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A member registered Jun 12, 2020

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Recent community posts

In fact, you could do both, keep the old pizza move off screen on the conveyor visually while starting the new pizza gameplay wise. If everything is linked to one and only pizza, I agree it could be difficult to do in the code

We are a team of 4 with 3 member in a part time job. We had plenty of time during these week. Plus as we are in europe, we are in GMT+2 timezone. So the last deploy was at 01:00 am the 27th in local time.

We also have a script that compile the game for windows, linux and web and deploy them to itch.io, so updating itch.io was less stressful and quicker. And everyone roughly know how to use Git, so even less stress and more security on the code base  

Cool little game, I really liked the spin of the idea

I see that we can't draw a circle too big for balance reasons, but it breaks a bit the flow. Maybe a better solution would be to make the start of the line follow the line after reaching the max length, like a snake. It should incentive people to spin their mouse to quickly fill the bar.

Great work

Yes we are missing a little more of feedback , I belive that maybe some more particule would do the tricks

Thank you !

For the additional mechanics, having a simple game that can be played with just one joystick is something that pleased us, especially when making a 3 minutes games for a jam.

You're right about readability, it 's something that we should be looking for in the future

About the mouse spinning, it's something that was pretty hard to implements. Using the general movement was something I thought of, but in order to know when we are making circles you have to make circle around a specific centre point. To make it work in the allocated time we chose to use the dog as our centre point.

Thank  you so much for your comment !

The timer is a leftover as initially we couldn't skip the instruction (also it was initially the screen "how to play" that was shown instead, but we found that the quantity of text was a bit overwhelming and repulsive, so we replaced it with the current screen that echoes the seriousness) 

Thank you for playing our game 

Yes, I'm not experienced at all in the audio integration. I don't know exactly the best way to do that but I believe it's to synchronize the spinning music on the beat of the background music

Thx so much

I agree, I believe that the best option should be to synchronize the spinning sound on the beat of the background music. But I don't know how to do that in Godot

Thank you so much for your comment !

It was one of my greatest pain point, I spent 1 afternoon and 1 evening to make the spinning detection works. According to my test, you need to have a peripheral precise enough and to be constant enough and this is not something simple.
Plus the detection shouldn't be too sensitive or else spinning will always trigger (especially with the left joystick as it is the same code for both mouse and joysticks)

Thank you so much to have enjoyed our game despite the issue !

There is also the ending A and B, listen the music

I have the same issue even when I launch a http server and change my firefox config

I believe so, that something you could try (it's my first jam too)

We need a bit of time to get use to the control but they work well.

I like the flow when you are precise enough to make it all in one spin.

Nice intro

I think I prefer that  the timer stop et we get  the next pizza's list when we press the right arrow instead of waiting the pizza to exit the screen.

The timing for the trash is a bit off

I really liked the game, good job !

The feeling of shooting is good, espcially with the change in the sound when change the kind of bullet.

I first thought that we had to match the bullet's color with the ennemies' color. But I didn't feel any difference in the damage deals.

I think that we are missing better feedback when we get hit

Also there were very little spinning and seriousness

Nice job for the game feel ! 

A little visual experience if your not epileptic

Nice little game

Unfortunaly there were no sery serious high stake and there wre very little spin

The rope keep pushing me, making it a little frustrating

I liked the simple visual and sound

The rank upgrade was not very clear in what it does
Nice job

Nice Visual and audio

Unfortunaly it doesn't fit any spin

I did have issue with the gameplay. In order to give, you must only have 3 items in your inventory, I was expecting to be able to chose them from my inventory.

Nice job from your first jam 

It was really fun, 

I really liked the outro

We could have a little more interaction with the obstacle when you hurt them

I loved it, excellent job !

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Nice concept ! I like the level design !

I also found that the statue are not really lisible/

I did have a bug with the tank control, with the ballerina that turn when you keep pushing up 

Nice job !

This is a serious game  about spinning the wheel, my arm hurts

Good luck with the bug fixing

Good feedback when you go fast, especially thank to the sound

I love the feeling on the ice

There is no very serious stake, 

One moment I did touch a flower by the edge but I didn't rebounce

Great job  

Fun little game !

Weirdly, I found the level 2 the most difficult 

Nice hamster in a ball, I love its sound

There is no seriouness at all, just a sentence could be enough. 

I found, it could be nice to have a button next level

Nice job !

I really liked the concept !
I found it quite challenging, we don't have a lot of room to be able to both dodge and aim. Plus the limited ammo make that if we didn't manage to kill ennemies, we stay stuck in limb.

The visual are simple and clear, we can easily identify the different type of foes,

Audio is enough to make everything coherent

One caveat however, there are high stake goal for the seriousness criteria.
Nice job ! Especially for a solo dev !