good catch! I introduced that and missed it (working on some new levels) and it should be fixed now on all platforms
dean_sick
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appreciate the reports! I hadn’t thought about that use for air roll but it does make sense! I’ll play around with it, but I’m honestly not mega concerned about either issue mentioned. Ceiling running works, but it’s often kind of uncomfortable to control which is why it’s been made difficult to initiate, as for long distance jumping? Given that it’s quite a bit slower than the alternatives I think it might be okay?
The bots should be spawning in with the same stock count as you’ve set for the round, that’s odd. Playing with friends is definitely way better, the menu does pretty specifically call the bots out as being crappy! I’ve heard some very good reports of the game working well over Parsec if that’s an option for you. Feel free to share the game binary as well to entice your friends to play.
The filenames for the custom levels are “byo_level_fg.png” “byo_level_bg.png” make them the same size as one another and place them in the RebopBlasters_Data directory (should be in the same place as the executable).
The two images need to be the same dimensions, but can be quite large. “byo_level_fg.png” will be loaded such that anything with above zero opacity will be solid, destructible terrain. “byo_level_bg.png” will be placed behind and is a great place to put dumb memes.
What thoughtful and kind feedback! I’m really glad you enjoyed your time with it! I’m especially glad the audio made you laugh
I think a lot of the less-good things you point out are things we came to realize in the making: bugs were a late addition and didn’t get nearly as much design time (my fault specifically) and that in the end-game there’s some diminishing value to a lot of early-game activities/being on the ground at all. I think we might expand on things in the future, but it’s edifying to get this feedback.
I need to take a run through a bunch of the other 7dfps games, yours in particular looks rad as hell!
Thank you so much! I’m glad you enjoyed your bit of time with the game. The vine does indeed get quite big! Climbing the vine is actually a lot of the latter half of the game. The purpose of the fruit is as currency to buy upgrades for the watering cannon. I think there’s some better onboarding we could have done to make it clear that we’re keeping track (we don’t actually show you how much you’ve juiced until you nab the first special fruit) and that you’re collecting things toward some goal.
I’ll be sure to check out your stream, and thank you again for playing our game!