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DecadeDecaf

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A member registered May 12, 2018 · View creator page →

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Thanks for the comment! I plan on the relationship mechanic existing as a "threshold" for upgrades (as opposed to EXP and leveling up). Fortunately, the hearts you earn in the prologue are extra hearts to give players a small "head start," while the rest of the game will likely offer hearts via side content. That is to say -- if you get zero hearts on Bentley during the prologue, you'll still be able to experience all of Bentley's story and gameplay content. I don't see it being an issue in the grand scheme of things, but I appreciate the early feedback! I'll definitely keep this sentiment in mind going forward. <3

Thank you so much!!

I wish I was a Geargug

I plan on it! I'm playing through the DLC pretty slowly, and I want to experience all the new content myself before working on this, but it will definitely exist in the future.

Yes. A while back I used the keys as a way to gate the game: I allowed anyone to DM me to ask for a key so I was aware of everyone who had access. The game is in open alpha now, so the keys are useless. I plan to move to a closed beta eventually, but I don't want anyone who had the alpha keys to have access to the closed beta. I'll contact support, thank you!

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https://itch.io/t/552222/revoking-bulk-dl-keys

Hey, I'd still appreciate some help regarding these download keys. I no longer wish to use a key group I have created for my game (265996). Sorry for the re-post, but is there any way these keys can be revoked?

Hi. I no longer wish to use a key group I have created for my game (265996). In the future, I'd like to use individual download keys. Is there any way I can start fresh?

I was considering adding android support, but I would have to redo the controls. Planning on updating this in a bit.

Good ideas! The player and enemies actually do have health, though, and you can pick up paintball guns to be able to shoot. Certain attacks are better for killing chalks, other attacks are better for covering ground. Enemies that can shoot, and enemies that fight each other sound cool though.

Skip to 5:39 for my thoughts on your game!

Skip to 8:35 for my thoughts on your game!

Skip to 0:51 for my thoughts on your game!

Skip to 2:53 for my thoughts on the game!

Thanks so much for the feedback! Any specific ideas on how to make the user have more of an impact on the result of the game? We considered less weapon drops so the player had to work with what they had, and didn't get to switch as often. We also considered different enemy types like an eraser that clears paint and eroded chalk that shoots you. We've already added local co-op and competitive multiplayer that we'll release after the jam, so hopefully that spices up the gameplay.

Okay great! I used GameMaker too!

This game is actually amazing. I love the concept and it would be awesome to see it finished. But if that update added any content or features, you should probably include the jam version on the game page. Updating after the deadline is against the rules! Cheers.

Thanks so much! Local co-op actually sounds really fun, we might come back to this one day.