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Dead Electron Studios

A member registered Jun 19, 2018 · View creator page →

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This game was really relaxing with its simple music and gameplay. It honestly felt closer to meditating than playing a game. I'm actually wondering if a game of this style could be developed for therapeutic purposes, for dealing with things like anxiety.

My only qualm is that the bugs were a bit hard to see, especially with the small screen size.

Did you make everything yourself? If so, I'm impressed, even if this isn't a full "commercial" game.

The art style is really nice and self-consistent. There could've been more animations for the main character -- especially for the dash -- but it's fine for what you're showing here.

The real issue I had was figuring out that I could dash updwards. It took me forever to figure out. I'll be honest, I was drunk while playing this, but I didn't give up because the background music was so pleasant.

The wall jumping felt very, like, uncomfortable and took away from my enjoyment. Also, the basic jump sound sounds very "cartoon-y", as if it came from Mario, and it really didn't fit the tone of the game. 

I also ran into a few bugs. One where I fell off the level by going left from the starting points of a level. Another was where I died by running into the coral (or the pink spikes) when I felt I was nowhere near them.

There's really something here but it requires a profound level of polish to really be marketable. On the other hand, the art is far and above the best thing here. It feels otherwordly and lends itself to nice environmental storytelling.

I really hope you continue down the game-making road.

(3 edits)

We've just released our first serious game, Flitter Inc., for Android on!

It's a text adventure at its core, but in the same way that going on Twitter or Facebook is a text adventure.

Without giving away too much of the story, you play as a corporate drone for a company that is analogous to modern social media giants. You read "tweets" and accept or reject them based on the orders given to you by your in-game manager. These "tweets" are funny and sad and sometimes insightful, and they slowly reveal the truth about the world and the company you work for. The story has multiple endings, and there are a lot of undercurrents written in that perceptive players can discover.

The game looks something like this:

It's a commercial game, and I'm running a 50% off sale on the page for a few days. But if you're fast, I'm giving away three keys (below) that can be redeemed on the Google Play Store:


And if you got this far, thanks for reading!