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DevoDog

25
Posts
13
Topics
A member registered Nov 21, 2022

Recent community posts

Playing against Ultron who has Concussion Blasters active.  Based on the Action rules, during Spider-Man's turn, I should be able to Ask Black Panther to take a Hero Action to remove Concussion Blasters.  That option isn't available.  (Black Panther is readied and has the available energy.)

(2 edits)

Hmm. Even having files named properly in the asset\pics folder (and clearing browser cache, refreshing and trying two other browsers) doesn't fix the issue.

Sorry.  I wasn't closing the "server" and relaunching.

I understand the hovering...however, when you do that, the number of threat on the scheme no longer displays.  I can definitely play around with the CSS, though, and use htmlhelp.com as a reference.

With the latest update, Android Efficiency (Ultron card #01144.jpg) doesn't render.  Cleared my browser cache and tried on a different browser.  Other Ultron cards render properly.

With all minions in play being displayed, they often cover the remaining threat on schemes when more than one scheme is in play.  This is especially noticeable when going up against Ultron.

Thanks for the clarification!

This bug actually benefits the player.  :-)

Looks like, if the target of She-Hulk's attack is already Stunned, SuperHuman Strength doesn't go away after her attack.  (I just tested and the card processed correctly on the next attack she made against an unstunned target.)

https://1drv.ms/u/c/61c387fbeac48eb2/ETSfL6x4JglGqP_fsYHvffUB_7eqKVyMt8Ul0mvK-1z...

Ooh!  Didn't know about the Alt key. I think that gives me what I need.  Thanks again for such an awesome implementation of this.

Can we get an option to either temporarily hide the dialog boxes or be able to move them on the screen?

All this time I've played Marvel Champions, and this is now the second rule that I completely misread and made more games more difficult.  You are absolutely correct. "or on an event card they might have in hand" is what I was overlooking.  I also assumed that only your hero could defend for other players and not any allied of theirs that are in play

In one of your other threads you mentioned editing cards.json.  Totally understand why you don't want this to be the main reason for doing this, but, it looks like I could manually edit the files for campaign mode (making a backup first).

Ask behavior is incorrect in what Actions the other character can take.

If you are Asked to take an action during another player's turn, you can only take Actions on cards already in play that you control.

What are the possible values for render_on_undo in launch.json?

Without knowing how the back-end is coded, I don't know if this would work.

I'm wondering, if for campaign mode, there could be attributes that can be included in the JSON file for the following:

Scenario: Additional starting threat

Scenario:  Additional starting hit points

Scenario:  Additional cards starting in play

Deck (Hero): Additional hit points

Deck (Hero): Additional cards starting in play

I believe that, for the Rise of the Red Skull campaign, this would allow a user to create/edit JSON files to meet the rules 

This is incredibly minor, but I wanted to point it out.  The text alerts when drawing cards say "XX drawed X cards."  It should either be "XX drew X cards" or "XX draws X cards."

Just chiming in that the suggestion you gave works.  It also works with other cards that have the same type of issue/game mechanics

I've had a few times where I need to refresh the browser when it starts up.

When adding a Tech upgrade to two characters, the setup for a game only starts with the first characters' Tech Upgrade in play. Other characters have their Tech Upgrade in their starting hands.

I wanted to make sure I wasn't overlooking anything or if other folks had some tips.  I think I understand how I can edit the existing data (making a copy then editing with a text editor).  Thanks again for all of the efforts for this project.  I own all of Cycles 1 & 2, and the early parts of Cycle 3 (and limit myself to just playing those in this digital implementation).

Is there a way to play the Campaign modes?  I know I can use the Deck Editor to add cards to the hero decks....but what about the villain/encounter decks?

Thanks!  Am LOVING this.

Shouldn't you be able to take a Thwart action even if a scheme has no threat on it?

I'm unable to play Thor's Lightning Strike.  I'm in Hero form and it prompts me to pick the number of targets, but never lets me pay any cost for the card.