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A member registered Jun 12, 2020

Creator of

Recent community posts

I love everything about this game, the visual, the progressive music, the level design, everything !

The pace  of "the number goes up" is pretty good

I really like how you feel spinng and dodging

Nice work

The atmosphere is so good !

It one simple idea, but it is geatly executed

Good job !

A finished rythm game in one week ?! Impressive, I loved it

Fantastic game, I loved it

I love the vibe and the concept of the game !

The game is very polished and have good feedback

Like the other said, as it has a high pace and need to be precise, each sutter have a great impact in the feeling and the anticipation of the next space presses.

It's a excellent work !

Very serious play at work simulator !

I love that the stleath part is very forgiving, one caveat it's that it's so forgiving that you can do the game without spinning

Fun entry to the jam

Very good game with good feedback !

The best moment was the boss fight, very engaging and pretty balanced !

I didn't understand at first that black rectangles were portals

Nice work  

Fun little game

I had some difficulties to understand that you have to click on image and on the text to  give and that you have to release the mouse button to spin up the ingredient

All the different customer picture was fun. 

Good luck Sir Sergius to become the greatest magician !

Goethe, Molière, Shakespeare, Homer. All bow before the new high of storystelling that is Honse 3

I really didn't expect this gameplay

I really liked the concept, and how the theme was used

It works great, nice job

Fun little game, I really liked the music !

Hello fellow hat wearing doggo game developer !

I love the doggo visual,  Especially when he becomes a big boy !

The level design of the 3rd level is bit deceitful as we can't the the spite before it's too late, I don't see how it is possible to anticipate this obstacle

In your Itchio page, it is written that you have made the programming and the visual, you should write where the audio come from

Nice first jam game ! Continue the great work

Extremely serious game

I did take a bit of time before getting that the nail is physically  part of the gameworld, that's a cool idea

I love the contrast between the happy little contest and the edge lord main character

Every opponent have its technique and made each battle unique 

The gameplay has a great feeling, The art has a vibrant personality, the sound design is great, the story is funny. What can I say except excellent work !

Fun game !

I would say that the ui was bit overwhelming but it match the theme number go up

I loved the CEO citation in the bottom right 

Great works

Hi fellow dog dpinning game developer !

Nice job ! The dog was very cute !

I really liked then overall design, The concept of spinning around the ennemy.

It's impressive the sheer number of asset that was created in one week

It 's a great work

You have a great concept.

I liked the abilityu to speak to the people, I first believed it's to determined which people you sacrify morally

The randomness is bit frustrating, I have kill every body in the village but I am missing 1 blood offer

I also found the control a bit frustrating, having to press "E" to be able to ether speak or kill shouldn't be necessary

The atmosphere works really well !

I would love to see this game with more polish in the future !

I really like the vibe, especially for un GBC game !

The idea of a monastic Marshmallow roaster is fantastic

The only issue is that I don't see any incentive to move the marshmallow in rythm, You could just wait on the different faces

Great work on the game 

Great job, I really liked this game !

The fact that it's translated in 3 langage is such a nice touch !

We feel the zelda oracles in the character design, especiallly in the "Emotional Energy !"  moment 

The fact that it's a real GBC game makes the thing even more impressive !

(2 edits)

Oh ! That's a bug I've never heard of ! Sorry that you have to play in this condition. I really don't know where could be the issue on the code

It 's surely an issue with the web version, I know that it doesn't loop correctly one music

For a game made in 2 days for GBC, it's pretty good ! 

The spinning mecanic really depends on the precision of the peripheral. If during the spinning there one input on one frame that tells the game that your going the wrong way, it stops the spinning

Plus you have to keep a rotation speed of 2 rotation per seconds, it is simpler with a controller than with a mouse 

This functionnality was quite a hurdle to implements, as we find out that not everybody could do that, we prefers keep the alternate way of spinning with a button (that was originaly a debug function)

Thank you so much for your nice comment !

I didn't expect to see GBC game, The audio part help a lot to be in the flow.

That's a wonderful game

Well I don't drink coffee, she was mlean to me, but I believe that I 've learned a thing or two about coffee

I loved the visual, we completly in the theme. 

I didn't manage to make a coffe better than mid, but it's better than nothing, like another comment said I too believe that an history of what we have done could help

Just one small caveat is that the game have some issue when we click at the start many times in a row, it launch the main game many times. plus sometimes the music doesn't trigger

I've liked this game, well done 

Walkable cities are a very serious topics, I 'm happy to see that every one take also it very seriously by all walking bare foot, even the dogs. This simulation tackle the subject of hurting your bare foot in various wall

I'm looking forward for extended footage of this serious simulation 

Hi fellow dog spinning game developers !

I really liked the game feel and feedbacks !

What bother me is that I have the feelling that we don't do enough damage of our own, and I found myself rely a bit too much on the decoy. I also ahave the feeling that our hurtbox is a bit too big so we take dammage when the foes just brush against me

I found it cute and charming, It was a nice game

Jojo, Persona, Fish

Perfect game !

Everything have so much care and details, I really liked the twist of the last level, the boss that keep shouting, the music, that main menu !

 Best game of the jam so far

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Hello fellow dog spinning game developper

That's the seriousness I am looking for !It's edgy as hell and I loved it !

It takes me some times to be used to the control (I died on the boss in the 1rst run in 10 minutes, then I beat on the 2nd run in 3 minutes). The 2 issue with controls were that you have to press space 2 times to fly (and not keeping it the key pushed) and that you've got to have a little bit of left/right momentum to deal damages.

It was difficult to see/predict where you are going at that speed and with  this camera with the dog at the center. I believe you could use those  biscuit to help with the anticipation of jump.

I really liked the rebounce feeling, I could see some level using rebounce on the foes to get to some alternate paht like in a runner. 

Cool Boss intro and I really liked the outro sentence !

Nice detail of the bakcwheel when you press j on the ground

It's unfortunate that there are  no sound effect except for the music (which is very serious) 

It was a fun little very serious game ! Good job

I'm sorry that you didn't like the audio. Could you be more specific about it ? Did you have an issue with the composition, the mixing, the vibe, the transition with the next track or the integration between the background music and the spinning music ?

In fact, you could do both, keep the old pizza move off screen on the conveyor visually while starting the new pizza gameplay wise. If everything is linked to one and only pizza, I agree it could be difficult to do in the code

We are a team of 4 with 3 member in a part time job. We had plenty of time during these week. Plus as we are in europe, we are in GMT+2 timezone. So the last deploy was at 01:00 am the 27th in local time.

We also have a script that compile the game for windows, linux and web and deploy them to itch.io, so updating itch.io was less stressful and quicker. And everyone roughly know how to use Git, so even less stress and more security on the code base  

Cool little game, I really liked the spin of the idea

I see that we can't draw a circle too big for balance reasons, but it breaks a bit the flow. Maybe a better solution would be to make the start of the line follow the line after reaching the max length, like a snake. It should incentive people to spin their mouse to quickly fill the bar.

Great work

Yes we are missing a little more of feedback , I belive that maybe some more particule would do the tricks

Thank you !

For the additional mechanics, having a simple game that can be played with just one joystick is something that pleased us, especially when making a 3 minutes games for a jam.

You're right about readability, it 's something that we should be looking for in the future

About the mouse spinning, it's something that was pretty hard to implements. Using the general movement was something I thought of, but in order to know when we are making circles you have to make circle around a specific centre point. To make it work in the allocated time we chose to use the dog as our centre point.

Thank  you so much for your comment !

The timer is a leftover as initially we couldn't skip the instruction (also it was initially the screen "how to play" that was shown instead, but we found that the quantity of text was a bit overwhelming and repulsive, so we replaced it with the current screen that echoes the seriousness) 

Thank you for playing our game 

Yes, I'm not experienced at all in the audio integration. I don't know exactly the best way to do that but I believe it's to synchronize the spinning music on the beat of the background music

Thx so much

I agree, I believe that the best option should be to synchronize the spinning sound on the beat of the background music. But I don't know how to do that in Godot

Thank you so much for your comment !

It was one of my greatest pain point, I spent 1 afternoon and 1 evening to make the spinning detection works. According to my test, you need to have a peripheral precise enough and to be constant enough and this is not something simple.
Plus the detection shouldn't be too sensitive or else spinning will always trigger (especially with the left joystick as it is the same code for both mouse and joysticks)

Thank you so much to have enjoyed our game despite the issue !