Amazing! Good to know 🎉
Deepnight Games
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Strange, I have the exact same GPU 🤔 I will put a 1.4.2 preview build somewhere, so you can try it and see that fixes the issue. Here it is: https://drive.google.com/file/d/1E9DlQjyxmTIdT_YQ2BQSSjWwPrtjZuyB/view?usp=sharing
Thanks for the feedback! The best way to submit suggestions is using GitHub issues here: https://github.com/deepnight/ldtk/issues
About these points:
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this should be fixed at one point, when I’ll complete this issue (because it’s somehow related internally): https://github.com/deepnight/ldtk/issues/768
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this could totally be done, feel free to submit an issue about this one :)
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current custom commands were quickly (and poorly) implemented: it should be reworked for next update, including adding variable arguments.
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For now, there’s no plan about moving these settings to another file, as this could break all existing importers easily. Unless the change is really needed, I tend to be very careful about implemented JSON parsing breakers. In this case, I don’t think the benefit would be relevant (we’re talking about removing a few kilobytes at most)
I’m pretty sure many people just don’t care about SCP licensing when releasing a commercial title related to it. But it’s quite explicit about derivative work: https://scp-wiki.wikidot.com/licensing-guide
I just suppose that the SCP community just have no way to actually enforce their license, so commercial titles do happen. A good example is Control, which is strongly SCP related, but not officially related, because of this license (the devs did mention that in an interview)
What I loved about this game was the simplicity of its topic which was really in line with the various possible endings.
It’s a simple, realistic question that you could find yourself asking one day. And the possible endings leave no room for fantasy and strangeness. It’s brutal, simple, and straightforward.
Loved it <3
This was truly an amazing experience! The game reminded me a lot of Mortville Manor, which is among my favorite titles <3
The puzzles were logical and intuitive, which felt right. However, it sometimes felt a little bit too linear, but that’s mostly due to the lack of puzzles that overlap with other ones.
I would buy day one a longer version of this game!
Hi, The code is available here: https://github.com/deepnight/ld51-tenjutsu
Hi! There is one on my website: https://deepnight.net/games/tenjutsu/
However, please note that I’m currently working on a more advanced version of the game, so might want to wait before downloading it.
I used your textures for a game prototype, available here: https://deepnight.itch.io/dungeon-crawler
Thanks a LOT for sharing these high quality images <3
Hi!
First of all, thanks for this amazing app <3
I’m quite amateur when it comes to music creation, and something that helps A LOT people like me is usage of scales.
I noticed this was in the backlog, so I guess this will happen sometimes in FamiStudio, but do you think it would be possible to have some “light” version of this in next update? Basically, a dropdown to pick the desired scale, and grey out “out of scale” notes on the virtual keyboard.
This would be a terrific addition :)
Note that I’m asking for this feature for the upcoming Ludum Dare, as I’m always looking for a good tool to create music, with both scales support and a good arpeggiator (I’m trying to make chiptunes that sounds like Atari ST).
Thanks!