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discolexia

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A member registered Sep 23, 2022 · View creator page →

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(2 edits)

Heya folks! If this all sounds familiar, is because we were just looking for a programmer (and we found one in a couple of hours!) and now we want to add a 2D artist to our team!

We’re rebuilding a small volunteer team after the summer break for Super Secret Soup of Love, a cozy-dark 2.5D narrative exploration game about a skeleton learning to cook a magical soup for a grieving wizard.

We’re deliberately keeping the game small and achievable, with a tight scope of around 1–2 hours of gameplay.

Players explore small seasonal biomes, solve ingredient riddles, complete light environmental puzzles and prepare ingredients through cooking minigames. There is no combat, no fail state and no procedural generation.

Engine: Unity
Platform: PC
Stage: Early pre-production
Current goal: Build a vertical slice containing the castle kitchen, the Spring biome and one complete ingredient-to-cooking gameplay cycle.

Current art direction: https://imgur.com/a/0FqduLe

We’re looking for a 2D artist and animator who enjoys stylised, atmospheric games and feels comfortable adapting to an established visual direction.

The style is cozy-dark, whimsical and slightly uncanny, with strong silhouettes, handmade shapes, textured linework and clear gameplay readability. Our main visual inspirations include Cult of the Lamb, Wytchwood and Don’t Starve.

Potential tasks could include:
-Creating characters (NPCs, two per biome), creatures, props and environment assets
-Matching and expanding the existing visual style
-Preparing layered, game-ready files
-Creating character and interaction animations
-Animating sprites or 2D rigs inside Unity
-Setting up basic animation states and transitions
-Collaborating with the programmers on implementation
-Helping us establish a practical, reusable 2D animation pipeline

The exact tasks can be shaped around your strengths and interests.

You may be a good fit if you:
-Have a portfolio showing stylised 2D work
-Enjoy working within an established art direction
-Have some experience creating assets for games
-Understand sprite sheets, cutout animation or 2D rigging
-Have experience with Unity’s animation tools
-Communicate clearly about progress and availability
-Enjoy whimsical, narrative-focused and atmospheric games

Professional experience is not required. Hobbyists, students and junior artists are very welcome, although we are looking for someone with at least some previous 2D game-art or animation experience.

I’m the creative lead and work professionally as a game UI/UX artist and graphic designer. The returning team currently includes two Unity programmers, another 2D artist, sound designers and marketing support. Most of us have full-time jobs, so we understand limited availability and try to keep the workload realistic.

This is currently an unpaid hobby collaboration with flexible scheduling. A few consistent hours per week or milestone-based contributions are completely fine, as long as communication is reliable. After the vertical slice is complete, we intend to create a written revenue-share agreement for active contributors. There is currently no salary, funding or guaranteed revenue.

Our goal is to ship something small, polished and cohesive on Steam as a collective project.

If interested, send me a short introduction and your portfolio on Discord (discolexia).

Heya folks! We’re rebuilding a small volunteer team after the summer break for Super Secret Soup of Love, a cozy-dark 2D narrative exploration game about a skeleton learning to cook a magical soup for a grieving wizard.

We are deliberately planning a tight, finishable scope of around 1–2 hours of gameplay.

Players explore seasonal biomes, solve ingredient riddles, complete light environmental puzzles and prepare ingredients through small cooking minigames. There is no combat, no fail state and no procedural generation.

Engine: Unity
Platform: PC
Stage: Early pre-production
Current goal: Build a vertical slice containing the castle kitchen, the Spring biome and one complete ingredient-to-cooking gameplay cycle.
Art direction for the game: https://imgur.com/a/0FqduLe

We’re looking for a Unity gameplay programmer to join our existing lead programmer. The lead programmer will own the architecture, divide technical tasks, review code and help with onboarding. You would not be expected to build or architect the game alone.

Potential tasks include:
-Player interactions and ingredient systems
-Puzzle, quest and dialogue logic
-Cooking minigames
-Scene transitions and progression
-UI integration
-Save-state support
-Testing and polish

Tasks will be divided according to experience and interest.

You may be a good fit if you:
-Are comfortable with Unity and C#
-Have completed at least one small game or playable prototype
-Understand basic Git workflows
-Can independently implement contained gameplay features
-Are comfortable receiving code reviews
-Communicate clearly about progress and availability
-Enjoy narrative games, puzzles and small systemic interactions

Professional experience is not required, hobbyist and juniors are welcomed but this should ideally not be your first Unity project.

I’m the creative lead and work professionally as a game UI/UX artist and graphic designer. The returning team includes a lead programmer and contributors covering 2D art, audio and marketing. Most of us have full-time jobs, so we work around limited but realistic availability.
This is currently an unpaid hobby collaboration with flexible scheduling. A few consistent hours per week or milestone-based contributions can work, provided communication is reliable.

After the vertical slice is complete, we intend to create a written revenue-share agreement for active contributors. There is currently no salary, funding or guaranteed revenue.
Our goal is to ship something small, polished and cohesive on Steam as a collective project.

If interested, reach out on discord with short introduction and some info about your Unity experience (playable project, portfolio or GitHub).
Discord: discolexia

Hi everyone,

I’m a professional UI/UX Artist with over three years of experience in the games industry, currently working on Star Trek game. I’m looking to join an indie team that’s building something memorable and would love to contribute to a project with a unique visual identity.

I’m not tied to a particular genre. What matters most to me is working on a game with personality—whether it’s cozy, narrative-driven, atmospheric, creative, or simply has an art style that stands out. If your game is something people will remember because of its world and presentation, that’s the kind of project I’m interested in.

I would love to help a team in my free time!

What I can help with:

  • UI design
  • UX design and player flows
  • Menus and HUDs
  • Inventory and crafting interfaces
  • Dialogue systems
  • Journals, maps, and quest screens
  • Icons and UI assets
  • Wireframes and prototypes
  • Working closely with programmers to implement UI

I’m used to collaborating with multidisciplinary teams and designing interfaces that are both intuitive and visually cohesive.

I’m interested in joining a team that’s passionate about making a great game and committed to seeing it through. I’m open to:

  • Paid work
  • Revenue share that is well-organized passion projects with an experienced, reliable team

I’m not interested in NFT, crypto, gambling, or AI-generated asset projects.

If you think I’d be a good fit, I’d love to hear about your game. Please include a short description, some screenshots or concept art (if available), and a bit about your team.

Portfolio:
www.petrazegnal.com

Discord: discolexia

Thanks for reading, and let’s make something awesome together!

Hi! We’re All Paws No Tacos, a small volunteer collective recently started working on short, cozy narrative exploration 2.5D game with a very tight, finishable scope (around 1–2 hours of gameplay).

About the game: You play as a cute skeleton cook who solves haiku riddles to forage magical ingredients across small biomes and cook a healing soup for a grieving wizard.

PC / Unity, No combat, No fail states, strong narrative & atmosphere focus, dark but whimsical tone. Gameplay inspo: Wytchwood, Strange Horticulture, Don’t Starve

Focus: exploration, light puzzle design,minigames, environmental storytelling

Currently we are working on vertical slice of the game and we got art direction nailed down

We’re looking for one person who can bridge design + implementation, ideally someone comfortable with:

Design side: - Whiteboxing and prototyping the current slice - Help design small, memorable biomes (clear identity, strong mood) - Help creating simple but meaningful puzzles (riddle-based, environmental) - Iterating quickly on paper to in-engine

Programming side (Unity): - Implementing gameplay systems (interaction, triggers, simple puzzle logic) - Setting up scenes, prefabs, and basic state systems -Working with UI/UX (you won’t need to design UI, but help me implement it)

Current roles covered: 1 Unity programmer, 1 animator, 2x 2D artist, 2 sound designers, 1 marketing and I’m covering basic game design, narrative, UX/UI, and creative direction

Everyone on the team has industry experience.

The goal is to ship something small, polished, and cohesive on Steam as a collective project.

Timeline & commitment: Pre-production Estimated dev time: ~12 months Volunteer / flexible schedules (we all have FT jobs, families...)

If interested send a short intro + portfolio via comment, DM or discord: discolexia

Very charming with quality writing as always. Would love if you decide to finish the game. I really love the vibe and left me wandering how to story goes further... 

(1 edit)

Hey everyone! 👋 My name is Petra and I’m a UX/UI artist based in Ireland. I would love to form a team for this Jam. I can help with clicky buttons and HUDs and some background 2D art if needed. I'm also pretty ok with project management and some narrative ideas.  I have 6 Game Jams behind me. I’d love to team up with some of ye for this jam and make small but polished 2D game

Looking for:

  • a programmer (unity, unreal, godot, what ever works best for you and the team)
  • 2D artist (character, environment)
  • an animator, vfx
  • level designer
  • sound designer/music composer
I do work full time so I will have limited availability during the day, but plan to work on the Jam in the evenings and weekends. You can see my portfolio here: https://www.petrazegnal.com/  Game Jam portfolio: https://discolexia.itch.io/ 

Shoot me a msg or find me on discord (discolexia) and let's make awesome things together!

Hey everyone!  

We are a sound designer/composer and UI designer looking for a team. 

We worked together on a Jam before and would love to help your team!

My name is Petra and I’m a UX/UI designer and would love to help with clicky buttons and HUDs. I also voice act on a side, so can land a voice if needed. I have done 3 Jams so far and would love to make something cool again.

You can see my portfolio here: https://www.petrazegnal.com/ 

Game Jam portfolio: https://discolexia.itch.io/ 

JoshTM is a sound composer and designer and he makes awesome noise and music! Josh has over 6 years of audio editing, synth programming and Foley and SFX creation experience, with his foundations originally coming from electronic music. He has recently been working on a portfolio of redesigns and gaining experience with game jams. 

Current portfolio: https://joshuaarthursounds.squarespace.com/

We are GMT time zone (London). 

Let's make something spooky and awesome together!

(1 edit)

Hey everyone! My name is Petra and I'm based in Ireland (GMT timezone).
I’m a UX/UI designer and would love to help a team with clicky buttons and HUDs and maybe some 2D art if needed. I have 3 Game Jams behind me and I participated in last's year 106$ Jam and had a blast. I’d love to team up with some of ye for this Jam.
You can see my portfolio here: https://www.petrazegnal.com/
Game Jam portfolio: https://discolexia.itch.io/

Shoot me a msg on discord (discolexia) and let's make awesome things together!

I had to much fun playing this title! Animations are great, music hits right in the feels and game feels good and polished. Congrats!

I had so much fun playing this even without reading about the space squeeze. Love the sountrack! Very simple game but so much fun! Congrats!

cool game! love the music and the concept. would love to have some kind of description of the abilities when ingame but overall I really enjoy it! 5 stars

Hello. 
I would love to help a team with some voice acting for a game jam!
I usually participate in Jams as a Ui and 2D artist but now it's time to voice act!
Here's my character demo reel!
you can add me on discord: discolexia#4903


Hello. 
I would love to help a team with some voice acting for this game jam!
I usually participate in Jams as a Ui and 2D artists but now it's time to voice act!
Here's my voice demo reel!

Hello. 
I would love to help a team with some voice acting for this game jam!
I usually participate in Jams as a Ui and 2D artists but now it's time to voice act!
Here's my voice demo reel!

hey thank you so much for playing the game and sharing your thoughts! we love it too :D

thanks a million! 

hey, thank you so much for playing the game and sharing your kind words!

Thank you so much for sharing your thoughts! Glad you felt uncomfortable! Great success! :D