I might even suggest an ability to grab on to ledges for a little bit of forgiveness when we miss.
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Honestly, I'm going to have to submit a demo. I just don't have enough time to finish it unless I quit my job and never slept! I do intend to come back to it and update it from time to time though.
I'm thinking of some kind of energy or will power variable. Something that you can boost by doing certain activities prior to the escape scene and a higher energy score makes it easier to escape.
But in a text adventure format it may be more appropriate to have the player figure out a complicated (but ultimately useless in terms of actual security) lock or series of locks in a limited number if moves, or commands. Perhaps you could even combine the two and a higher energy score gives you a few more command attempts
I'm working on a dating game/rouguelike dungeon crawler hybrid. There are only four characters for the sake of simplicity but this could easily be expanded to include more body types and kinks and identities.
If you treat them well enough when adventuring; talking to them often, asking them if they want to go down to the next level or need to take a break you will be rewarded with some NSFW artwork.
All the dating hybrid games I've seen are puzzle games and you have to just memorize trivial facts about your partner. I like puzzle games but it doesn't really fit the theme??