Great platformer, great slasher, great hunt for highscores, dark story and gore effects. It's so damn hard and it's so damn fun!
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Thank you for this feedback and the nice review :p it means a lot.
I agree, Über and Elio physics are affected by the speedUp button, and it was part of many strats when I launched the game in August.
It seems to be bothering a few people though, so I am currently reworking them to be slightly more balanced during the SpeedUp. Will probably roll out the update soon-ish.
For the blocks/robot behaviour, I have begun to write a Starter guide, but as it is not yet finished or available online, here is a quick excerpt that I hope will help :)
Start: Assembles 1 Roboto every 3 seconds. Bouncing on it has no effect.
End: Stores the scrap metal collected by Roboto when they enter it.
Basic: Gives 1 scrap of metal when bounced on, doesn’t change Roboto’s behaviour.
Jump: Contains 3 scraps of metal, makes Roboto jump.
Battery: Stores energy when touched. When full, the energy is released if Roboto bounces on it. Add a multiplier to the scrap metal collected. Cumulative for some robots.
Wall: Has a HP gauge and is breakable. It contains as many scrap metal as its HP. The HP regenerates over time.
Incremental: Increases its own value when touched. When Roboto bounces on it, its multiplier increases with the block’s. Cumulative.
Random: Can have a variety of effect, from changing Roboto’s direction to changing its size, or even affect gravity.
For the robots behaviours, I tried to make it as intuitive as possible in-game, and figuring them out is part of the gameplay ^^".
Here is to nudge you in the right direction: Über is heavy, Elio has wings, Cyber goes fast... etc
Have fun, and keep watching the page for future updates!
I hope the game is not dead, and it seems that a few people are regularly coming to play or discovering the game :)
I sure am not dead, (interesting choice of word (x_x)⌒☆ ).
I have not been updating the game in September, for there is nothing major to push in an update, and I am focusing my efforts on trying to make and android-compatible version.
Since it is not a small task, and that I am not at all a developer, it might happen this year, or it might happen later :)
Is there anything you would like to see in an update in the meantime?
I really love this, your setup is great! You're taking full advantage of the active play in this. Have you tried active play with other robots as well? (hint hint)
I am so glad you like the game, I keep adding touches here and there as I see people's comments.
I tried your level design and the bonus didn't apply when the battery emptied itself :( but I just love the idea so I went into the code and made sure it will apply every time now ;) There will officially be a 'Neato' update with a powered up Battery (and a few others suprises) thanks to you! I should roll it pretty soon.
If you keep playing, don't hesitate to send other designs, it's great to see what you came up with, and good luck with the school, these are indeed unusual times!
Thank you for this. I did fix the Über's jump to make it more natural, however, as Syrgpure wrote, moving the opposite way when landing from up high is intentional, so I didn't touch that ;)
I also fixed a couple of behaviours late game, tell me if you notice anything!
P.S: Have you unlocked Shiny yet?
Ooooh good job! You actually reworked the pixel art! I love how Über looks very muscular and Shiny looks like a religious apparition : )
I will keep it preciously, thank you very much. Maybe in a future update I could implement it (I'll see how it fits).
Thank you for trying the game, I am glad you're having fun with it :)
Explaining as little as possible is intentional, I do want people to spend some time figuring things out. I hope it is not too frustrating.
When the game is out for a little while, I am thinking of posting a guide to explain how things work a little futher. But for now I am trying not to spoil anything ^^