solid foundation for polishing and it will be a great game after some more work. Great job indeed.
You can check our first game:
https://dmeansdream.itch.io/gamedev-kick-off-fixed
Would like to hear your feedback:
https://dmeansdream.itch.io/gamedev-kick-off-fixed
You can play our deckbuilding game if you want to.
https://dmeansdream.itch.io/gamedev-kick-off-fixed
Thanks for such a long review! We had a phrase that tells you when you find a card in object, but it stopped working somewhere down the pipeline for some reason ¯\_(ツ)_/¯. We probably made a balance a little too easy for player, but we were concerned about players being lost and not being able to find all cards or buy them from shop, cause those mechanics are not properly introduced.
The idea for the game was that a character is kicking off his game dev career and finally starts to learn game dev while also defeating his fears and bad habits like sloth or imposter syndrome while doing all of the stuff listed on cards like: watching tutorials, reading documentation etc. And in the end you finally defeat the fears and make your first game. Although we forgot to include the winning screen that would make it a more finished story.
You actually can build your deck! There is a telemart in your TV where you can buy cards for money from defeated enemies. We were unable to think of a way to tell the player that there is a shop, although we mention it at the end of battle and in the dialogue with cat, even we know it was not enough, but time was running low. Also, interacting with objects in house gives you cards for your deck, but somewhere down the pipeline, the dialogue phrase that should play when you find a card stopped playing, despite cards being given ¯\_(ツ)_/¯. Your deck should have at least 10-12 cards in order for you to be able to move them and properly deckbuild.
Very fun gameplay loop, the visual effects are amazing. It does get a little frustrating when you get caught in the crossfire and cant dodge out of it, effectively being stunlocked, but that might be a skill issue on my part. Caught myself restarting again and again, so the fun is definitely there. Others pointed out lack of minimap or target tracker, that would be a nice addition after game jam. Also, don't know if there are more enemy types, cause I did not get past stage 4, they would be a nice addition. Overall it is an astonishingly well made game done in just 10 days, with a really engaging gameplay, .
The gameplay and the idea of solving puzzles with your dead body is seriously cool, bugs are here and they make playing somewhat harder, got stuck at the level with 3 moving platforms. Outside of technical problems, this game is a very cool puzzle with great concept, a little polish and maybe a little more interesting visuals after jam and you got a very solid game!
Well, making a good balance in a couple of days seemed like a daunting task, so we made balance in the way that it was possible to beat the game without buying additional cards, in case card buy mechanic was skipped, artificially lowered difficulty of the enemies, so that people can experience them at least in some way. There were more enemies and mechanics planned, but time was running low, we were making the game until the last hours lol. So yeah, there are certain visual bugs, lack of clarity with the shop, and missing elements like the win screen, buuuut we kinda forgot about that in the heat of the moment :)
The idea is pretty cool, although gameplay wise, a bit lacking implementation. The sprites for everything are good though, the game looks good, but absence of music or any sounds is quite noticeable. Solid first try, good game idea, need to polish a bit more and you will have a really enjoyable task management game. Really like the dog.
Movement is cool, but the sheer number of mechanics is overwhelming at the start, the learning curve should be a little more smooth. Last boss level is fun, but maybe it has a little too much HP, solving movement puzzles and how to navigate levels was also pretty interesting. After polishing and adding some stronger visuals it will be a solid game.
