UPDATE: I just uploaded a version of the extension that uses a script asset instead of an extension. This shouldn’t have any compatibility issues!
Sorry for the trouble; this is my first time distributing any tools for GameMaker.
Hi!
This extension was made using the current Monthly release (v2024.14.1), not LTS or Beta. As far as I know, it won’t work on older versions regardless of any new code it might use.
I tried remaking the extension in v2024.13.1, and I got the same “fatal” error as you. However, I tried remaking the extension in v2024.11.0 (with zero changes), and it worked completely fine.
It seems to be an issue with the v2024.13.1 runtime, unfortunately. I went ahead and uploaded the v2024.11.0 yymps to itch.io, but you could also try copying over code from the source .gml file into a script and reformatting it for your own purposes in v2024.13.1.
Hi! The Windows installer for Subtitle Workshop 1.1.0 isn’t creating an executable in the Programs folder, and searching for the program yields no results. I never downloaded the previous version, so I’m unsure if this issue was introduced by the update or not.

Appears to be installing as normal.

After a couple of seconds, this message appears, and a desktop shortcut is created. This message also appears after trying to launch the desktop shortcut.

After clicking “browse.”
Seems like a great tool! Excited to try it.
Our team also considered making a Sokoban! Baba is You is one of my favorite games, so I adored this entry. The fact that the oven could melt the key after a certain number of moves made for some very interesting and unique level design. Some of the tiles didn't line up, but otherwise I enjoyed the aesthetic & music. Impressive work here!

Hilarious in both concept and execution. The presentation is great; specifically, the ".png file moving like a puppet" animation-style felt super unique for a video game cutscene. Controls felt great as well. Core mechanic was fun—it reminded me of Ultimate Chicken Horse—and once I understood how it worked, replaying the game allowed me to be smarter about my placement decisions. Fantastic (this is a reference to hit game Fantastic Fist) work!
Played a bit of local co-op with my boyfriend and it was a great time! The first time we played was before we read the page description, so we didn't know about the sanity mechanic. I spent a little too much time shoveling coal, so the Creature got me, which was very funny. Enjoyed all the little details like the troll face and the voiced sfx. We unfortunately experienced a couple crashes (web version), but it seemed to stop after downloading. Great work!
Thanks for the comment! I plan on the relationship mechanic existing as a "threshold" for upgrades (as opposed to EXP and leveling up). Fortunately, the hearts you earn in the prologue are extra hearts to give players a small "head start," while the rest of the game will likely offer hearts via side content. That is to say -- if you get zero hearts on Bentley during the prologue, you'll still be able to experience all of Bentley's story and gameplay content. I don't see it being an issue in the grand scheme of things, but I appreciate the early feedback! I'll definitely keep this sentiment in mind going forward. <3
Yes. A while back I used the keys as a way to gate the game: I allowed anyone to DM me to ask for a key so I was aware of everyone who had access. The game is in open alpha now, so the keys are useless. I plan to move to a closed beta eventually, but I don't want anyone who had the alpha keys to have access to the closed beta. I'll contact support, thank you!
https://itch.io/t/552222/revoking-bulk-dl-keys
Hey, I'd still appreciate some help regarding these download keys. I no longer wish to use a key group I have created for my game (265996). Sorry for the re-post, but is there any way these keys can be revoked?