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Deli Interactive

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A member registered Jun 10, 2014 · View creator page →

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Totally fair. I didn’t think about the “on” vs. “through” wording choice. Will definitely use that wording to be more clear going forward. Unfortunately as our game relies on Steam matchmaking services for its multiplayer, this was the only way we could offer the game through Itch. We definitely wanted to expose the game to Itch’s more indie-friendly user base one way or another and after emailing the Itch support team they assured us this was a possible avenue so long as we were clear in our messaging. Thanks for the feedback!

We unfortunately can't offer working DRM-free copies due to the game's reliance on Steam Matchmaking services. We emailed the Itch support team asking whether we could offer the game this way, and they confirmed that would be okay so long as we made it clear what we were selling and provided instructions on key redemption. Hope that clears things up! If ever we are able to offer a working DRM-free version of the game we absolutely will.

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https://deliinteractive.itch.io/we-need-to-go-deeper

Our best-selling co-op submarine crew sim We Need To Go Deeper is now available through Itch! We Need To Go Deeper is a 2-4 player undersea roguelite where you explore a mysterious undersea trench with your rag-tag crew. Inspired by the works of Jules Verne, H.P. Lovecraft and H.G. Wells.

Thanks for the feedback guys! Glad to hear y'all are enjoying it! I went ahead and fixed the Install Instructions, so thanks for that Norbez!

Clever ideas and inspiration here! Also love those animations; punching, kissing, and playing the harp were always inherently fun given the well-done but simple animation and design work that went into them. I will say that the UI, while clever, did look a little jarring when compared to the color pallete and nice artwork for the characters/backgrounds. Overall had fun with it though; and I now know more about this philosopher thanks to this game for making me curious about her!

Very charming hand-painted artwork. Always appreciate seeing traditional media in games. Short simple and to the point! I'm not super familiar with the work on which it is based, but it was an enjoyable little experience all on its own. I would agree that it could have benefited from maybe some ambient sounds or the fluttering sounds of a humming bird, but I'm not sure if that's just a limitation of Twine or not since I haven't made much in the engine. Still, very nice work; I'll definitely be checking out some of your other Twine stuff as well when I get the chance!

Wonderfully creative use of the source material. Seeing the tiger stripes on the saws for the first time put a big, nerdy smile on my face. The tree climbing/jumping mechanics as well were pretty spectacular, albeit hard to get used to. Reminds me of the core webslinging mechanics for the spider man games, in that getting around the world is inherently fun. This game was begging for a rotatable camera though, as I would frequently find myself doing leaps of faith and usually dying as a result of it. Still, wonderfully creative take on the story and that's one hell of a fun central mechanic!