certainly, share away!
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Thanks for playing!
I have some trouble balancing difficulty. I did intend for it to be challenging, but I don't like games that actively try to frustrate the player. I need to work on that!
Atari sound effects are kind of engrained in my brain! All the same, I played around with some of the jumping values. I set the control register to a more pure waveform so that should be easier on the ears.
I was hoping the top of the flower looked dangerous enough not to try to jump on it. Thinking about it now, they probably do in Mario Bros. because they have teeth! Wonky collisions not withstanding, everything else can be jumped on. Sometimes the bee and ghost are weird though.
The horniness was definitely toned down for this one compared to my last attempt... but I have a thing for inter species stuff so it's enough for me. ;D The sperm and egg is interesting though, and would make a unique Atari game!
The only reason I didn't release the source code is that it's a hot, uncommented mess and didn't think anyone would get much out of it. I was going to wait until someone asked! I put it up now. While I do know assembly language (just the z80 and I'm brushing up on 6502 for c64 stuff) I used a BASIC compiler called Batari BASIC. The Atari 2600 was never meant to do the things it does, and the programmer needs to do some crazy stuff just to get it to display anything. The compiler takes care of all of that, but you still need to consider the limitations, like only having around 27 bytes of RAM to work with and only two sprites.
Forgive my rambling; I do appreciate the feedback!
This is a very well crafted game, especially regarding introducing new enemies(?) in a way that helps the player learn.
If I were to add one thing , it would be to select the next stage with the enter key, so I wouldn't have to take my hand off to use the mouse. Take my hand of the keyboard, I mean. ;D
Oddly enough, I understand these old machines so much better than modern engines. Though, I will admit I used a BASIC compiler for this one because the Atari is kind of bonkers.
I was just talking to someone about how Atari games can be difficult to figure out without the manual or a page explaining the goal. With the way I set this up, I can't have a text screen, but I may be able to squeeze in "collect all six strawberries" in the width of the two sprites I have to work with.
Thanks for playing!
Thanks for playing and the feedback!
I was wondering if it would be too hard if I send the player back so far. The ghost and bat used to just send you back to the start of the cave. Also, now that I've been away from it a bit, that bat is way too aggressive. I might experiment with the numbers a little more.
And here's to much more Atari in the future! I recommend Tunnel Runner and Dragon Stomper.
Honestly, I'm going to have to submit a demo. I just don't have enough time to finish it unless I quit my job and never slept! I do intend to come back to it and update it from time to time though.
I'm thinking of some kind of energy or will power variable. Something that you can boost by doing certain activities prior to the escape scene and a higher energy score makes it easier to escape.
But in a text adventure format it may be more appropriate to have the player figure out a complicated (but ultimately useless in terms of actual security) lock or series of locks in a limited number if moves, or commands. Perhaps you could even combine the two and a higher energy score gives you a few more command attempts
I'm working on a dating game/rouguelike dungeon crawler hybrid. There are only four characters for the sake of simplicity but this could easily be expanded to include more body types and kinks and identities.
If you treat them well enough when adventuring; talking to them often, asking them if they want to go down to the next level or need to take a break you will be rewarded with some NSFW artwork.
All the dating hybrid games I've seen are puzzle games and you have to just memorize trivial facts about your partner. I like puzzle games but it doesn't really fit the theme??