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Design Dialectics

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A member registered Oct 27, 2019 · View creator page →

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This is my favourite of the jam, great work guys!

I've got to find a new game to suck at with this $5

Best narrative here we come

Hey, loved the game, I thought it was really interesting and challenging once you got a hang of the controls. It gets to hectic with the low time intervals. 

I think you could easily improve this with a few small changes to your Unity Physics2D settings, no programming necessary. If you increase the fixed timestep in the project settings all your physics will behave better, I usually take it from the default 1/50 second to 1/120 interval. Similarly it would be worth experimenting with different Rigidbody2D collision modes, continuous speculative may have worked well. Ultimately however, there is no solution to the sort of physics problems that arise in this game because you are creating physically impossible scenarios. 

Take a look at these if you're interested

https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html

https://www.youtube.com/watch?v=NwPIoVW65pE

Thanks for the kind words, Hosasy! 

I'd have to agree with all your comments really. There are some oddities to the physics on the chain, it's probably because they're too realistic for what is actually a very unrealistic scenario. The jetpack was weaker only an hour before the final build and the ball had a much greater mass for most of the development too. I fine tuned the physics at the end of development but I knew that it still had room for improvement unfortunately. 

Hey thanks! 

There aren't any sounds in this build unfortunately. The red platforms have round edges which makes it easier to pull the chain along, is that what you mean, or no clipping entirely? 

Great game man. Given a bit more time I think if you shrunk the hitboxes down a bit it would play better, and it would be easier to understand when execution failed versus when the plan was wrong

I really like it man, but I fall through the floor on the second level everytime

It's not working for me. I couldn't teleport to the bullets, and I think I shot so many that I ran out of health. After that I quite the game and I won't run anymore. 

I really liked this one, nice stuff. Couldn't get past level 3, but that's ok I got the idea

This is just crashing for me

Nice job my guy, a great effort for your first entry!

Thanks Jarno!