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(+1)

Hey, loved the game, I thought it was really interesting and challenging once you got a hang of the controls. It gets to hectic with the low time intervals. 

I think you could easily improve this with a few small changes to your Unity Physics2D settings, no programming necessary. If you increase the fixed timestep in the project settings all your physics will behave better, I usually take it from the default 1/50 second to 1/120 interval. Similarly it would be worth experimenting with different Rigidbody2D collision modes, continuous speculative may have worked well. Ultimately however, there is no solution to the sort of physics problems that arise in this game because you are creating physically impossible scenarios. 

Take a look at these if you're interested

https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html

https://www.youtube.com/watch?v=NwPIoVW65pE

(+1)

During the Jam, I tested changing the timestep to 1/90, but it didn't seem to change much. Clearly I should have pushed it a little further, because changing it to 1/120 fixes it a whole ton! Thanks. That GDC talk was also super helpful, much appreciated - I increased the gravity and it feels less floaty now. 

The low time intervals are definitely too hectic! But I'm glad you like the game :) Thanks heaps!