Heya folks! If this all sounds familiar, is because we were just looking for a programmer (and we found one in a couple of hours!) and now we want to add a 2D artist to our team!
We’re rebuilding a small volunteer team after the summer break for Super Secret Soup of Love, a cozy-dark 2.5D narrative exploration game about a skeleton learning to cook a magical soup for a grieving wizard.
We’re deliberately keeping the game small and achievable, with a tight scope of around 1–2 hours of gameplay.
Players explore small seasonal biomes, solve ingredient riddles, complete light environmental puzzles and prepare ingredients through cooking minigames. There is no combat, no fail state and no procedural generation.
Engine: Unity
Platform: PC
Stage: Early pre-production
Current goal: Build a vertical slice containing the castle kitchen, the Spring biome and one complete ingredient-to-cooking gameplay cycle.
Current art direction: https://imgur.com/a/0FqduLe
We’re looking for a 2D artist and animator who enjoys stylised, atmospheric games and feels comfortable adapting to an established visual direction.
The style is cozy-dark, whimsical and slightly uncanny, with strong silhouettes, handmade shapes, textured linework and clear gameplay readability. Our main visual inspirations include Cult of the Lamb, Wytchwood and Don’t Starve.
Potential tasks could include:
-Creating characters (NPCs, two per biome), creatures, props and environment assets
-Matching and expanding the existing visual style
-Preparing layered, game-ready files
-Creating character and interaction animations
-Animating sprites or 2D rigs inside Unity
-Setting up basic animation states and transitions
-Collaborating with the programmers on implementation
-Helping us establish a practical, reusable 2D animation pipeline
The exact tasks can be shaped around your strengths and interests.
You may be a good fit if you:
-Have a portfolio showing stylised 2D work
-Enjoy working within an established art direction
-Have some experience creating assets for games
-Understand sprite sheets, cutout animation or 2D rigging
-Have experience with Unity’s animation tools
-Communicate clearly about progress and availability
-Enjoy whimsical, narrative-focused and atmospheric games
Professional experience is not required. Hobbyists, students and junior artists are very welcome, although we are looking for someone with at least some previous 2D game-art or animation experience.
I’m the creative lead and work professionally as a game UI/UX artist and graphic designer. The returning team currently includes two Unity programmers, another 2D artist, sound designers and marketing support. Most of us have full-time jobs, so we understand limited availability and try to keep the workload realistic.
This is currently an unpaid hobby collaboration with flexible scheduling. A few consistent hours per week or milestone-based contributions are completely fine, as long as communication is reliable. After the vertical slice is complete, we intend to create a written revenue-share agreement for active contributors. There is currently no salary, funding or guaranteed revenue.
Our goal is to ship something small, polished and cohesive on Steam as a collective project.
If interested, send me a short introduction and your portfolio on Discord (discolexia).




