Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DayMoniakk

49
Posts
8
Followers
1
Following
A member registered Jul 22, 2019 · View creator page →

Creator of

Recent community posts

I'm glad you managed to get something working !

Your game fits the theme really well, just remember to add some sounds effect next time, good job anyway 😊

I like card games and I like Neuro so I loved your game, very impressive for a first Game Jam, I'm sure Vedal would love this game too.

Good job, It was fun to play 😁

Very well made, I loved it, good job 😊


Clap Clap Clap Clap

Since you didn't compiled with IL2CPP it's easy to mod the game so I added a freecam to move freely in the level, I always love to see how everything works behind the scenes =D

I've found someone waiting outside 👀

(Seriously good job, the game is so much polished)

I had a few problems with the "Hump Timer" library I used for cooldowns, the enemy reloading time was set to 3 seconds but ended up way faster in game for some reasons :x

Thanks ! I remember playing your game, I got some nice vibes from an old mobile game called Vector :D

You are a hero now !

Muchas gracias :D

Thanks you very much for the review, I posted a detailed answer in your comments :D

Am I the only one who tried to catch the phones when our character dropped them ? 😂

I love your visuals maaaan, so good looking !

I found a cheating enemy !

I wish I was able to use the space key to jump :x

By the way, I see you're using Unity so let me give you a tip. When you spam the right click button to throw lightening bolts the sound is odd, that's because you ask the Audio Source to play everytime you click. So if you ask it multiple time the sound will be stopped each time you click again. To fix this instead of using "yourAudioSource.Play()" you can use "yourAudioSource.PlayOneShot(yourSound)" :)

Thank you for your comment ! 

The card behaviour can be weird sometimes but the main bugs are happening if you play in higher resoltuon than 1920x1080, I'm glad you appreciated the experience !

(I can't beat on you on design, your game visuals are outstanding :p)

I'm not gonna complete this project, but in the future I definitely want to take the time to make something cleaner !

Completed in 02:02:65 !

Even if the game is really simple I lot of fun to play. At first I didn't find where to hide the boxes and then I accidentally threw a box through the window and I was like "no way". Thanks for your game !

I waited, I realized I can move and I leave these strange peoples, took me long to realise that our character was changing color, does the color reflect his/her emotions ? That's how I understood it !

Visuals are amazing !

(When I clicked Play the game told me I can dash with the mouse, so I clicked, fall, and died xD)

I'm really glad to see another card game ! I like the different types of cards, especially the bow ones to shoot enemies without allowing them to hit me. My only concern is that you can use your attack with no ennemies nearby, I can't count how many times I missclicked that way.

Overall the sprites are incredibely good and the sfx are fitting really well, congrats mate !

With over 130 hours on Slay The Spire I add to try making one despite of the scary number of bugs I have, I'm really glad you enjoyed playing !

I can understand dealing 0 damage when you start can be fustrating, to be honest I didn't noticed because during the playtests I spent most of my time taking damage. But yes I should have done something about it, thanks for letting me know !

I have over 130 hours on Slay The Spire, I really enjoyed the game too and I had to the experience of making my own version, but the game has so much mechanics so I wasn't able to do all in one week ! Thank you for your comment :D

Bugs... I don't know what you're talking about 👀

Seriously, each day I had to repair the cards mechanic because it not longer worked, but that Nurse Call bug is new to me, I checked the data of this card and the energy cost is 1 so it's odd to see 0 on the card. Same for the vampirism card which is not supposed to heal more than 5, I guess I messed up somewhere... I apologize for my mistakes and hope you appreciated your experience overall !

After playing more of the game your biggest fear is to accidentally pick up several bottles at once and seeing everyone running away 😂

Yeah, I saw some pugs stalking me over the sea... too bad I can't reach them 👀

I wish I knew how to draw like this, I definetly want to see more like this !

My only concern is I broke the game (the witch don't like me :c) I started the game walking around because I couldn't find the interact key so after figuring out it was the space key I talked to the limb seller, then to the essential snake oil seller. And I ended at the wolf maket but I cannot interact with the coupons so I had to wait until the time was gone. I think I was supposed to start at worlf market first but I never do what the game tell me xD

Interresting idea, it remind me Undertale, you control something on the screen and avoid enemies, feel really good to play, good job !

(don't mind my english :p)

Hey, thanks for you comment, at first I wanted to change tue blue color for the armor but I realized a gray armor bar on a gray background wasn't the best choice !

I've quickly implemented a tooltip system, you can hover on some things with your mouse, so if you hover the armor icon you see that it is removed the next turn. In roguelike deckbuilder games the armor never last more than 1 turn, that's why I didn't made it more obvious, in future projects I will pay more attention on details like this :p

I didn't expected this kind of movement, feels good to control, the only thing missing is rotating the camera

I can't stop staring at the water 😯

I enjoyed playing it even if I'm a terrible player, the game is missing one thing : a visual feedback when you successful hit a enemy.

And sometimes the enemy is stuck in walls and can't get to the player position, but I know pathfinding in 2D is very tricky !

Thanks for the comment !

I'm sad I can't test your game because I can't pass the game logo :x

Ahhhhh man, I had this bug when I was trying to upload a WebGL version of the game, that's why there is only downloadable versions. I tried several fixes with my friend but the only thing I know is there is something with the screen resolution and the fullscreen. I wish I knew why the other UI parts are scaling properly but not the cards, I'm really sorry for the inconvenience !

Thanks for the comment, the cards you get in reward after winning a combat are totally random. And in combat the cards are given randomly too, I just tried to make some kind of discard pile and draw pile, in most of the time it's working and you can get the same kind in the row (except duplicate cards). But the code is far of being perfect and sometimes you get the same card after ending the turn.

Why not working on something in the future, since I started I work by myself

Try to change the sounds volume and close the game, when you come back theses settings are not loaded

When you change the sounds volume and close the game, when you come back theses settings are not loaded. Thanks, I don't have ears anymore xD

No you can't because I've managed to block the usage of the grappling gun and the light is just a simple plane with a glow material :D

Hi guys, I've uploaded a little behind the scene video if you want to see the process of the game

Hi guys ! The making of is uploaded ! 

It took me a few minutes to understand the game controls and the camera smoothing is a bit too much in my opinion, but I liked the atmosphere you gived to the game. Good job !

It would be nice if you have some time to also rate my entry : https://itch.io/jam/cgj/rate/476727

Have a nice day ! ^_^

The character move a bit too fast I think but yeah great game ! (I liked that epic music)

It would be nice if you have some time to also rate my entry : https://itch.io/jam/cgj/rate/476727

Have a nice day :p