Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Digital Punch

13
Posts
2
Topics
94
Followers
A member registered Aug 11, 2018 · View creator page →

Creator of

Recent community posts

Thank you for pointing this out, Francisco! You are correct. It is because the file doesn't have a digital signature yet.

We have updated the executeable and it should now work better. Give it another try and tell us if it works better now or not!

What a well-made summarized video!

Thanks for playing our demo and even making a video about it! We really appreciate it!

(2 edits)

For all of you who want to read up on some updates regarding the game, head on over to our GameJolt page! 

https://gamejolt.com/games/HeavensPoint/355600

Really happy that you like our game, skul-gun! As i mentioned in an earlier post: At the moment the combat system is just in it's basic state since we have yet to flush it out with more mechanics such as different moves, throwing stuff, using weapons etc. But it's def something we are going to improve!

We are very glad that you like our game, FMOfficial!

Atm we do not have an email chain and our website  only gets updated once something big happends. But Heaven's Point is going to get featured on GameJolt on August 30th and we will be posting updates there, so you are welcome to head over there and follow us!

If you have any feedback on the current state of the game feel free to let us know! We need all the feedback we can get!

Thanks for your input!

We are aware about the civilians. People have mentioned it before that they want other ways to make money and that is exactly what we are aiming for. Atm the only way to make money is to either kill civilians or punch the blue sofa in your apartment a couple of times (not many people know about this). 

We are going to make the civilians drop much less money than they do now and let the enemies you fight drop more instead. We also intend to implement some sort of "goodguy/badguy" system. If you hit too many civilians the police will eventually show up and either beat you down or arrest you. We want to give the player freedom to do whatever they want, but with consequenses for each action! So this is def something we are looking into.

Regarding the ESC or F2 issue, we are well aware that this is not ideal. We intend to make ESC pause and enter a menu (like every other game does). Any sort of menu system or options menu has not yet been implemented yet tho. That's why ESC restarts the game atm.

We are really glad that you liked our demo maxio601! At the moment the combat system is just in it's basic state since we have yet to flush it out with more mechanics such as different moves, throwing stuff, using weapons etc. We intend to update the demo soon once we have more content put into the game so that we can get more feedback regarding the new mechanics.

If you have any other feedback regarding the demo, good or bad, please let us know! We need all the feedback we can get!

Thank you for playing, we really appreciate it!

I just watched your video and it was great! You def need more subs because that was quality content!
Regarding the taxi part, yeah the demo does not yet include a "to do list", so you kinda have to read the dialogue in order to know what to do. But we are def going to implement some sort of quest list so that people easier can see what to do next.

Thank you very much for making a video about our game, lokijki! We really appreciate it!

We want all the feedback we can get about the game's current state so if you have any please let us know!

(1 edit)


Heaven's Point brought home the award for "Best execution in Design" at the Swedish Game Awards last week. We're really happy and thankful that you're all enjoying the game!

Awesome video Mikey!

We really do enjoy seeing other people play and react to our game. It's a great way to see what works and what doesn't work with the game. What needs to be improved and/or changed etc.

For example, we have realized that the "mini-boss" at the end of the parking lot fight needs to be changed as people rarely realize how to get him down. Atm we just put him in there as a goof since he goes down instantly with just one hard punch or kick to the balls. As regular punches and kicks don't do squat against him.

Thank you for making a video about HP. We really appreciate it! We intend to update our demo further down the road once we have more content in place!

It's great to hear that you are enjoying our demo Lucky and thank you for your feedback! We need all the feedback we can get!

Regarding the problem-solving aspect of the game, we do indeed intend to create more complex puzzles and problems to solve in the full game. We want to aim for old-school "point and click difficulty".

Regarding the combat, we currently just have the basic pillars of the system running atm, but we do intend to build upon the combat system much more as we proceed. Combos, wieldable weapons, throw objects, leveling up in order to get stronger and learn new moves etc.

Our main goals are to have a solid adventure part and a solid combat part in the game, as those two things are the main focus of Heaven's Point.

Thanks again for your feedback! We intend to update our demo further down the road once we have more content.

Thank you mrpete!

I used Clickteam Fusion 2.5 to make this game.

https://digital-punch.itch.io/heavens-point

A retro-inspired beat 'em up adventure game set in a city riddled with crime and corruption. Welcome to Heaven's Point.