I’m not opposed to giving the player more flutter time, I’d like to make it a separate slider if at all though. As for climbing stamina, it just doesn’t show up if there’s no change. For the first half second of running on a new surface your stamina usage is paused. I’m somewhat conflicted about making it fully unlimited as that’s kind of above and beyond. It’s essentially infinite double-jumps?
dean_sick
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That particular track is a CC0 track by Zane Little that you can grab here: https://freemusicarchive.org/music/zane-little/another-bag-of-chips/backup-plan/
The full OST will get released at some point, that’s kind of up to Emily, our composer.
appreciate the reports! I hadn’t thought about that use for air roll but it does make sense! I’ll play around with it, but I’m honestly not mega concerned about either issue mentioned. Ceiling running works, but it’s often kind of uncomfortable to control which is why it’s been made difficult to initiate, as for long distance jumping? Given that it’s quite a bit slower than the alternatives I think it might be okay?
The bots should be spawning in with the same stock count as you’ve set for the round, that’s odd. Playing with friends is definitely way better, the menu does pretty specifically call the bots out as being crappy! I’ve heard some very good reports of the game working well over Parsec if that’s an option for you. Feel free to share the game binary as well to entice your friends to play.
The filenames for the custom levels are “byo_level_fg.png” “byo_level_bg.png” make them the same size as one another and place them in the RebopBlasters_Data directory (should be in the same place as the executable).
The two images need to be the same dimensions, but can be quite large. “byo_level_fg.png” will be loaded such that anything with above zero opacity will be solid, destructible terrain. “byo_level_bg.png” will be placed behind and is a great place to put dumb memes.