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Developr_dale

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A member registered Aug 04, 2019 · View creator page →

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PLAY HERE: https://developr-dale.itch.io/kill-our-demons

The first person who climbs to the top of the tree and sends me the video proof will win a £25 Steam Gift card ‼️


The only RULE is that you must provide video evidence climbing and being on top of the Christmas tree!

ONLY ONE (1) WINNER 🏆 


COMPETITION on social media ⬇️ or contact me here! https://x.com/developr_dale/status/1738661868082745825?s=46&t=L539wEzh2-xsxj4MQ7...

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Thank you for the feedback 🤝🏽

The Soda can you spawned by was a free gift and that would’ve changed your experience in regards to sprinting/stamina. There is something you’re feeling at play though (intentionally), I’m considering to fade it briefly a bit better. I’ve updated the controls above & in-game to reflect dropping weapons and the H for info keybinds. 

I’ve also compiled a list of things to look at/into & I’ll get some of your issues resolved 😀

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Play Here: https://developr-dale.itch.io/kill-our-demons

Embrace the cathartic journey through ‘Kill Our Demons,’ a gripping game that blends action and introspection.



Meet Stranger

The Stranger emerges as an enigmatic figure, shrouded in mystery and wielding a charismatic presence. This elusive character appears at pivotal moments, providing aid and weaponry to you, the protagonist.


Play Here: https://developr-dale.itch.io/kill-our-demons

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https://developr-dale.itch.io/kill-our-demons

Embrace the cathartic journey through ‘Kill Our Demons,’ a gripping game that blends action and introspection.


the concept is very subtle and won’t announce changes (verbally). 

general & specific feedback is appreciated, feel free to include your stats (next to the minimal)

an enigmatic figure, shrouded in mystery and wielding a charismatic presence. This elusive character appears at pivotal moments, providing aid and weaponry to you, the protagonist.

Click here to play: https://developr-dale.itch.io/kill-our-demons



If you would like to watch the short trailer showing the character fully, you can watch it here: https://x.com/developr_dale/status/1726943794803941635?s=46&t=L539wEzh2-xsxj4MQ74nXQ

How many tracks do you make (on average?) & would you be willing to share the link to me? I love listening to game / movie soundtracks while developing or hiking/long walks.


:)

That is super interesting! I was fully expecting you to say how a specific language got you more downloads, etc. 

but that does not seem like the case whatsoever..

I’m really considering just adding the big 3 as extras to cover a bit more of the world/Europe (German. Spanish, French). I did notice how Portuguese (Brazil) has the same number of games as Spanish though so I might consider adding that later!

Thank you for your reply & insight into Russian translation, I was very curious as I’ve seen a couple of itch pages list it. The market on itch (according to games listed with that language) is on par with Chinese though, so that’s a language option(a) I’d definitely consider if I ever shipped to Steam!


thank you once again!! 🙏🏽

Well you make great points and I really appreciate the comparisons and growth of the industry!

For me, personally on this project, there isn’t any voice dialogue at the moment but in the new year I would be heading that way (by a lot too, a narration type of dialogue).

But it would be too costly to translate the narration, so I would utilise my subtitles feature to translate all text/voice that way! 

You’ve given me a lot of food for thought so I’m definitely going to sit with it for a couple of days. 

Thank you 🙏🏽 

Pre-text/definition: 

Internationalization is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes. Localization is the process of adapting internationalized software for a specific region or language by translating text and adding locale-specific components.


Thread Question

What spoken languages do players want?


English is always required. 
I would love to see what audience/regions itch.io attracts so that I could decide which spoken languages to integrate into my game but I’m sure they don’t release that type of information…

KILL OUR DEMONS


https://developr-dale.itch.io/kill-our-demons

awesome!!!
I hope you enjoyed/had fun 

thank you for the feedback! 🤝🏽

Kill Our Demons is a 3D top-down adventure in an open world. The recent update features some Halloween aesthetic changes and a change to the “Midnight Monster”. 

Curious? Play now, it’s a free game so you’ve got nothing to lose.

https://developr-dale.itch.io/kill-our-demons


Halloween Update

Death Waits For Nobody
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KILL OUR DEMONS

As you walk through this 3D Top-Down game, you’ll have to escape your reality and bear arms to take on the most dangerous enemies of all: our demonsBattle it out, rise up and build up your arsenal of tools and equipment. The goal is simple, kill or be killed. 

Play Here: https://developr-dale.itch.io/kill-our-demons

Follow on Twitter to follow the progress of the game: https://twitter.com/developr_dale/

A minor bugfix update has gone live! Come and play this free game. You've got nothing to lose!

https://developr-dale.itch.io/kill-our-demons


Hello everyone,

We've just released the next update for Kill Our Demons. 


KOD is a 3D top-down experience. A cityscape adventure where you take the mind of yourself within my world. 

Escape your demons and join me with mine, play and download here:  https://developr-dale.itch.io/kill-our-demon

You can check out the recent devlog here: https://developr-dale.itch.io/kill-our-demons/devlog/582727/kill-our-demons-part...

https://developr-dale.itch.io/kill-our-demons


It’s been released for awhile, some major updates along the way, I’d appreciate any feedback, even if it’s just from looking at the page/photos! 


I will be releasing the UE5 at the end of January,  followed by a BugFix (if needed) and then a focus on Kill Phase 🔪 


More detailed responses could include:
- Enjoyment ?

- Themes, Ideas & what you think is going on

- How hard did the AI feel? Difficulty Quality?

I like this.

The left and right movement felt very quick and sharp. Switching landscape should be a keybind, Q or E maybe? Its always up to the devs(s).


I do like this though, good content!

Oh hello 👋  I feel like it’s balanced nicely here, some practical labs (programming tasks in different languages every year/semester) and some theory work exploring the critical and core concepts of Computing.

But nice meeting you my dude 😎

thank you, I currently study at Swansea University in Wales, UK

thank you, I appreciate your feedback

I've spent the last 13 weeks developing a game that i'll be using in a user study for my Dissertation at University.

The survey will open from within the game: https://developr-dale.itch.io/kill-our-demons


The survey is split into before and after gameplay. The post-playthrough is opportunity to give feedback about the game!

Please help me get a better grade by taking part!
Thank you :)