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digitarium

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A member registered Apr 27, 2021 · View creator page →

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Thanks! Yeah, it's super helpful for us to learn where players are getting stuck :) Hopefully we can translate/localize in the future, but we'll definitely work on the tutorial before that happens

It's basically mastermind or wordle -- pick 4 buttons, the light will go blue if it's the right button in the right position, yellow if it's the right button but in the wrong position, and red if that button is not used at all in the combo

Thanks for the feedback! Love the ideas

Thanks, glad you enjoyed! <3

Yeah, sorry about that! There's no real tutorial atm and the game does ask a lot of the player in terms of figuring stuff out on their own. We plan to add a tutorial, slow down the rules intro, and update the "?" overlay in the future (once the game is closer to being done), but in the meantime, what are you getting stuck on?

ooh yeah thanks for pointing that out! Must have accidentally left in a debug control for the testing the fade to black transition.


We're currently a little swamped with work/other projects, but we'll add it to the list and hopefully get around to it sometime next month -- I know if we open up this project after not having touched it for 3 years, we're gonna have a hard time not "fixing" a bunch of things or adding new features, and it's gonna balloon into at least a week of work :)

My savior <3 No need for the video, I can replicate it now -- thanks! We should have it fixed for the next update

Oof, sorry about that! We've been trying to (unsuccessfully) replicate this bug for a bit -- if you're down to help us solve it, your save file would be super helpful. You can hop in our discord and post it in bug reports

So I haven't had much luck replicating this, but there's a bug-report for this open on our discord -- if you're down to help us solve this, a screen recording of it bugging out would be super helpful!

Ooh makes sense! We'll note it down for the future, but atm it makes things a lot simpler for us (and reduces bugs) to just have one auto-save at the start of the day -- there's a bunch of things/positions/upgrades/etc to keep track of and we haven't yet added support for saving all that mid-scene.

Aw, so happy to hear! Definitely recommend getting a fountain pen and sending some postcards <3

Thanks so much! Most of the audio was captured with a portable field recorder -- the waves are from Lake Ontario in spring, and a good chunk of the paper/moving item sounds were recorded hunched under a comforter. We're hoping to add seasonal ambiance/music, gotta wait for June though to capture crickets at night :) 

Yeah, there's no "quit" option in that scene atm, but we'll prob add in a normal esc menu at some point that can be accessed across all scenes. It wouldn't save the day's progress though, unless that's the goal?

Yeah, I think we just introduced this bug, ironically by fixing a different scale bug x) Does it happen specifically with packages that were stored overnight, or maybe stored rotated? Or did it happen to just any random parcel? If you've found a way to reproduce it, let us know.

At the moment, purchasing the wayward mariner once should unlock the marketing upgrade. It might shift around though in the future -- we're still figuring out the upgrade tree structure!

Good to hear the balancing is getting better! Appreciate the bug reports, new build should fix 'em all :)

Hmm... I was hoping refreshing would fix the problem, as that'd narrow down the search for fixing it. This might be two separate bugs. With your second run, is everything frozen from the beginning of the day (like right when you load in), or does it happen at some point during the day?

If you're down to help us solve this, you can join our discord and hop into bug reports -- easier to share save files that way. Ping @jkyd and I'll meet 'cha there

Thanks! Yeah, sorry about that, permissions have been chmodded -- it should work through the itch app no problems. If you're downloading/running manually, you'll need to override your Mac security settings first (Finder > Security & Privacy > General > click [Open Anyway]), but it should work after that :)

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Haha, literally trying to debug that rn...mac permissions are a pain

Edit: should work now! see comment below

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Ooh interesting, thanks! We had another bug report related to that exact upgrade, might be something tangential -- if it happens again, let us know if resetting the day through the rule book refreshing the page fixes anything.

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Thanks, that's really helpful! If it happens again, try restarting the day through the rule book refreshing the page, and let us know if that changes anything. We'll have some time this weekend to try and fix it :)

That's unfortunate, it sounds like the game works at first, but then it becomes unresponsive. Does this happen at the same point every time (i.e. day 3 or after purchasing a specific upgrade)?

Are you playing in the browser? If so, which one? Do you experience the same issue with the downloaded version? That would help us determine if this is a general problem with the game, or something that only happens on a specific platform/your specific setup. Thanks!

Thanks, yeah I've had that happen too -- we're working on getting a bug fix build out soon

Thanks Meatclump, we're looking into it :) Love the username

Haha, happy to hear that! (apologies to your sleep schedule)

Thank you! <3

Thanks so much! We'll probably be forced to make a "real menu" at some point, but like SusieSue said, everything's in the rule book for now. Definitely agree on the steep learning curve, I think 7-day mode will have to become 10 or 12 days instead -- it's especially overwhelming when you get mulitple new notes first thing on like day3

Wahoo! Congrats :D

Thanks! <3

Haha, fair enough! Thanks so much <3

woah, that's actually insane! I guess I have to make an easter egg now, oh no, you've forced my hand :) Hopefully we can get the update out before you reach 1k xD

Thanks, happy to hear it works well on a touch screen! The card stacking, totally unintentional xD but honestly, we kinda like it -- it adds a nice trade-off

Most likely sometime before the end of the month, we'll be releasing a play-test to our discord hopefully this weekend/early next week.

Thanks! We'll definitely be adding parcel storage and a story, a save-system will be in the next update :)

Thanks! Added to the bug list :) Ooh, very cool idea... that shimmer shader would look pretty good on a shipping line

Whoops, we'll look into it -- thanks for the bug report!

Thanks, that's super helpful -- think we can fix 'em in the next build

Glad you had fun playing and thanks for the bug reports -- can't believe we overlooked overlapping the menu cards! Should get 'em fixed in the next update

Appreciate the feedback, you bring up some great points!

1. That's a weird new bug for sure. What was the unsure action you performed that caused the stamp to get stuck? Is this something you can reliably replicate?

2. That's not intentional, potentially a bug? Are you opening the mystery stamp packs every day (i.e. could this be related to transferring unopened stamp packs to the next day) or is it just preventing you from purchasing more than 2 per run regardless?

3. True, sounds like a good shop upgrade to me

4. Very much yes, variable earnings based on parcel size are in the works

5. Honestly, we didn't expect anyone to play long enough to notice the looping month, so thanks? This was a temporary solution to squeeze the calendar into the last update, congrats on revealing this dirty secret :D

Hi SgtPabs, we've recently released a large new build -- do you still have the same issue?

Thanks for the report, does it resolve by flipping through *any* dog-eared corner or is it specifically the map/book etc? Did you alt-tab back into the game at any point? There's a similar bug after alt-tabbing, fixed by hitting ctrl. If you've found a specific way of reproducing the issue, please let us know!

Haha, nice! :D