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Deepnight Games

A member registered Jan 27, 2016 · View creator page →

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😮 🙀🐱😸😺😼😽😾😿🙀🙀😸

I’m pretty sure many people just don’t care about SCP licensing when releasing a commercial title related to it. But it’s quite explicit about derivative work:

I just suppose that the SCP community just have no way to actually enforce their license, so commercial titles do happen. A good example is Control, which is strongly SCP related, but not officially related, because of this license (the devs did mention that in an interview)

Fun fact: the game initially was planned as being part of the SCP universe, but I decided not to in the end because of SCP licensing limitations 🤷‍♂️

What I loved about this game was the simplicity of its topic which was really in line with the various possible endings.

It’s a simple, realistic question that you could find yourself asking one day. And the possible endings leave no room for fantasy and strangeness. It’s brutal, simple, and straightforward.

Loved it <3

The visuals were crazy good and the game was totally fun to play! It would cool to have a little extra depth in the combat mechanic, like some basic stance that affects dealt/received damage, or a charged attack mechanic?

Very good game!

This was truly an amazing experience! The game reminded me a lot of Mortville Manor, which is among my favorite titles <3

The puzzles were logical and intuitive, which felt right. However, it sometimes felt a little bit too linear, but that’s mostly due to the lack of puzzles that overlap with other ones.

I would buy day one a longer version of this game!

It should, but depends on the context: in a level, yes, in a panel, no. 🤔

Hi, The code is available here:

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Oh right :( I’ll fix on this version, but it’s too late for the 48h build! Thanks for reporting it.

Hi! There is one on my website:

However, please note that I’m currently working on a more advanced version of the game, so might want to wait before downloading it.

It’s quite normal, given how useful your pack was! Thanks for your great work :)

I used your textures for a game prototype, available here:

Thanks a LOT for sharing these high quality images <3

These were just placeholders :)

Ah ah! ^^ These were forgotten placeholders that were recently replaced by floating light balls that don’t have any sort of effect on you. I’m pretty sure you will love the addition :D

Thanks, I fixed that :)

That’s a placeholder :) But you’re definitely right and I’ll need to think about that when painting the actual props.

FamiStudio community · Created a new topic Scales?


First of all, thanks for this amazing app <3

I’m quite amateur when it comes to music creation, and something that helps A LOT people like me is usage of scales.

I noticed this was in the backlog, so I guess this will happen sometimes in FamiStudio, but do you think it would be possible to have some “light” version of this in next update? Basically, a dropdown to pick the desired scale, and grey out “out of scale” notes on the virtual keyboard.

This would be a terrific addition :)

Note that I’m asking for this feature for the upcoming Ludum Dare, as I’m always looking for a good tool to create music, with both scales support and a good arpeggiator (I’m trying to make chiptunes that sounds like Atari ST).


It’s not open source yet, but I’d like to, when the code base will be cleaner.

Thank you! Yes, you can only walk around.

It’s a proof of concept for a larger game I’d like to develop :) Nothing truly official yet!

Hi! I really liked your game :) Any plan to expand it further? Perhaps a Steam release?

Thank you <3

I just noticed you were planning a Steam release for this game!

This made my day: I’m sooooo happy to see a jam title making its way to a full enhanced release on Steam <3

Good luck!!

Very nice re-invention of the Doom gameplay :) Maybe the grenades could be limited in a different way, like a cooldown: it’s a bit frustrating as it is 🤔

I would definitely read such book 😺👍

Hi, There’s no Chromebook version yet. I don’t know it well: is it a Linux based platform?

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Please everyone, keep calm.

As mentioned in the game description, the recommended age for the Kid Mode is 3+. Toddler is generally a term used for 12-36 months children (source: Thus, “kid” mode seems more appropriate here to me. “Child” mode could be an appropriate alternative, but I preferred “kid” for no specific, nor scientifically accurate, reason.

Thanks everyone for participating this very important discussion.

Thanks for sharing!

Thank you <3

If you’re referring to the original skin where the player character was green, you can download the Original 24h version :)

Oh sorry! It’s mostly from scratch every time (as Ludum Dare 48h rules are quite strict).

I do use lots of particles, procedural code and visual filters to create variety from a limited number of pixelart assets.

Thank you :) The firefighting game, Nuclear Blaze, received an extended version (itchIO and steam)!

Hi! Sorry, the 48h jam version has no sound. Only the new Steam version ( has a full soundtrack.

Hi! Sure it’s in the works and should be available on shortly 👍

Does pressing arrow keys does anything in this version?

The current webgl version should work just fine on Linux platforms :)

Yes, the thin walls feature wasn’t there at the beginning of RPG Map, so the whole tool wasn’t properly designed to support that efficiently. If it was to be done correctly, “edge-walls” should really be part of the feature design on day one. Probably something I’ll do on RPG Map 3, but that’s unfortunately not feasible on a short-term range, as I’m already snowed under lots of projects ^^

You really nailed the feeling of exploring an old deserted online game.


The ending also was amazing, and you made a very good design choice by leaving the player alone in front of an empty lobby screen, without any extra comment or dialog line. It leaves the player with LOTS of feel and questions, which is great when done right.

Well done :)

I’m in the process of signing the app (but it’s a long & expensive process). In the meanwhile, just click on the “More Info” in the Smart screen window, you’ll be able to bypass it.