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digitarium

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A member registered Apr 27, 2021 · View creator page →

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Yes please to the bug report! Would love your save file as well, if you still have it

There's not, sorry! Maybe in the future ;)

This circular one? Click the '?' buttons to line up the symbols on the rings defined by the key on the left side of the screen -- then click enter!

It's a bit unclear & we'll be changing how this works in the future, but you have to click the "pay loan" button in the bookkeeping scene on the last day to actually pay off your loan and get the good ending. Hope that helps!

Yes, we're planning on it!

<3

It's in the works! Should be in the next big update


Mouse: hold stamper with left-click, right-click to stamp!
Trackpad: press R while holding stamper

Thanks, glad you enjoy! There's some difficulty scaling presets (as well as the ability to customize them) in the settings menu :) Try 'the suvius special', that's one of our dev's go-to mode

Aw, thanks so much <3

Thanks! That's sucks, did you alt-tab by any chance? The game sometimes believes you're holding shift after tabbing back in, hitting shift again should fix the layering in that case

Thanks so much <3

Yeah, all four corners of the stamp have to fit on the package to stick (we updated the overlap system to be more precise), so there's some cases where a $4 will only fit in a specific spot on a package. However, if it feels like the $4 *should* fit, and it's not, lmk and I can adjust the tolerance :)

Marketing upgrade is still there, just moved! It's locked behind purchasing the wayward mariner once -- we're working on making the shop "tech tree" more clear, but in the meantime, there's a handy diagram in the last devlog

Yes, just add more stamps! i.e. if the price chart fee is $2, and the overweight fee is $3, you put $5 worth of stamps on the package <3

Yup, stamp collections book coming soon!

Thanks! Feel free to reach out over Discord (@jkyd), and I can let you know when community translation is available :)

Not at the moment. We're planning on adding that in, in one of the next updates. That said, the endless mode starts with all rules unlocked on day 1, and allows you to play longer.

it does it automatically!

eyy so glad you got to see the auto-sorter in action x) thanks for all the kind words <3

we'll see what we can do for the next update ;)

That's so nice, thanks for letting us know!

it's unnamed ost by suvius (one of our devs) <3 we'll be uploading ost to our youtube in the near future, we'll link it when it's up!

Once you put it in the rule book (drag and drop the page onto the book), you can flip it there with the dog-eared corners

whoops! Thanks for the report, should be fixed now :)

This one seems sweet though ;)

Yes it is! I have a lot of fond maritime memories :) Thanks so much, hope to visit Cape Breton one day <3

Thanks so much, glad you enjoy! Yeah, auto-cascade is for automatically moving the remainder of a stack between the free-cells and the board, flipping ascending <--> descending (the gif in last dev log shows it better than I can explain). 

I hear you about the auto-stacking, it definitely feels better when you're the one to notice the next card in the chain! That being said, I don't think we can easily add a toggle for that specific behaviour, cause the auto-stacking enforces a nuanced rule with "locking-in" stacks starting from A unless you have enough other free-cells to "unstack" yourself. It unfortunately wouldn't be easy to replicate with manual stacking, but I'll add it to the idea list in case we decide to add more games modes in the future x)

Try downloading! It could be a browser-specific issue that we don't have control over

yeah, that's a bug we're working on fixing, sorry about that! If you wanna help out though, there's a bug report for this open in our discord -- your save file or a screenshot of the desk before the blackout happens could be super helpful in triangulating the issue

R or right-click while hovering over the package, def forgot to add the explanation in game x)

Dzięki! Happy to hear you'd like to see more content, the game's very much in development and we have a long road ahead of us with everything we want to implement for a full-game version. This is our main project that we're continuously working on, but we do also occasionally release smaller side-quest projects. We used an open source Python library to generate fake countries/regions/addresses/names based off of existing countries -- Urowice had Poland as an input, cause the dev who made the map is also Polish :)

Oooh *that* is a bug that's been evading our grasp for a while now. The fact that it's repeatable for you is fantastic, well not for your gameplay (sorry), but for us to fix it maybe. It's most likely not related to the number of things on your desk, but probably something is breaking in the transition sequence "screen-wipe" before it "reveals" the next day's desk. If you're down to send us your save file, hop in the discord -- there's instructions in the bug-reports channel.

That's wild, happy to hear your wait is over!

lol amazing, thanks for playing! Astute assumption confirmed :)

;)

Thank you! Actual lightkeeper tasks will def be a core gameplay component -- might require repairing the lighthouse first

There's two sides to the map, click the dog-eared bottom right corner to flip between them. Each route (colour/flag) on the map matches up to a single ship/train blueprint -- match the flags! The parcel's address must be on the route of that particular ship/train to be delivered. You can also save parcels on your desk or in storage (once unlocked) if you can't deliver them today, or return them to the customer

Very good point, thanks! We'll add it to the to-do list for the next update

Thanks for the feedback and the kind words! More content is on the way.

It's similar to the Stardew Valley fishing minigame, if that helps! You wanna click the lockpicking button to move the paddle such that the ball stays within the paddle borders, until the chamber "fills up" completely blue. Repeat for all three chambers!