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Yak Shack Studios

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A member registered Sep 09, 2023 · View creator page →

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Very cool puzzle; I like the idea of seeing through the cameras to figure out weak spots; I second the idea of having more levels with progressing mechanics to really exploit the concept and mechanics.

Simple but fun!

Love the twist on the egg breaking easily; makes the theme very relevant :)

No worries!

Well done. I found it very hard with keeping my momentum going in the right direction, but the satisfaction from making a delivery was palpable. Very interesting with the physics simulation.

Neat idea, simple but fun and nice competitive feel with trying to optimize platforms vs height

Thank you for the feedback. That’s a very good point on the difficulty and falling all the way down; after the game jam I’ll tweak the level design to be less punishing, and ramp up difficult gradually.

Good idea on highlighting just the one you will interact with to make it easier to see. I’ll make that update too.

I’ll put some thought into how to maximise the good feeling of flying and less of the frustration

Thank you again!

Love the boomerang mechanic; interesting upgrades with high skill ceiling

Fantastic. Very polished; love the biscuit/card theme with Alice. Love the risk mechanic and how it integrates with the biscuit effects. Lighting tea on fire is great. Great art, good gameplay.

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I like the idea of risk in placing more towers taking some of your reserve health. I also like that projectiles fly in straight lines so you have to think a lot about placement and best chances of hitting enemies. Good work!

Love the idea and art. I wasn’t sure if the platformer stage used the same biscuits dropping as the first stage; if so, that’s awesome as a 2-stage puzzle.

I also love the universal/language-agnostic explanations as a tutorial.

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Very polished. I’m bad at rhythm games, but I think this was the most fun I’ve ever had in a rhythm game. Great idea with the progression as a roguelite and adding the attacks. Hard, but very fun. Great art and music

Awesome that you have a good tutorial too

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Very cool concept and good level design; I feel a bit like a kindred spirit :)

Nice vector art; I like the style. Great use of procedural generation for collecting the ingredients for baking. Simple, but fun and I like the innovation. Starfield for biscuit baking :D

Love the art; fun little swim to the bottom. Well done!

Love that the level design incorporates the speed mechanic very well, with going faster or slower being very important to pass different challenges, sometimes requiring a very quick acceleration or deceleration not to go careening off into the void. Good use of simple mechanic and exploring the design space.

well done! I really like the level design; good balance of how much time is given, each level has variety and a new little thing to think through.

Good work! Fun little concept. I love the sped up theme; very appropriate :D Made me hungry for biscuits

Love the visuals; good little puzzle with collecting the gems and making it to the exit before the biscuits run out

Love the visuals; good little puzzle with collecting the gems and making it to the exit before the biscuits run out

Love the world building and humor; the ending is great too; won’t give any spoilers :).

Well done! Love the chicken and biscuits match for the theme and it feels nice and frenetic defending against the hordes of oncoming chickens.

I agree with alliteration games to only show interact prompt when able to afford; I found myself jamming on upgrade trying to get turret :D

Good work! The enemies get spawned onto trees once in awhile, but it’s almost a feature more than a bug, because it forced me to go explore the map to find them

Perfect fit for the theme; good gameplay loop!