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Get your version control and empty project building today.
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Make sure you understand how to upload your game using Butler.
That way you can hit ground running tomorrow! You don’t want to waste time on setting things up.
What other tips do you have?
I believe you can use free assets from itch.io.
From the rules: “Use any engine or framework. You can also use assets not made by you, but make sure you have the proper license to use them and crediting is of course encouraged.”
If they are free assets, you should have the proper license (CC0). You can always link to the license in your credits as well.
This was my first jam/game, so I learned quite a bit. I think the most positive thing I learned was getting more familiar with Unity as I went. Things were getting simpler to figure out as I progressed. For example getting characters to face the right direction as they moved took a long time (done earlier in dev), but adding audio to the different events ended up taking minutes (towards end). My goals before starting were:
Was a fun week!
My game was stopping at 90% and never running on the Web. Sounds like it’s an issue with the compression settings. I followed this to get it to work.