I love everything about this game, the visual, the progressive music, the level design, everything !
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Hello fellow hat wearing doggo game developer !
I love the doggo visual, Especially when he becomes a big boy !
The level design of the 3rd level is bit deceitful as we can't the the spite before it's too late, I don't see how it is possible to anticipate this obstacle
In your Itchio page, it is written that you have made the programming and the visual, you should write where the audio come from
Nice first jam game ! Continue the great work
Extremely serious game
I did take a bit of time before getting that the nail is physically part of the gameworld, that's a cool idea
I love the contrast between the happy little contest and the edge lord main character
Every opponent have its technique and made each battle unique
The gameplay has a great feeling, The art has a vibrant personality, the sound design is great, the story is funny. What can I say except excellent work !
You have a great concept.
I liked the abilityu to speak to the people, I first believed it's to determined which people you sacrify morally
The randomness is bit frustrating, I have kill every body in the village but I am missing 1 blood offer
I also found the control a bit frustrating, having to press "E" to be able to ether speak or kill shouldn't be necessary
The atmosphere works really well !
I would love to see this game with more polish in the future !
The spinning mecanic really depends on the precision of the peripheral. If during the spinning there one input on one frame that tells the game that your going the wrong way, it stops the spinning
Plus you have to keep a rotation speed of 2 rotation per seconds, it is simpler with a controller than with a mouse
This functionnality was quite a hurdle to implements, as we find out that not everybody could do that, we prefers keep the alternate way of spinning with a button (that was originaly a debug function)
Thank you so much for your nice comment !
Well I don't drink coffee, she was mlean to me, but I believe that I 've learned a thing or two about coffee
I loved the visual, we completly in the theme.
I didn't manage to make a coffe better than mid, but it's better than nothing, like another comment said I too believe that an history of what we have done could help
Just one small caveat is that the game have some issue when we click at the start many times in a row, it launch the main game many times. plus sometimes the music doesn't trigger
I've liked this game, well done
Hi fellow dog spinning game developers !
I really liked the game feel and feedbacks !
What bother me is that I have the feelling that we don't do enough damage of our own, and I found myself rely a bit too much on the decoy. I also ahave the feeling that our hurtbox is a bit too big so we take dammage when the foes just brush against me
I found it cute and charming, It was a nice game
Hello fellow dog spinning game developper
That's the seriousness I am looking for !It's edgy as hell and I loved it !
It takes me some times to be used to the control (I died on the boss in the 1rst run in 10 minutes, then I beat on the 2nd run in 3 minutes). The 2 issue with controls were that you have to press space 2 times to fly (and not keeping it the key pushed) and that you've got to have a little bit of left/right momentum to deal damages.
It was difficult to see/predict where you are going at that speed and with this camera with the dog at the center. I believe you could use those biscuit to help with the anticipation of jump.
I really liked the rebounce feeling, I could see some level using rebounce on the foes to get to some alternate paht like in a runner.
Cool Boss intro and I really liked the outro sentence !
Nice detail of the bakcwheel when you press j on the ground
It's unfortunate that there are no sound effect except for the music (which is very serious)
It was a fun little very serious game ! Good job
We are a team of 4 with 3 member in a part time job. We had plenty of time during these week. Plus as we are in europe, we are in GMT+2 timezone. So the last deploy was at 01:00 am the 27th in local time.
We also have a script that compile the game for windows, linux and web and deploy them to itch.io, so updating itch.io was less stressful and quicker. And everyone roughly know how to use Git, so even less stress and more security on the code base
Cool little game, I really liked the spin of the idea
I see that we can't draw a circle too big for balance reasons, but it breaks a bit the flow. Maybe a better solution would be to make the start of the line follow the line after reaching the max length, like a snake. It should incentive people to spin their mouse to quickly fill the bar.
Great work
For the additional mechanics, having a simple game that can be played with just one joystick is something that pleased us, especially when making a 3 minutes games for a jam.
You're right about readability, it 's something that we should be looking for in the future
About the mouse spinning, it's something that was pretty hard to implements. Using the general movement was something I thought of, but in order to know when we are making circles you have to make circle around a specific centre point. To make it work in the allocated time we chose to use the dog as our centre point.
Thank you so much for your comment !
The timer is a leftover as initially we couldn't skip the instruction (also it was initially the screen "how to play" that was shown instead, but we found that the quantity of text was a bit overwhelming and repulsive, so we replaced it with the current screen that echoes the seriousness)
Thank you for playing our game
It was one of my greatest pain point, I spent 1 afternoon and 1 evening to make the spinning detection works. According to my test, you need to have a peripheral precise enough and to be constant enough and this is not something simple.
Plus the detection shouldn't be too sensitive or else spinning will always trigger (especially with the left joystick as it is the same code for both mouse and joysticks)
Thank you so much to have enjoyed our game despite the issue !
