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Denebola Interactive

A member registered Jan 26, 2017 · View creator page →

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A physical release is in the works, I just need to hammer out a few budget details and designs. There is no waiting list though!

certainly, share away!

There is also something special about seeing it running on a real life Atari! Though, emulators are more forgiving with all the bugs.

I love that glitchy computer music!

I can't say I've ever seen puzzles like this before. Great job!

Obviously the characters are way too cute!

I also enjoy games with multiple characters and unique abilities.

Thanks for playing!

I have some trouble balancing difficulty. I did intend for it to be challenging, but I don't like games that actively try to frustrate the player. I need to work on that! 

Atari sound effects are kind of engrained in my brain! All the same, I played around with some of the jumping values. I set the control register to a more pure waveform so that should be easier on the ears. 

I was hoping the top of the flower looked dangerous enough not to try to jump on it. Thinking about it now, they probably do in Mario Bros. because they have teeth! Wonky collisions not withstanding, everything else can be jumped on. Sometimes the bee and ghost are weird though.

The horniness was definitely toned down for this one compared to my last attempt... but I have a thing for inter species stuff so it's enough for me. ;D The sperm and egg is interesting though, and would make a unique Atari game!

The only reason I didn't release the source code is that it's a hot, uncommented mess and didn't think anyone would get much out of it. I was going to wait until someone asked! I put it up now. While I do know assembly language (just the z80 and I'm brushing up on 6502 for c64 stuff) I used a BASIC compiler called Batari BASIC. The Atari 2600 was never meant to do the things it does, and the programmer needs to do some crazy stuff just to get it to display anything. The compiler takes care of all of that, but you still need to consider the limitations, like only having around 27 bytes of RAM to work with and only two sprites. 

Forgive my rambling; I do appreciate the feedback!

This is a very well crafted game, especially regarding introducing new enemies(?) in a way that helps the player learn.

If I were to add one thing , it would be to select the next stage with the enter key, so I wouldn't have to take my hand off to use the mouse. Take my hand of the keyboard, I mean. ;D

Oddly enough, I understand these old machines so much better than modern engines. Though, I will admit I used a BASIC compiler for this one because the Atari is kind of bonkers.

I was just talking to someone about how Atari games can be difficult to figure out without the manual or a page explaining the goal. With the way I set this up, I can't have a text screen, but I may be able to squeeze in "collect all six strawberries" in the width of the two sprites I have to work with.

Thanks for playing!

Thanks for playing and the feedback!

I was wondering if it would be too hard if I send the player back so far. The ghost and bat used to just send you back to the start of the cave. Also, now that I've been away from it a bit, that bat is way too aggressive. I might experiment with the numbers a little more. 

And here's to much more Atari in the future! I recommend Tunnel Runner and Dragon Stomper.

Being a plush is an interesting (and desirable) concept!

Ah, that was a fun cold open!

The way that slime moves around is pleasing. I also like way the background gets all warped and stuff behind it!

Thank you so much for playing! It's hard to gauge difficulty and fun levels after I've played it a hundred times, looking for bugs. :3

You're right, it might get someone a promotion!

I love the happy horny artwork. I forget where exactly, but I know there is a site where you can have custom dice made. Something to think about maybe? :D

Sending a big ol' dong to my boss's email would be a great way to not have to go to work anymore.

Sending a big ol' dong to my boss's email would be a great way to not have to go to work anymore.

I've always loved games where you adventure around the sea!

Ah, I was never good at making difficult choices! :D

I like the sound effects!

Thank you!

I don't knoe how you keep up the energy doing all these games!

I've got Magical Drop 3 on my Neo Geo MVS. :9

These cats are just trolling me. X3

The movements and animations are so smooth. Really lovely to play. :3


These characters are just way too cute

Ah Magical Drop!

Also, I love the spoopy style :D

I might even suggest an ability to grab on to ledges for a little bit of forgiveness when we miss.

3D games are such a mystery to me so I'm that much more impressed by it! 

This is almost too adorable. Also, interesting and humorous dialogue always get extra points from me!

This is so delightfully cartoony!

I love the spoopy atmosphere. I miiiight be a little jealous of the music!

We all need hugs sometimes, and this little game really helps make things just a little brighter!

That's unfortunate! Hmm, I'd send you a physical cart but I didn't get that far in the design yet! I wish I knew more about emulators to help.

Honestly, I'm going to have to submit a demo. I just don't have enough time to finish it unless I quit my job and never slept! I do intend to come back to it and update it from time to time though.

I'm thinking of some kind of energy or will power variable. Something that you can boost by doing certain activities prior to the escape scene and a higher energy score makes it easier to escape.

But in a text adventure format it may be more appropriate to have the player figure out a complicated (but ultimately useless in terms of actual security) lock or series of locks in a limited number if moves, or commands. Perhaps you could even combine the two and a higher energy score gives you a few more command attempts

But with like dinosaurs instead of anime girls right?? :D

I'm working on a dating game/rouguelike dungeon crawler hybrid. There are only four characters for the sake of simplicity but this could easily be expanded to include more body types and kinks and identities.

If you treat them well enough when adventuring; talking to them often, asking them if they want to go down to the next level or need to take a break you will be rewarded with some NSFW artwork.

All the dating hybrid games I've seen are puzzle games and you have to just memorize trivial facts about your partner. I like puzzle games but it doesn't really fit the theme??