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David Richard

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A member registered Nov 11, 2017 · View creator page →

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I may have not properly expressed myself concerning slow. The game speed is good, it's more the time it takes for the aiming to appear which makes me feel dozy and want to rush it. It's an inverted reaction to the slowness. I may be weirdo, but when a game purposly makes things like aiming slow, I tend to want to rush it even more because I'm tired of waiting. As for the creatures, I understand the different speeds so that did not really make me hold back.

As for seed colors, You don't need 15 colors, if we keep your current art style which is great and I enjoy an author that tries to keep it's design to it's art, maybe just an additional blue style which would relate to water. 2 colors would not make it overly complicated and would make things interesting. But, hey, that's just my point of view, in the end, it's your idea and your game.

Honestly, I really love your photographic art style, and I also love that your creatures stick with your realistic art and don't seem seperated from the rest like many other games with that problem. It's also fun to just admire the view. From the up close blured tree branches, the darkened grass and the background huge crisp clear leaves and plants.

I'm glad to read that there are more hazards. I will add a little something, I love your green glowing effects that capt attention, but early in the game, there's a little glowing plant on a wall which does absolutely nothing and I tried to go there. I don't know if it was intended for that, but it's the only glowing plant I saw which I did not know what to do with. It turns out that it did nothing, all I had to do is move forward. I played a second time, and at that moment, a walking tree trunk is supposed to fall down and release a seed to a climbing bug, but this time, it did not come, I had to go under this glowing plant for that tree trunk creature to appear.

I also got a bit messed up initially because that tree trunk creature releases a seed to a climbing bug but the climbing bug never gets back down, so I waited for nothing there until I realised I just needed to hop in the tree trunk and continue my way on the right.

Besides these minor things, I say it again, Very nice game and continue on!

The graphics are extraordinary! Very nice concept. Here are my thoughts:

• The game feels too slow, notably when throwing the seed. The animation when the (whatever it is) leans down or positions itself for throwing, it takes to much time. The aiming should be, to my opinion, immediate because it's tiresome.

• Those walking things are slow and sometimes, waiting after them is too long. BUT, the concept of showing me what to do with them is very nice. I just find it a tad slow when using them and when waiting for them.

• Now, maybe this is a beginner level so there's not much ennemies, but adding some very few hazards besides holes would be nice.

• Making me restart at the last place is brilliant. Thank you for not penalizing me too much!!!

• May I suggest other colored seeds? Other walkers which are powered by other colored seeds. Maybe a specific place to change your seed color. That would add up to an interesting puzzle challenge further on.

• And yes, keep up those very high quality graphics, absolutely gorgeous. I loved the demo! Keep it up!!!

(1 edit)

I felt I needed to add a bit more to my comment.
An excellent game, very fun and addictive! I absolutely loved the idea!! Continue!!!

Graphics are awsome and the little details you put like the dadelions flying just add a very nice touch to the game and make's it feel much more alive. It would be fun to have at leasta check point or 2 as restarting the whole dungeon one killed is a bit tiresome for me. And a small basic tutorial on what give's what and some way to easily see our money and inventory.

I could also add an extra treasure to add additional slots for quirks instead of just 4.

A must have and a must play to me, very good platform controls and the gameplay is seamless!!! Seriously, very good Job!!!


Download on itch.io link

    After finding his truck that no one saw, the guy finds a paper.  His name was written on it but it was a bit washed out by the rain, Something finishing with "ric" and last name Flanners.  Something troubled Ric in his mind, the name he gave himself for now.  What happened? Who is he?  Ric forgot everything.  How did he get here? Ric starts his truck but nothing happens.  His truck is out of gas.  This is what happened...Ric was trying to find gas for his truck by exploring the ancient ruins of what seems to be a burried castle.  Why is there a castle burried?  What happened to all these people?  Where must he go?  Ric packs up food for another adventure in trying to find the truth of those mystical ruins and in search a civilisation to get gaz for his truck.

Improved graphics, more levels, harder puzzles, new items and traps.  Welcome in an all new adventure that will blow your mind.

Guide Lines:

- You must unlock the red door in each level.  To unlock the red doors, you must collect ALL keys and open ALL the wooden doors. - You NEED a key to open the red door. - You can walk through sand. - Collect keys to unlock doors. - Other objects can be used throughout the game.  You will learn how to use them as you go forward in your adventure.

Take note of the level codes, they will permit you to jump directly to the current level you are playing if you stop.