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(+1)

Ridicilously good and criminally underrated game. It was really fun, the artstyle was great the concept was so creative, relatble and true haha. With that being said, it would havev ben more fun if the enemies were harder. I defeated them just brainlessly spamming cards, my suggestions: less free cards or make those cards weaker.  Maybe I'm juist dumb but I didn't know I had to go to the door and get the cards I bought so I just finished the game with only the default cards. If the enemies had different attacks that you had to plan for or some interesting behaviour it would really help the game. And there was no win screen and the  icons were weird for the enemies. But big picture wise it's an amazing game, it being your first game jam makes it ridicilously good. I really wonder how you came up with this haha.

(+1)

Well, making a good balance in a couple of days seemed like a daunting task, so we made balance in the way that it was possible to beat the game without buying additional cards, in case card buy mechanic was skipped, artificially lowered difficulty of the enemies, so that people can experience them at least in some way.  There were more enemies and mechanics planned, but time was running low, we were making the game until the last hours lol. So yeah, there are certain visual bugs, lack of clarity with the shop, and missing elements like the win screen, buuuut we kinda forgot about that in the heat of the moment :)

completely understrand, would love to play an updated version of the game later :