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Idea For Campaign

A topic by DevoDog created May 24, 2025 Views: 84 Replies: 2
Viewing posts 1 to 3

Without knowing how the back-end is coded, I don't know if this would work.

I'm wondering, if for campaign mode, there could be attributes that can be included in the JSON file for the following:

Scenario: Additional starting threat

Scenario:  Additional starting hit points

Scenario:  Additional cards starting in play

Deck (Hero): Additional hit points

Deck (Hero): Additional cards starting in play

I believe that, for the Rise of the Red Skull campaign, this would allow a user to create/edit JSON files to meet the rules 

Developer(+1)

Hi @DevoDog,

Thank you for your advice.

We believe that asking non-programmer users to edit a JSON file is a significant challenge. Therefore, we are considering adding a section in scene.html to allow users to select these options more easily.

Additionally, some operations, such as putting a special card into play, exhausting it, and placing counters on it, require scripting to handle properly. While we could explore features similar to the Puzzle Editor, we feel that it may still be too complex for the average player. Thus, we believe it’s best for our programmers to handle all the preparations needed for a campaign.

However, since campaign mode is not our top priority at the moment, this may take some time. We will begin researching it soon.

If you have any further insights, please let us know!

In one of your other threads you mentioned editing cards.json.  Totally understand why you don't want this to be the main reason for doing this, but, it looks like I could manually edit the files for campaign mode (making a backup first).