Thanks for the comment! I plan on the relationship mechanic existing as a "threshold" for upgrades (as opposed to EXP and leveling up). Fortunately, the hearts you earn in the prologue are extra hearts to give players a small "head start," while the rest of the game will likely offer hearts via side content. That is to say -- if you get zero hearts on Bentley during the prologue, you'll still be able to experience all of Bentley's story and gameplay content. I don't see it being an issue in the grand scheme of things, but I appreciate the early feedback! I'll definitely keep this sentiment in mind going forward. <3
DecadeDecaf
Creator of
Recent community posts
Yes. A while back I used the keys as a way to gate the game: I allowed anyone to DM me to ask for a key so I was aware of everyone who had access. The game is in open alpha now, so the keys are useless. I plan to move to a closed beta eventually, but I don't want anyone who had the alpha keys to have access to the closed beta. I'll contact support, thank you!
https://itch.io/t/552222/revoking-bulk-dl-keys
Hey, I'd still appreciate some help regarding these download keys. I no longer wish to use a key group I have created for my game (265996). Sorry for the re-post, but is there any way these keys can be revoked?
Thanks so much for the feedback! Any specific ideas on how to make the user have more of an impact on the result of the game? We considered less weapon drops so the player had to work with what they had, and didn't get to switch as often. We also considered different enemy types like an eraser that clears paint and eroded chalk that shoots you. We've already added local co-op and competitive multiplayer that we'll release after the jam, so hopefully that spices up the gameplay.