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DatIndie

21
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A member registered Jul 04, 2016 · View creator page →

Creator of

Recent community posts

Great system! I played a lot of that fallout shelter or something when it came out. You nailed it. I would keep working on it. It has potential.

Perfect! Presentation and game design on this one is peak. Pretty hard but after you play a few matches (and know the rules hehe) you are set. Nice one!

Really hard. I will play more when I get free time. I could only reach the silver key. I thought I was really doing great jumping "over" the enemies but those finals pixels get me most of the time and yeah hp drained hehe. I would change the way to reset the game. I had to reach the mouse click. Good job

I had a lot of fun with this one. The only downside is that you reset the score right away and we can't share who got the highest score t-t

Nostalgia. Really good implementation. It feels great but sometimes i got stuck on the ceiling hehe

I hope you make a full game from it. It's really good. Really curious about the main features.

I like it! Very clever and the sounds effect are great!

Beautifully crafted game! I really suck on this kind games but this one had the perfect difficulty - progression for me. Nice one (as always), Insality!

Well, that was an unique experience. Love the design and humor. The sounds and music are great as well. The Dating part was peak

Pretty good game. Love the idea. It just to handle when you snake gets stuck. Good job, Pawel!

Good one. Really liked the idea. Thanks for the tutorials btw!

Ok, I'm fan. I love the mechanics, it's simple and practical. Beautiful graphics! Got problems with some UI elements for 21.9 aspect ratio:

The controls is very mobile oriented, it's nice and so but would be cool if I can at least change the move and aim mode with a shortcut (did I miss one?) Keep it up! 

Thanks for playing!

That's a huge problem! I'll take a look!  Thank you for your feedback!

Thank you for playing!

Yep I can totally see people spamming strong pull to finish the levels. Having a bad time thinking of puzzle elements for this game. Thanks for the feedback, I really appreciated! 

Yeah cool concept! I played a few matches before this current build and I could see a lot of improvements since then. Good work! Post Covid-Chan!

Thanks for playing!

Yea the game is lacking of visual feedbacks. The anomaly disappearing is caused when the player try to create an anomaly close to the witch / boss (there's a limit and without any visual feedback it's hard to tell). I really appreciated that you played my game. Thank you again!  

Hey there! 

I got the same problems as the others. I couldnt play that much because the camera shaking / movement. Played with keyboard +  mouse and with a xbox controller. Found a bug where the character slides after a jump (on platform) using the controller. The menu couldnt work properly after a death / restart (xbox controller).  Art is totally ok but remember to be consistent with your other's characters (like outlines, details).

Thanks for playing!

The game is really complicated and still missing a lot of visual feedback, I'm sorry. I'll take a look on the game's performance. Can you tell me what browser did you use? Again, thank you for playing! 

Ok I finished the demo (still missing a few medal missions). I really liked it. The dialogue and art are great.  Awesome boss fight, really! But I think you should rethink some stages design to make em harder.  The dificult gap between stages and the boss is huge! I love Peperi!

Thank you for playing! 

Yea the Battlefield (Endless mode) is still experimental and doesnt make any sense. I'll change the way the obstacles are spawned. Thank you for your feedback!