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A member registered Aug 21, 2020

Recent community posts

come at it from under the left side of her house, dash jump, double jump, flip kick. Good luck!

lets go!

Whoops! Don't know how that happened. I reuploaded the fixed video here. You'll notice at the end the jumps stopped for some reason over the tracks, that wasn't me falling or anything it just stopped lol. Hope this helps!

Found a bug in the bottom right corner of the Weather Station, works on the previous patch too. Not quite sure what exactly is causing it but it has something to do with passing this specific area with enough speed and maybe using the orca kick? Haven't seen it happen anywhere else so idk what makes this area so special. Fun to mess around with at the very least! Hope this helps something, love the game.

Also if anyone sees this, can they point me to where that damn surfboard went? That sign is taunting me...

Great game, had some fun between classes with it. My only concern is how oddly sexual the dragon is on the end screen...

The game is still early in development it seems, the developer has mentioned a lot more mechanics that they want to add, so I assume that they're waiting to submit it until the product is a bit closer to their vision of it

This game is absolutely fantastic! I've found myself running around and around in my living room for hours. It runs well, it's surprisingly smooth and not buggy for an early access indie VR game, and learning how the world works and how to navigate was a fantastic experience, and I feel like there's still more to learn. I'm excited to see where this game goes in the future, cause I know that it's gonna be great. I don't wanna backseat game dev or anything, but I feel like some sort of end goal would really lend to the power trip of getting good at this game and give new players something to work towards. Ofc that asks about the spacial question, but perhaps a big outdoor platform with a massive robot climbing/flying around outside of your playspace would be neat. I'd understand if that isn't a priority tho! Thank you so much for developing such a phenomenal game, I look forward to the next build!

Not sure if it would mesh well or how easy it would be to implement, but perhaps a teleporter block that connects two spots with a short cooldown would be really cool. I can already think of some neat things to do with Cyber and Uber!

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Ok so here's the idea with this:

Cyber is a fast boi who likes straight lines, as it allows him to go fast and gain a multiplier (as far as I've seen). The Brick Walls are to keep a full spawn's worth enclosed to bounce back and forth for a while, racking up a bunch of points. You know how if you collide with a Basic from the side it activates but doesn't give you any scrap? Well it turns out Batteries, when hit side-on, still give you all of the benefits. That's all well and good, but when facing downwards, a roboto will charge up the battery a bunch but be consumed in the process. However, when hit side on, it gets the bonus charge but doesn't eat the lil guy, hence why I made those small gaps where the Cybers will bounce back and forth at high speeds getting permanent multipliers for a bunch of them. I repeated that as many times as I could. This layout works best when you're actively switching the completed batteries back into the lower position, and works even better when there are still walls, but it can get up to about 50k spm if you try hard enough. Glhf yall!

Also dev if you see this, really neato game! Its kept me going through the start of virtual school

Edit: If you put Batteries under the Brick Walls then your spm does up drastically, like I'm easily hitting 150k spm without any involvement

I'm not sure the landing thing is a bug, because it happened to me with numerous different blocks and also affected Elio (I haven't gotten past that so I'm not sure if it affects Cyber or the rest). Bug or feature, I've done some neat things with it so far