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DecadeDecaf

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A member registered May 12, 2018 · View creator page →

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UPDATE: I just uploaded a version of the extension that uses a script asset instead of an extension. This shouldn’t have any compatibility issues!

Sorry for the trouble; this is my first time distributing any tools for GameMaker.

🍑

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Hi!

This extension was made using the current Monthly release (v2024.14.1), not LTS or Beta. As far as I know, it won’t work on older versions regardless of any new code it might use.

I tried remaking the extension in v2024.13.1, and I got the same “fatal” error as you. However, I tried remaking the extension in v2024.11.0 (with zero changes), and it worked completely fine.

It seems to be an issue with the v2024.13.1 runtime, unfortunately. I went ahead and uploaded the v2024.11.0 yymps to itch.io, but you could also try copying over code from the source .gml file into a script and reformatting it for your own purposes in v2024.13.1.

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Hi! The Windows installer for Subtitle Workshop 1.1.0 isn’t creating an executable in the Programs folder, and searching for the program yields no results. I never downloaded the previous version, so I’m unsure if this issue was introduced by the update or not.

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Appears to be installing as normal.

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After a couple of seconds, this message appears, and a desktop shortcut is created. This message also appears after trying to launch the desktop shortcut.

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After clicking “browse.”

Seems like a great tool! Excited to try it.

GREAT stuff guys! my yaoi swedes are all grown up 🥹 brings a tear to my eye. loving this reoccurring soyjak pointing bit you're doing for your games' thumbnails lol. and uhhh. hmm... i'd have to say Antz, personally

these fish gay as hell. good for them 😌

just supported this masterpiece. keep up the great work tad i guess

TRUE! 🚗⛏️💥

this is the intended way to enjoy beachfront

The fact that you can manipulate the outcome of the coin via the physics is genius. In a jam with so many 50% chances, this really stands out. This amount of polish goes a long way to make the simple act of flipping a coin extremely satisfying. Great job on this game! The foxes are super cute.

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I caught em all! Fun game with a very neat sense of progression. Smart design to make the heads and tails have different purposes; that made buying the coins a lot more interesting. Vibes were great, too! Loved the art, music, and sound. Well done.


Game was super fun to speedrun (especially this level). An animal with a GoPro doing parkour is just conceptually very funny, especially with ads popping up to distract you. Felt so trolled by that last level lol. Sounds would've made a HUGE difference, but I still had fun playing. Great job!

I had such a great time with this game! Bouncing off of enemies by attacking downwards is always such a fun mechanic in games like this. There's a great sense of choice by allowing players to skip coin flips, despite the fact that I always chose to gamble. Great work!

santa!

You do not look like car even

Our team also considered making a Sokoban! Baba is You is one of my favorite games, so I adored this entry. The fact that the oven could melt the key after a certain number of moves made for some very interesting and unique level design. Some of the tiles didn't line up, but otherwise I enjoyed the aesthetic & music. Impressive work here!

Fun little idle game. I'm glad it had a goal, because otherwise we'd be here all day, haha! Loved all the summon animations and their associated sounds. The music was also so great! Great job, y'all.

Side note: the ending was very charming :3

Found it interesting how the game was easier while you were thriving and harder while you were struggling. A bit of a snowball mechanic in that sense. Was satisfying to see all the little guys sworm together whenever they ate a disgusting Arby's burger. Fun game!

TRUE

Hilarious in both concept and execution. The presentation is great; specifically, the ".png file moving like a puppet" animation-style felt super unique for a video game cutscene. Controls felt great as well. Core mechanic was fun—it reminded me of Ultimate Chicken Horse—and once I understood how it worked, replaying the game allowed me to be smarter about my placement decisions. Fantastic (this is a reference to hit game Fantastic Fist) work!

Played a bit of local co-op with my boyfriend and it was a great time! The first time we played was before we read the page description, so we didn't know about the sanity mechanic. I spent a little too much time shoveling coal, so the Creature got me, which was very funny. Enjoyed all the little details like the troll face and the voiced sfx. We unfortunately experienced a couple crashes (web version), but it seemed to stop after downloading. Great work!

The intro was hilarious! I really liked the game's core concept; my mind wandered thinking of all the ways the main mechanic could be explored further. Great polish and VFX too. Nice work!

Thanks for the comment! I plan on the relationship mechanic existing as a "threshold" for upgrades (as opposed to EXP and leveling up). Fortunately, the hearts you earn in the prologue are extra hearts to give players a small "head start," while the rest of the game will likely offer hearts via side content. That is to say -- if you get zero hearts on Bentley during the prologue, you'll still be able to experience all of Bentley's story and gameplay content. I don't see it being an issue in the grand scheme of things, but I appreciate the early feedback! I'll definitely keep this sentiment in mind going forward. <3

Thank you so much!!

I wish I was a Geargug

I plan on it! I'm playing through the DLC pretty slowly, and I want to experience all the new content myself before working on this, but it will definitely exist in the future.

Yes. A while back I used the keys as a way to gate the game: I allowed anyone to DM me to ask for a key so I was aware of everyone who had access. The game is in open alpha now, so the keys are useless. I plan to move to a closed beta eventually, but I don't want anyone who had the alpha keys to have access to the closed beta. I'll contact support, thank you!

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https://itch.io/t/552222/revoking-bulk-dl-keys

Hey, I'd still appreciate some help regarding these download keys. I no longer wish to use a key group I have created for my game (265996). Sorry for the re-post, but is there any way these keys can be revoked?

Hi. I no longer wish to use a key group I have created for my game (265996). In the future, I'd like to use individual download keys. Is there any way I can start fresh?

I was considering adding android support, but I would have to redo the controls. Planning on updating this in a bit.

Good ideas! The player and enemies actually do have health, though, and you can pick up paintball guns to be able to shoot. Certain attacks are better for killing chalks, other attacks are better for covering ground. Enemies that can shoot, and enemies that fight each other sound cool though.

Skip to 5:39 for my thoughts on your game!

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