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(+1)

Love that the level design incorporates the speed mechanic very well, with going faster or slower being very important to pass different challenges, sometimes requiring a very quick acceleration or deceleration not to go careening off into the void. Good use of simple mechanic and exploring the design space.

I'm glad you noticed. :)

Some levels require you to precisely control your speed - up and down - throughout the level, while other levels allow you to go full speed all the time.

Thank you for the feedback.