Really solid concept & use of theme, the level design was great in that it forced you to think of how each robot worked the best. Kiting the aliens into a section and shutting the door on them made me feel smart :) The most difficult thing I found was trying to switch to the camera quickly to shut a door while I was being chased, especially if it was way far away, but overall I liked that it was difficult.
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Yes, we tried to make the robots and the AI have very different roles and uses. Glad it sounds like the gameplay was satisfying!
We have an input for toggling back and forth from the AI view and most recent robot. By default this is mapped to the spacebar and the XBox Y button, but is remappable. We regret that we did not make this option clear.
Thanks for your feedback!