The visuals are a definite nostalgia kick, and the idea of grabbing ammo for the hero is a great idea. I was waiting for him to attack the zombie so I picked him up and placed him there instead :)
DigUpStupid
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Really solid concept & use of theme, the level design was great in that it forced you to think of how each robot worked the best. Kiting the aliens into a section and shutting the door on them made me feel smart :) The most difficult thing I found was trying to switch to the camera quickly to shut a door while I was being chased, especially if it was way far away, but overall I liked that it was difficult.
I've never understood the appeal of "cleaner" games...until now! The tools needed no extra explanation and just let me figure it out for myself which was really rewarding. The sound effects really made the experience of cleaning hypnotic, the squishy sounds of the mop and the context-sensitive footsteps which were a nice touch. I found myself moaning "nooooo" when i knocked over the watering can or stepped in a blood pool and left footsteps everywhere. Grahpics were great and A+ use of theme, really well done!