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Well, making a good balance in a couple of days seemed like a daunting task, so we made balance in the way that it was possible to beat the game without buying additional cards, in case card buy mechanic was skipped, artificially lowered difficulty of the enemies, so that people can experience them at least in some way.  There were more enemies and mechanics planned, but time was running low, we were making the game until the last hours lol. So yeah, there are certain visual bugs, lack of clarity with the shop, and missing elements like the win screen, buuuut we kinda forgot about that in the heat of the moment :)

completely understrand, would love to play an updated version of the game later :